DmC Review Thread (Release Date - 1/15/13) Embargo is over!

jett, king of being "level headed". Look what I bolded - you would prefer DmC, other people might not. But you say that Dahbomb is crazy for defending an opinion? Why are you the king of judging what "objective" criticism of DmC is?

I'm not touting Fortuna Castle as brilliant level design. And I admit that I got turned around a few times. But I thought it was fine. Besides, the platforming across all games, DmC included , is barebones at best. It all comes down to opinion.

I guess I'm not level headed then?

I suppose I was being kind of dickish but that's just how ridiculous I found a defense of Fortuna Castle I guess. It really speaks more on how I've seen Dahbomb usually give DmC a fair chance compared to nearly everyone else out there.
 
I guess for some people it clicked instantly and others it took a bit of practice to get. For me I thought it was a piece of piss.

ditto.

It was so unmemorable and easy, i didn't even know what he was talking about at first.

I had more of a issue with those activation statues than I ever did with the platforming.

Is Eva being an angel the most pointless change ever or what? From what I can tell, they didn't do anything with that little plot shift.

from what we have seen so far and from what is suggested, she is almost as much a none factor as she ever was. It doesn't even really look like the game references angels much at all except to say sparda fucked one and
Its not the first time a demon has dipped his wick in angel pussy
 
I suppose I was being kind of dickish but that's just how ridiculous I found a defense of Fortuna Castle I guess. It really speaks more on how I've seen Dahbomb usually give DmC a fair chance compared to nearly everyone else out there.

I don't think Foruna is that terribly designed and at the very least it gives the player a sense of exploration beyond having nucks and crannies in your corridor based level design as seen in the DmC demo. Having a preference for open environments over linear ones doesn't seem ridiculous to me.
 
I really don't like the level design layout in either DMC4 or DmC. It's a case of pick your poison. Like I said, I don't really give a shit about all this. If you had to hold a gun to my head and ask which I would prefer, I would still take DMC4's Fortuna. That could change after I play the full DmC game but this is from what I have seen and played. I honestly don't MIND the streamlined, straightforward level design of DmC but it's not a PLUS point for the game either.

In any case the OT should go up now as today marks a week before the game's release.
 
Not holding a developer to high enough expectations? Allowing them to make you pay for what used to be a standard feature?

Come on. You can be fine with paying for content, but this is ridiculous.

Don't worry about him. I remember him pulling very similar damage control before Diablo 3 launch back when people were calling Blizzard out for dumbing down the game. We saw what kind of a reputation Diablo 3 got after the hype was gone. I suspect something similar things with DmC, the majority of the fanbase will see it as a major mistake in the series a few months after the release (if they haven't already).
 
Don't worry about him. I remember him pulling very similar damage control before Diablo 3 launch back when people were calling Blizzard out for dumbing down the game. We saw what kind of a reputation Diablo 3 got after the hype was gone. I suspect something similar things with DmC, the majority of the fanbase will see it as a major mistake in the series a few months after the release (if they haven't already).

Similar damage control? Diablo III gets better and better with every patch. I have 800+ hours in it. It is great that you remember other games I liked, but still.. :P
 
Let's be real here. The only DMC game with actual intelligent level design and some fucking thought put into the flow and progression of the game world out of DMC1, 2, 3 and 4 is the original Devil May Cry.

DMC3 had something going on for the first ten missions, but completely lost it with rotating towers, dumbass spiders and a poor attempt at masking backtracking. DMC4, the town was nice, but the castle was a poor man's excuse for a DMC1 castle, and then you have the convoluted jungle which is worse than uninspired level design because it's actually fucking confusing especially when you backtrack with Dante. It makes no sense to just throw in random teleport spots. Even the final boss fight as Dante is more confusing than fun or challenging. So much about DMC4 was just uselessly confusing. The dice game, the backtracking, the jungle, the large statue fight etc.

And before anyone says I'm shitting on the previous DMC's, first off. I'm only shitting on one particular aspect of DMC4 and DMC3 (shitting on DMC2 is a given) - and I fully declare that DMC1 is pretty much favorite game of all time, DMC3 is the best action game ever made, with the one of the best stories in an action game, in fact - I think it has the best story in any action game, and DMC4 has the best character combat than any other game (which is an important aspect to an action game). But to see people even attempt to talk about the quality of DMC4's level design is hilarious. It ranged from passable to confusing. The problem with DMC3 and DMC4's level design is that they were trying to capture the level design and progression seen in the Resident Evil games, ala DMC1. But Production Studio 4, the team that made DMC1 -was the- Resident Evil 1 and Resident Evil 2 development team. DMC2, DMC3 and DMC4 was made by Production Studio 1, a studio primarily responsible for fighting games, who had NO background on designing levels to begin with, and it certainly showed. What we see with Ninja Theory's DmC, is more of a forward generated, arcade stage design concept. Where the primary direction is forward. I can't comment on anything past the trailers or gameplay clips, but it seems the missions are designed with that element in mind with branch points and exploration based off finding secrets (i.e, hidden items, keys, secret missions). It was also confirmed that there is no backtracking ala DMC3 and DMC4 either, which is a plus.
 
Similar damage control? Diablo III gets better and better with every patch. I have 800+ hours in it. It is great that you remember other games I liked, but still.. :P

Oh don't flatter yourself I just got good memory ;)
since I remember reading your posts and disagreeing with them several times
 
NT seems rather ambitious. Can't imagine they would be happy to become the Devil May Cry studio even if this project was a bit of a coup for them.

I do think an internal DmC2 is the most likely outcome here.

I've actually been saying this since day 1. This is Ninja Theory's last DmC game, they strike me as people who don't want to churn out sequels of somebody elses franchise for the next 10 years. They took this opportunity because it was a big project that was going to get a lot of attention, and if the game keeps getting review scores it has been getting, it will be known as a critical success, and we don't know how many millions this game will sell, but it will be a million seller in some form. Nobody would pass up an opportunity to work in a big japanese franchise, the amount of attention a studio would get would be too much to pass.

We will get an internally developed DmC2, or an internally developed DMC5. Or, we'll get another studio doing DmC2, or DMC5.

My money was Capcom looking at how successful DmC was, and then as a group, creatively looking at how DmC surpassed their DMC's and in what ways, and incorperate some of those elements into an internally developed DMC5. Thereby completely maximizing in sales from hardcore DMC fans, and the newer, maybe even more casual fans brought forth by DmC. I don't think you'll have two series in the same franchise at the same time. And I don't think Ninja Theory wants to do anymore DmC games after this.

The success of Dragon's Dogma determines a lot about the future of the DMC series. The more successful Dragon's Dogma is, the less likely Studio 1 will go back to the DMC series. And the opposite is true if Dragon's Dogma isn't a success, than Studio 1 will likely go back to the DMC series. While analyzing DmC as much as they can.

Really, who knows.
 
Anyone complaining about the "Fuck You" exchange would do well to stay away from the last two hours of Spec Ops: The Line.
Except that in Spec Ops: The Line it fits with the mindset of the characters and the increasingly desperate situations they find themselves in. Spec Ops: The Line is fantastically written game with a higher quality of dialogue and character interaction than we're used to seeing out of video games. The final hours of Spec Ops are some of the best VO work that Nolan North has ever done.

I don't think DmC is going to be that.
 
As much as I prefer the internally developed DMC games... I DO NOT WANT an internally developed DmC2. I would much rather have NT work on DmC2.

It's because this is their style and the people at Capcom Japan trying to emulate that style would result in a much worse game. The writing may be medicore right now but it would be much worse if they got their hands on the project.

Where's the god damn OT?
 
As much as I prefer the internally developed DMC games... I DO NOT WANT an internally developed DmC2. I would much rather have NT work on DmC2.

It's because this is their style and the people at Capcom Japan trying to emulate that style would result in a much worse game. The writing may be medicore right now but it would be much worse if they got their hands on the project.

Where's the god damn OT?

He appeared in the past to check up. It's only 2pm pacific time.
 
If Capcom ever intended for the possibility of a DMC5, wouldn't they have given the game a different subtitle? It's Devil May Cry: Devil May Cry right now, not DMC:Alpha or DMC:Battle Network or DMC:Operation Racoon City. It probably won't be an insurmountable amount of brand confusion, especially if DmC doesn't do well, but I don't think Capcom expects to ever run into the problem of explaining to a new adopter why the new game is numbered 5 instead of 2.
 
As much as I prefer the internally developed DMC games... I DO NOT WANT an internally developed DmC2. I would much rather have NT work on DmC2.

It's because this is their style and the people at Capcom Japan trying to emulate that style would result in a much worse game. The writing may be medicore right now but it would be much worse if they got their hands on the project.

Where's the god damn OT?

There is no reason why NT cant be kept on for story and cutscene direction and capcom do everything else internally.

that would require alot less resources on both sides and would create a much better mix of east and west.

Which is probably what they should of done in the first place.
 
There is no reason why NT cant be kept on for story and cutscene direction and capcom do everything else internally.
Even Capcom does those better though. In terms of direction, DMC4's cutscenes were better than what we've seen from NT. Writing is a different matter though, lol. Neither are particularly good, but NT's have the typical videogame cutscene feel of a developer just moving around an analog stick to do the camerawork, whereas DMC4 at least felt like it was storyboarded (in the Japanese sense) to some degree.

Does NT only get their reputation for doing cutscenes well from their motion capture tech?
 
Isn't that what ended up happening? I get the distinct feeling whoever designed the combat mechanics wasn't the one who laid out the control scheme or the one who did the platforming
That's what they said was happening but in reality Itsuno went to NT bi-weekly to check up on the combat (that means every 2 months). It's like 95% a NT game with the other 5% being combat fine tuning by Capcom or more specifically Itsuno.
 
Even Capcom does those better though. In terms of direction, DMC4's cutscenes were better than what we've seen from NT. Writing is a different matter though, lol. Neither are particularly good, but NT's have the typical videogame cutscene feel of a developer just moving around an analog stick to do the camerawork, whereas DMC4 at least felt like it was storyboarded (in the Japanese sense) to some degree.

Does NT only get their reputation for doing cutscenes well from their motion capture tech?

come to think of it, in terms of cinematography, especially with action sequences, your pretty much right.

That said, in terms of directing voice talent NT is much better. I just think there is less chemistry between the voice actors than serkis and co in heavenly sword and Enslaved. That's why although the motion capture is superior, the actual performances feel a little wooden and off.
 
So the score is most likely 9997 or 9988.

Have there been any "reviews" of this game from hardcore / long time DmC vets?
Hardcore vets don't have the game yet. However hardcore vets opinion on the demo are all over the place and I don't think the full game will change their opinion much on that front.
 
come to think of it, in terms of cinematography, especially with action sequences, your pretty much right.

Capcom subcontracted that stuff out to specialized action directors (u'den flame works) in DMC3 and 4, as far as I know, so I don't think it's a matter of being internally developed or not. It's like when people assumed John Woo did the action direction for his HK movies because that's what Jackie Chan did, when really he left that stuff to a large pool of capable people.
 
Even Capcom does those better though. In terms of direction, DMC4's cutscenes were better than what we've seen from NT. Writing is a different matter though, lol. Neither are particularly good, but NT's have the typical videogame cutscene feel of a developer just moving around an analog stick to do the camerawork, whereas DMC4 at least felt like it was storyboarded (in the Japanese sense) to some degree.

Does NT only get their reputation for doing cutscenes well from their motion capture tech?

NT's is far better for a global game. It has the same Oscar level writing as GTA 4 combined with the unflinching daring of Modern Warfare 2.
 

Keep trollling trolling trolling trolling
Now I know ya'll be lovin this **** right here
Ninja Theory is right here
People in the house with them hands in the air
Cause if you don't care then we don't care
One two three times two to the sixth
Jonesin for you picks of the Ninja Theory remix
So where the **** you at punk?
Shut the **** up
And back the **** up
Before we **** this track up
(Throw yo hands up)
 
Capcom subcontracted that stuff out to specialized action directors (u'den flame works) in DMC3 and 4, as far as I know, so I don't think it's a matter of being internally developed or not. It's like when people assumed John Woo did the action direction for his HK movies because that's what Jackie Chan did, when really he left that stuff to a large pool of capable people.

Its still having the forsight to do that which is important.

Ninja theories motion capture tech is subcontracted as well.
 
DmC Dante is a bit too tan to rock the white hair. He needs fairer skin. And yea he looks like Nero with a different (worse) hair cut.
 
Well, it got the same score as DMC1 and DMC3 did. 34/40

For reference, Famitsu gave DMC4 the highest score out of all of em' - so, I guess Famitsu is just being famitsu then.

Famitsu is very different these days. When DMC3 came out, they only took wire and transfers via the local Japanese clearing system (called Zengin). Now they take regular checks. It is much easier to bribe.

This is all true so don't bother arguing.
 
People on the internets are saying that the Famitsu review has an image of DMC1 Dante costume.

AAAWWW YYYYEEEAA!!!!

Full score is 9898.

I just saw that Famitsu gave RE6 a 39/40.... WOWWOWOWO LLMAOADFOIAF ADFj hhaahhaahahhha
 
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