How about not having its functionality broken, due to not actually having official driver support?![]()
It does have official support, for directinput.
How about not having its functionality broken, due to not actually having official driver support?![]()
Why doesn't Sony offer official drivers for the DS4? presumably something that is not very complicated or expensive (correct me if I'm wrong), and it will be a gesture of goodwill for the community and can only increase their mind-share and exposure with those DualShock buttons showing up in more places
Weird how these companies operate sometimes..
I really doubt MS give a shit, this is down to the developers of DS4.
Don't think I can fault them too much there. I haven't had a whole lot of luck plugging my X1 controller into a 360.
It does have official support, for directinput.
Surely you know what I mean.
I mean an actual Dualshock 4 driver, so the PC actually reports it as a Dualshock 4, rather than a generic "Wireless Controller" when I connect it, and the configration utility would acknowledge the trackpad, etc.
Not just the standard inherent driver support that any random supermarket own brand joypad would have.
Are there any benefits to using DS4 on PC over Xbox One Controller? Or is it just purely down to preference.
Are there any benefits to using DS4 on PC over Xbox One Controller? Or is it just purely down to preference.
and what makes you think that has any more chance of success of support from devs who don't even bother with Direct input right now?
As per DS4Windows website:
It's possible that MS really wants you to use XBone controller instead of Sony's offering.
You might want to hold off with upgrading to see if the issue gets resolved. It's not like you don't have a year to do so.
How about intercepting all DINPUT accesses and not reporting the controller when it is used in Xinput mode?Like I said on the site, I have no idea how to fix this yet
How much are you paying them? You act like you deserve some kind of ongoing and even predictive support, must be quite the sum.Seriously, DS4 devs had half a year to download the preview and test things out.
Also sorry for the lack of updates, I've been pretty busy. I'll will be (hopefully) try to add Chinese support and some new features soon, but being perfectly honest, if I or anyone can't find a way to hide the controller on Windows 10, I can't say I'll be supporting DS4W for much longer.
Calling everyone cynical about everything seems like a pretty cynical point of view tbh
Well, at some point DirectInput was the standard option whenever a game actually supported a joypad (dark days those were). XInput became popular mostly because it was a standard input API that perfectly matched a very popular controller (I guess it being by MS probably helped a bit, but whatever, lol). The DualShock controllers are even more popular than the 360 controller though, and with the existence of something similar to actually describe the device, I would imagine that not only would it be a comparably popluar inclusion in PC games... but the games would probably also match the button prompts to the controller used as well.
It just seems that whenever something bad happens gamers immediately start to think cynically and blame the nearest entity who might remotely gain from it.
There are already games that show the correct button prompts when DS4 is detected natively. Some are even indie games so obviously it's not hard so I don't know what yet another API thrown in by Sony is going to achieve. Touchpad and audio support? I doubt that's what's keeping devs from supporting DS4.
How much are you paying them? You act like you deserve some kind of ongoing and even predictive support, must be quite the sum.
I prefer xp. harhar. Opinions. Place is crawlin with em.
There are already games that show the correct button prompts when DS4 is detected natively. Some are even indie games so obviously it's not hard so I don't know what yet another API thrown in by Sony is going to achieve. Touchpad and audio support? I doubt that's what's keeping devs from supporting DS4.
what if your using motion joy with a PS3 controller?
am i good?
As per DS4Windows website:
It's possible that MS really wants you to use XBone controller instead of Sony's offering.
You might want to hold off with upgrading to see if the issue gets resolved. It's not like you don't have a year to do so.
B-but it works for me in the preview...
Hopefully fixed before gears PC is released.
Won't be an issue for Gears PC.
... he said, with misplaced confidence
Won't be an issue for Gears PC.
Yea, but he'll need Windows 10 to play Gears... so if it isn't fixed, he's screwed for anything else that it's an issue with today.
... he said, with misplaced confidence
what if your using motion joy with a PS3 controller?
am i good?
Are you playing any games that would be affected?
How about intercepting all DINPUT accesses and not reporting the controller when it is used in Xinput mode?
The DualShock controllers are even more popular than the 360 controller though
No one actually believes this is true on PC, do they?
The issue is that the standard is xinput and Sony doesn't want to spend the money for licensing and support on PC. So your options are to go with the PC standard and buy a 360 or One controller or rely on third party xinput wrappers for generic dinput controllers like the DS4/DS4. Any anger at Microsoft for this problem is misplaced.
Why the FUCK is the Xone dongle not out until December??
Is DS4Windows better than InputMapper?
I've used both, I prefer inputmapper.
I wish games would just offer native support, complete with the correct button icons. So few games on PC let you choose your button icons. Thankfully FFXIV is one of them.
This sort of already happens when using bluetooth, dinput isn't sent to games, however it still shows up as a controller, and messes with the order of controllers, so games like Dark Souls is pretty much unplayable with the controller on Windows 10, however Distance and some unity games you can manage mostly fine. However via usb still sends input so that's not so great.
Well, my point was that you could intercept e.g. IDirectInput8::EnumDevices at the dinput.dll level and prevent it completely from even showing games the controller as a device.This sort of already happens when using bluetooth, dinput isn't sent to games, however it still shows up as a controller, and messes with the order of controllers, so games like Dark Souls is pretty much unplayable with the controller on Windows 10, however Distance and some unity games you can manage mostly fine. However via usb still sends input so that's not so great.