DmC Review Thread (Release Date - 1/15/13) Embargo is over!

The controls in DmC isn't as good as in the previous DMC-games - it's much better

Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.

This man speaks the truth, both plainly and openly.
 
The new Dante, in an attempt to make him more edgy, has become more generic, not just that but the writers have made him so unlikable, that is really hard to cheer or even side with him. The original Dante was not only likable (sure, super cheesy, but people like that), but also stood out from other video game characters in general.

Just to be clear, have you played the game? Are you saying this with actual time spent with the new Dante in full, or just what you're assuming from what you've seen via what's been released to this point?
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.

Weirdly enough, I tried out my DMC3 from DMC collection recently, and it is indeed less refined than say, NGS or NGS2. I guess the first time through, I had a fonder memory of things because I didn't have other franchises to compare it to. I am going to download the DmC demo from XBL and check out if things are more approachable from control's perspective.
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.
*Posts something factually incorrect followed by "come at me bros"*

I have DMC3 on me right now on PC and the game is as tight as ever. The controls are perfectly fine, I can do combos and moves on commands and react to enemy moves with relative ease. Only issue I have ever had with the playability of DMC3 is the occasional camera but then again it's still at least as good at DmC's. No problems with lock on, I can target individual body parts of Cerberus with absolute ease without worrying about targets randomly switching.

No offense but if you played DMC3 half as much you played the DmC demo this would be evident. This post reminds me of when you came into the demo thread and started talking about how ass the lock on was. When DMC3 clicks... it really fucking clicks.
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.

facepalm.jpg
 
Reminds me of the time he said how much better weapon switching would be in DmC because...

you don't have to move your thumb over to the dpad anymore and cycle through weapons.

I recently played DMC 3 HD as both Dante and Vergil and found the controls extremely responsive, but I do prefer the ease of dodging in Bayonetta because in DMC 3 I would sometimes jump when I meant to roll and vice versa because I didn't have my angles right.
 
Weapon switching on the D-pad in DmC would "work" because how 95% of the moves don't require any sort of directional input so you can literally take your left thumb of the left stick and start going ham on the D-pad. Without weapon switching you can do combos with one hand on a fight stick rather easily.
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.

I have been playing DMC4 again over the last couple of days. DmC is dog shit (especially control wise).
 
Just for the record, I don't think DmC has bad controls at all they are actually very solid and responsive. I just don't think they are as tight as previous DMC games nor is the overall game as responsive.
 
Just replayed a bit of DMC3, thinking I'd have a good time. You know what, this statement is the absolute truth. That game controls kind of like dogshit. Moving around feels terribly unnatural. Button input and movement execution feels much smoother in DmC, despite the framerate difference. DMC3 feels like a game from a time where developers hadn't quite grasped 3D controls, which it is. This is just basic shit. I guess it's less DmC doing something outstanding and more having to do with DMC3 being an aging PS2 game from 8 years ago. Bayonetta also absolutely decimates previous controls in DMC games, even the 30fps PS3 port. Haven't played DMC1 in years, but I know the controls are worse than DMC3's.

Come at me bros.

*Posts something factually incorrect followed by "come at me bros"*

That about covers it.

"Button input and movement execution feels much smoother in DmC"

jett pls
 
I just put the conclusion in the translator to get the gist of the review.

*More accessible than its predecessors and a valid reboot.

*There is a "loss of depth" and the game is easier than previous games in the franchise.

*Overall experience is still nice and fun.

*Plot isn't that exciting or technically impressive... fails to rise to the occasion. Game might have scored higher by the review if it was better.

*The art design and different take on the fiction will not rest well with the stalwarts of the franchise but it's far from being a total failure.

*Omission of lock on is absurd and inexplicable. This results in comparatively more chaotic and less tactical combat than in the past.
 
Some of those negatives were positives in the other reviews. This game will be somewhat polarizing, I can tell.

But overall I see it getting good reviews.
 
Someone who speaks/understands Italian should translate it better. There are a lot of tidbits of information in there like how the enemies are later on (they say there are a lot of different types of enemies and scenarios).

Judging by the translated parts it doesn't appear that the review touched the higher difficulties and is generally disappointed by the easy enemies/difficulty on the default difficulty setting. It's disappointing to see but to be expected by game reviewers these days.

The reviewer seems most disappointed by the story actually. He said he liked the story in Enslaved much better and was wondering where the narrative poetry of that game went for DmC. He's not impressed by the technical graphics either.
 
Some of those negatives were positives in the other reviews. This game will be somewhat polarizing, I can tell.

But overall I see it getting good reviews.

YouDontSayBlackSS.png


Hopefully we get more reviews that don't feel the need to put down DMC or DmC with outlandish criticisms to make the other seem better.
 
I also played DMC3, DMC4, Bayonetta and DmC right next to each other in the past few days, and DMC3/DMC4 is simply so much archaic that it is not even funny.

Yeah, if you are a dedicated hardcore player for whom it became second nature to control it, then you might have zero issues (see: Dahbomb post about precision), but otherwise, if you just PLAYED A LOT with it, Bayonetta >>> DmC > DMC3,DMC4.

This is not about combat depth or even combat precision, but simply the ease of movement. And in that, DmC clearly is better than its predecessors. Which is obviously an irrelevant statement for pro DMC players.
 
V, I'm not hardcore fan (NG fan actually) nor that I play millions of hours of dmc but I still think DMC4 is way better than DmC even for movement.

I have been playing DMC4 again over the last couple of days. DmC is dog shit (especially control wise).

Pretty much this,I returned to DMC4 the disappointed DmC demo and it a completely different and a way better experience in almost everything.
 
still..
bayo's weapon array and dmc3's as well as diversity really helped the game...
playing the WHOLE game with say the same 3-4 weapon over and over gets old kinda quickly..
so, risking a public lynch.. how many different weapons are there?
 
I also played DMC3, DMC4, Bayonetta and DmC right next to each other in the past few days, and DMC3/DMC4 is simply so much archaic that it is not even funny.

Yeah, if you are a dedicated hardcore player for whom it became second nature to control it, then you might have zero issues (see: Dahbomb post about precision), but otherwise, if you just PLAYED A LOT with it, Bayonetta >>> DmC > DMC3,DMC4.

This is not about combat depth or even combat precision, but simply the ease of movement. And in that, DmC clearly is better than its predecessors. Which is obviously an irrelevant statement for pro DMC players.

Why do you insist on undermining your credibility here? In your opinion sure DmC has better movement. But not to me. DMC4 and even 3 felt much better to me in the movement category. I'm not even close to a pro either, beating both on normal and most of the game on hard variants only hardly makes me such (fuck that elevator in DMC3).

And yet you say DmC "clearly is better" . That's ridiculous.
 
I dunno unless critics start putting notes like (*hey I played this game through all the difficulties and really dug deep into the game systems - I did more than play through this game on normal or easy to make quick money*) at the bottom of their reviews they are effectively irrelevant. Like really, who gives a shit how they score this action game (high or low). Critics ignoring 60% of the game of the disc is part of the reason why we are getting the games we are getting (games like DmC).

This garbage is going to get high review scores across the board, don't worry.
 
still..
bayo's weapon array and dmc3's as well as diversity really helped the game...
playing the WHOLE game with say the same 3-4 weapon over and over gets old kinda quickly..
so, risking a public lynch.. how many different weapons are there?

8, as far as we know.
 
I also played DMC3, DMC4, Bayonetta and DmC right next to each other in the past few days, and DMC3/DMC4 is simply so much archaic that it is not even funny.

Yeah, if you are a dedicated hardcore player for whom it became second nature to control it, then you might have zero issues (see: Dahbomb post about precision), but otherwise, if you just PLAYED A LOT with it, Bayonetta >>> DmC > DMC3,DMC4.

This is not about combat depth or even combat precision, but simply the ease of movement. And in that, DmC clearly is better than its predecessors. Which is obviously an irrelevant statement for pro DMC players.

I'm not even a pro DMC player and I don't see how DmC is "clearly" better than it's predecessors in it's basic controls and movements. You don't have to be deep into the older DMCs or a hardcore player like Brea to appreciate that. Everything about the controls in DMC3/4 and 1 feels fluid and responsive and Dante moves just like he should.
 
I dunno unless critics start putting notes like (*hey I played this game through all the difficulties and really dug deep into the game systems - I did more than play through this game on normal or easy to make quick money*) at the bottom of their reviews they are effectively irrelevant. Like really, who gives a shit how they score this action game (high or low). Critics ignoring 60% of the game of the disc is part of the reason why we are getting the games we are getting (games like DmC).

This garbage is going to get high review scores across the board, don't worry.

Their level of play certainly reflects the majority of people who will end up buying the game.
 
Wait...what? DMC4 was so fucking fluid. Honestly the second best action game I've played gameplay wise this gen (Bayonetta first obviously)
 
Their level of play certainly reflects the majority of people who will end up buying the game.
You don't need high level of play to attempt or even complete the harder difficulties in a DMC game. I am just saying that before making claims that the game is too easy they should have at least tried the harder difficulties to get an idea of what the game has to offer difficulty wise. There are 7 difficulty settings in the game and reviewing on just one undermines the value of the review itself.

A lot of these game journalists play on Halo's Heroic/Legendary before putting out reviews as well so it's not like this is out of the ordinary.
 
Wait...what? DMC4 was so fucking fluid. Honestly the second best action game I've played gameplay wise this gen (Bayonetta first obviously)

Indeed, I've heard all the criticisms now. DMC3/4 aren't fluid in gameplay, R1 is really hard to use in conjuction with Triangle, DmC Dante has better shooting animations, etc.
 
Yeah I'm certainly not defending their level of hands-on with the game. I actually consider most reviews shit myself, but I had to make a note that some people have unrealistic expectations of what reviewers are/should be. They have very little time to review some games which is a problem considering the rotten review industry.
 
Why do you insist on undermining your credibility here? In your opinion sure DmC has better movement. But not to me. DMC4 and even 3 felt much better to me in the movement category. I'm not even close to a pro either, beating both on normal and most of the game on hard variants only hardly makes me such (fuck that elevator in DMC3).

And yet you say DmC "clearly is better" . That's ridiculous.

Should we really post "imho" after each post? I already try to include it as much as possible into a post. Anyway, I really do not think that DMC3 is some untouchable saint in EVERY possible aspect of it.
 
The problem is that this game is harder to market than the other DMCs.

First problem is that they have, for the most part, alienated their hardcore DMC fanbase. Game is slower, big chunks of the game are focused on something other than the fighting, and its made by one of the least desirable studios to make action games.

So they are left trying to sell a hardcore game without the support of most of their hardcore fanbase.

and that's where problem number two kicks in. This new Dante is just nowhere near as marketable as the previous one.

The new Dante, in an attempt to make him more edgy, has become more generic, not just that but the writers have made him so unlikable, that is really hard to cheer or even side with him. The original Dante was not only likable (sure, super cheesy, but people like that), but also stood out from other video game characters in general.

I agree with all this.

I mean, it'd be one thing if the DMC series had the kind of appeal of say, an actual "mascot" franchise like Sonic. Sonic's games will pretty much always sell (regardless of their quality), because you got an extensive fanbase who will buy it just because they like the character and have little care for the "Sonic Cycle" and physics/momentum-based discussion. This is especially true for the younger segment of said audience.

If Capcom really wanted to expand the DMC franchise's appeal, I would have thought they'd skew more towards younger/casual audiences than anything else. DMC4 took away the blood and other "ugly" aspects of the former games, and that's exactly the kind of thing that reeled in more female gamers in Japan and elsewhere.
 
If Capcom really wanted to expand the DMC franchise's appeal, I would have thought they'd skew more towards younger/casual audiences than anything else. DMC4 took away the blood and other "ugly" aspects of the former games, and that's exactly the kind of thing that reeled in more female gamers in Japan and elsewhere.

They also MGS2'd the series in DMC4.
 
Should we really post "imho" after each post? I already try to include it as much as possible into a post. Anyway, I really do not think that DMC3 is some untouchable saint in EVERY possible aspect of it.

If you're going to go around stating your preference for DmC as a "clear" fact then yeah, it would be appreciated.

And I'm sorry if you think that DMC3 is untouchable simply because it's considered to be a a top notch game . I have plenty of issues with it. I hate the camera angle in it, I don't appreciate the platforming and even with the special edition release I don't think they figured out a good difficulty implementation (gold orbs reviving on spot?! why!). Even with all of those detractors I think it is amazing.

However I absolutely DO think it handles better than DmC. Your first post clearly has a problem differentiating between fact and opinion. If you need to slap an imho disclaimer on your posts feel free, but it wouldn't be necessary if you didn't state your opinions as facts.
 
If Capcom really wanted to expand the DMC franchise's appeal, I would have thought they'd skew more towards younger/casual audiences than anything else. DMC4 took away the blood and other "ugly" aspects of the former games, and that's exactly the kind of thing that reeled in more female gamers in Japan and elsewhere.

Also because they based the game around the young and easy to handle Ichigo Nero.
 
Should we really post "imho" after each post? I already try to include it as much as possible into a post. Anyway, I really do not think that DMC3 is some untouchable saint in EVERY possible aspect of it.

Differences in our respective opinions, of course. DMC 3/4's controls are right. Every input is fast and responsive, especially the faster you challenge the game (or the game challenges you to go). And movement wise Dante is never meant to be fast or agile all the time. You have to learn how to maneuver and control space. The way he's translated into MvC showcases this.

There are flaws with DMC3, but controls are not one of them.
 
dante and the demon were both very unlikeable in the demo, Dante because he was a smug dickhead that never said anything that funny, just pointed out the obvious and made stupid statements.

and the demon because of the insane level of vulgar language that really dimishes the impact that the demons should have. you want them to be intimidating, tact and seem powerful. swearing like an 8 year-old on xbox live doesn't do that.

saying that ive still pre ordered this for pc as dispite its flaws it was fun.
 
Considering what they did to both Dante's character and his playstyle in the same game, I honestly didn't mind Nero. Little guy just desperately needed more weapons.

And identity. Aso Dante felt like shit without demon arm :(

Dante because he was a smug dickhead that never said anything that funny, just pointed out the obvious and made stupid statements.

Which DMC game were you referencing to again?
 
You don't need high level of play to attempt or even complete the harder difficulties in a DMC game. I am just saying that before making claims that the game is too easy they should have at least tried the harder difficulties to get an idea of what the game has to offer difficulty wise. There are 7 difficulty settings in the game and reviewing on just one undermines the value of the review itself.

A lot of these game journalists play on Halo's Heroic/Legendary before putting out reviews as well so it's not like this is out of the ordinary.

The opposite is the case more often than not, unfortunately. Due to deadlines and the need to output reviews quickly, many journalists go through games on easy.
 
Considering what they did to both Dante's character and his playstyle in the same game, I honestly didn't mind Nero. Little guy just desperately needed more weapons.

I found his character obnoxious (not DmC Dante obnoxious)but I found myself enjoying the Exceed moves. Devil Arm was fun, but I honestly used Streak quite a bit. The weapons comment is DEAD ON. He needed something other than that sword and gun. Not even the back tracking could compare to how massively disappointed I was when I beat a boss and didn't get a weapon from it. It could have easily gone on the D pad.

or would that have been too difficult
 
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