Do we expect Twilight Princess HD will get any gameplay improvements? Speculation?

Am I the only person who -liked- the fetch quests like the owl statues, bug hunting, etc? I'd rather them add more things to spice up the between-dungeon gameplay rather than take them away...
 
Can't wait for the meltdown.

At this point in time, the game exist in the ether only. Nintendo hasn't said a word about any HD "remaster".

And if indeed, the "remaster" exists, then I truly doubt anything beyond the aspect ratio, maybe some added shaders and maaaaaaybe some HD texture, there won't be any substancial changes beyond GamePad integration (which would be great).

I will LMAO if the "HD" version is just... the Wii version, in native 16:9.

Or if the "hackers" (seriously, how is "hacking" just look around some files wishfully) end up just looking at thing weren't there, or just fabricated the entire thing.

TLDR: Is disingenuous to ask ANY change to a potential HD version of TW, beyond some gamepad integration. If the game indeed exists.

Uhh, did you not know Wind Waker HD was a thing? I can understand being skeptical of the existence but in this very thread it was posted the quite extensive list of tweaks made to the original Wind Waker.
A lot of the suggestions here are very plausible and realistic.
 
Take out the entire opening, the tears of light, bloom, and shrink Hyrule field. Also put in the beta overworld theme music an option.

Take the side plot of the kids out as they are never important during the last half of the game. Make the game actually difficult.

Make the visuals not ugly. Sad how on my Gamecube (in 480p) every other first party game looks beautiful, but TP looks like trash.
 
Did people really have a problem with the motion controls?

I never got the chance to play the Wii version. I hope its like SS if anything.
 
Double the amount of tears of light. Add in farming missions in the beginning so you really get in touch with your home town and its inhabitants.

Did people really have a problem with the motion controls?

I never got the chance to play the Wii version. I hope its like SS if anything.

The motion controls are really basic, but I never had any problem with them. wrist flick to attack, and point to aim. dead simple.
 
Not release an HD version of Twilight Princess in the first place since it was a medicore and boring game and I'm fucking tired of all of these remasters.

This. 100% this.

The game would require too much fixing to be on par with the actual great Zelda games, so much so that you should just make another game.
 
People are still holding onto this? Jeez. Does anyone look at the numbers of Zeldas that have been released in the past couple of years and think "how does this schedule work?"

Let’s just look at how saturated Zelda has been already these past couple of years:

Wind Waker HD – Oct 2013
Link Between Worlds – Nov 2013
Hyrule Warriors – Sep 2014
Majora’s Mask 3D – Feb 2015
Triforce Heroes – Oct 2015
Hyrule Warriors Legends – early 2016
Zelda Wii U – 2016

Where exactly do you put TPHD in terms of release schedule w/o abandoning/pushing off Zelda Wii U even further? Also, who's exactly developing this game? Grezzo was clearly busy with MM3D and Triforce Heroes. So the main Zelda team? Really, they're working on this and Zelda Wii U despite originally wanting to get Zelda Wii U out this year? It just doesn't add up.

If I'm not mistaken, the "TPHD" rumors come from one generic piece of Link artwork that has the TP pose (maybe it just looked cool you know), and an "icon" discovered right? Seems like wishful thinking to me.
 
People are still holding onto this? Jeez. Does anyone look at the numbers of Zeldas that have been released in the past couple of years and think "how does this schedule work?"

Let’s just look at how saturated Zelda has been already these past couple of years:

Wind Waker HD – Oct 2013
Link Between Worlds – Nov 2013
Hyrule Warriors – Sep 2014
Majora’s Mask 3D – Feb 2015
Triforce Heroes – Oct 2015
Hyrule Warriors Legends – early 2016
Zelda Wii U – 2016

Where exactly do you put TPHD in terms of release schedule w/o abandoning/pushing off Zelda Wii U even further? Also, who's exactly developing this game? Grezzo was clearly busy with MM3D and Triforce Heroes. So the main Zelda team? Really, they're working on this and Zelda Wii U despite originally wanting to get Zelda Wii U out this year? It just doesn't add up.

If I'm not mistaken, the "TPHD" rumors come from one generic piece of Link artwork that has the TP pose (maybe it just looked cool you know), and an "icon" discovered right? Seems like wishful thinking to me.

They made WWHD in about 6 months despite working on Zelda U at the time, no reason they can't do something similar with Twilight Princess. It's not like these are full-fledged remakes - they don't require anywhere near the staff investment as a brand new game would require. I personally would expect Twilight Princess HD early next year and the new AAA Zelda game to be late 2016 at the earliest (I think there's a good chance it'll actually come out in 2017).
 
The intro isn't nearly as bad as some make it out to be. There's some valid criticism to it, but damn. The intros to Majora and Wind Waker aren't great either. I thought TP's intro was pretty chill, I enjoyed messing around in the village and getting a general feel for the atmosphere and story.

Then again, I'm apparently also one of the few that felt the Twilight realm atmosphere was incredible and that comes pretty early, so I was entertained and swept up by it. Zelda games don't have to "start" with a dungeon. I liken it with a big journey like Lord of the Rings and I appreciated how there was a lot of time spent at the Shire before the adventure really begins for example.

Some will say that's a bad comparison but it isn't really for me. I wouldn't be against some trimming, but I imagine that if they don't we're just going to have the same complaints, how it was a missed opportunity, etc.
 
I only ever played the Wii version, so I'm down for playing this game with traditional controls. I'd like for them to focus on using the same gamepad integration as they did in Wind Waker. Give me an inventory screen, map, and gyro aiming.

Throw in some beautiful HD textures and improved character models and I'm all set.
 
I've been thinking of replaying TP for a while now, but I honestly feel I don't need to after this post. All this stuff just flooded back as soon as I read your post.

Yeah faults that he points out are indeed legitimate. I don't know if it's the easiest, I didn't die in wind waker either.

I don't know about this hd remake. If there's enough changes and the price is right, ill jump. Otherwise I could still play the wii game
 
I couldnt get into TP as those textures on my HD TV made my eyes bleed. I've often thought about revisiting it, I hope this rumour comes to fruition.
 
Where exactly do you put TPHD in terms of release schedule w/o abandoning/pushing off Zelda Wii U even further? Also, who's exactly developing this game? Grezzo was clearly busy with MM3D and Triforce Heroes. So the main Zelda team? Really, they're working on this and Zelda Wii U despite originally wanting to get Zelda Wii U out this year? It just doesn't add up.

The internal team for WWHD was maybe half a dozen people; the majority of the work was done by Hexadrive.

It's been said by Miyamoto, Aonuma and others that remakes or sequels are usually headed up by people with leadership potential that aren't necessarily ready to direct a completely original game, so it's not like they'd pull the director off Zelda U to work on a remake, especially if it's one as basic as WWHD was.
 
I couldnt get into TP as those textures on my HD TV made my eyes bleed. I've often thought about revisiting it, I hope this rumour comes to fruition.

Fair enough. The graphics have always been disappointing. I think it looks nice mostly because of the art direction, which is an aspect I feel like overrides technical flaws, but yeah it was never a "looker" and came out right when HD sets were beginning to flourish.
 
One could argue for best art style in the series, I think. This would look gorgeous in HD with remastered audio to boot.
 
I don't know. Wind Waker had a lot of opportunity to improve the overworld and add "missing" dungeons, but that's not what they decided to go for.

I don't think Twilight Princess will be any different. After all, they're enhanced remasters, not remakes. I think keeping it as close to the original game as possible is part of the mission plan.

WWHD was developed in 6 months using software to automate some parts of the process. Wii U was floundering and Nintendo released it in a panic to try to fill the void in the 2013 release schedule. It was an incredibly fast, rushed remake of a game that was originally rushed itself. If they had had more time, I'm sure they would have been more aggressive with the changes.

If you really think Nintendo is concerned with preserving the original experience, look at Majora's Mask 3D. They fucked around with practically everything from the original. That's what happens when Nintendo actually spends time on a remake.
 
I think it's safe to expect the following:

- Spruced up audio
- Spruced up visuals
- Pacing adjustments (quicker animations, and some story segments accelerated)
- Interface streamlining
 
If I'm not mistaken, the "TPHD" rumors come from one generic piece of Link artwork that has the TP pose (maybe it just looked cool you know), and an "icon" discovered right? Seems like wishful thinking to me.

No, it's not just based on a render.

I've summed this up in the Direct thread but I'll do it again:

This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.

Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.

You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.

And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received. That render would not exist if TPHD was not happening.

So it is happening, it is just a matter of when Nintendo will be showing/announcing it. People who don't believe it are just in denial for some inexplicable reason that I just can't explain why.
 
This game'd overworld needs to be revamped.That's a bigger problem than even the intro. I kinda doubt Nintendo will bother to do that, but it could be amazing if they did.
 
No, it's not just based on a render.

I've summed this up in the Direct thread but I'll do it again:

This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.

Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.

You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.

And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received. That render would not exist if TPHD was not happening.

So it is happening, it is just a matter of when Nintendo will be showing/announcing it. People who don't believe it are just in denial for some inexplicable reason that I just can't explain why.

Ehh, I think you're reaching.

This is a joke, because people who say this are irredeemably not-good and should have to get permission from a court ordered chaperone before posting online.

Alternate Comment: You're just overthinking it.
 
Maybe more seamless inventory and map integration and it'll be based off the GameCube version but have motion control mode enabled but it'll just be a mirrored mode that you'll only be able to choose at the start of the game and can't switch mid game.
 
Its fucking nuts the amount pacing issues this game has, yet its the only one ive finished in the past decade.... well that and the original on NES
 
Double the amount of tears of light. Add in farming missions in the beginning so you really get in touch with your home town and its inhabitants.
Remind me every few minutes of every previously opened chest in the game that still has rupees inside of it. Make this notification mandatory too so I don't accidentally turn it off, because this is really vital information.

Also extend the Cannon Room glitch to every room in the game.

Its fucking nuts the amount pacing issues this game has, yet its the only one ive finished in the past decade.... well that and the original on NES
Well there's only been this and Skyward Sword released in the past decade as far as mainline console Zelda's go, so that's not saying much.
 
You can get to the first dungeon in about 45 minutes if you skip all cutscenes and know what you are doing. The beginning doesn't really need much fixing outside of perhaps cutting out one of the goat herdings and streamlining the Twilights maybe.
The length of the intro is greatly exaggerated.
 
They made WWHD in about 6 months despite working on Zelda U at the time, no reason they can't do something similar with Twilight Princess. It's not like these are full-fledged remakes - they don't require anywhere near the staff investment as a brand new game would require. I personally would expect Twilight Princess HD early next year and the new AAA Zelda game to be late 2016 at the earliest (I think there's a good chance it'll actually come out in 2017).

Wind Waker HD didn't really need that much polishing up though. The artstyle just works in HD already. That was never the case with Twilight Princess imo because that game did not age as well.

No, it's not just based on a render.

I've summed this up in the Direct thread but I'll do it again:

This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.

Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.

You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.

And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received. That render would not exist if TPHD was not happening.

So it is happening, it is just a matter of when Nintendo will be showing/announcing it. People who don't believe it are just in denial for some inexplicable reason that I just can't explain why.

The first part is fine and more than what I was thinking. Thanks for the explanation. The second part about the artwork only has any merit because of the first part. One piece of artwork because Link is in a TP pose means absolutely nothing without the data mining, so it's just an additional point. They could have just as easily put a Zelda U link or Smash 4 Link and people wouldn't have batted an eye.

Why are people in denial? Because it's a silly business decision. Do we really need every 3D Zelda (except Skyward I guess) remade in like 4 years, one of which (MM) was ALREADY done this year and was actually clamored for and made business sense? TP is even playable on the Wii U already through backwards compat, so it's even weirder imo. This is like they never learned from the New Super Mario Bros series release dates back in 2012. NSMB2 cannibalized NSMBU's sales, and the same is going to happen here, except with remakes.

I think some folks here were expecting TP HD this year, which if so would be silly to announce like 10 days before Black Friday. And if it's like early next year, you already have the now delayed Star Fox right?

Also didn't Wind Waker HD sell fairly miserably w/o being included in the bundle (worst selling Zelda in Japan ever, sold maybe 100K in the US upon release unbundled)? I guess if it's cheap it may pay itself, but I expect a few more people to buy TP HD, but not much more.
 
I will tell yall what. I hundred percented this game years back.
I want to recover the twilight mirror shards and go find midna.
That is the only thing that can make me play it again
 
Please GCN controller support. Please GCN controller support. Please GCN controller support. Please GCN controller support.

Just, Nintendo please, GCN controller support, I want to use that controller outside of Smash. Also, it's the best controller you have.
 
These are the major flaws TP has in my opinion, none of which will be fixed in the HD port, of course:

- The overworld is empty.
- There are very few side quests and they are very boring.
- Most items become useless/impractical after completing the dungeon where you get them.
- Most hidden chests only contain rupees, which in most cases we can't collect since our wallet is already full.
- It's the easiest game. Bosses are ridiculously easy, and dying is almost impossible.
- The story is kinda broken, we get almost no background on that twilight world Midna comes from, and the sequences that explain it are really weird and confusing.

And yes, the starting section is really long, but cut it and you'll be getting rid of a good chunk of the game's length.

This is all that needs to be said, move on Zelda U
 
You can get to the first dungeon in about 45 minutes if you skip all cutscenes and know what you are doing. The beginning doesn't really need much fixing outside of perhaps cutting out one of the goat herdings and streamlining the Twilights maybe.
The length of the intro is greatly exaggerated.

You do realize most people don't skip the cutscenes, nor do they "know what they are doing" on a first playthrough, right? Hence the complaints
 
These are the major flaws TP has in my opinion, none of which will be fixed in the HD port, of course:

- The overworld is empty.
- There are very few side quests and they are very boring.
- Most items become useless/impractical after completing the dungeon where you get them.
- Most hidden chests only contain rupees, which in most cases we can't collect since our wallet is already full.
- It's the easiest game. Bosses are ridiculously easy, and dying is almost impossible.
- The story is kinda broken, we get almost no background on that twilight world Midna comes from, and the sequences that explain it are really weird and confusing.

And yes, the starting section is really long, but cut it and you'll be getting rid of a good chunk of the game's length.

Truth. Game is devoid of stuff to do outside of dungeons. Hyrule Castle Town despite looking amazing, is full of NPC's you can't interact with. It all feels very 'empty'.
 
-streamline the beginning. the problem with the start is that it's also there for story purposes, the idea being that you identify with this normal guy before he has to do hero stuff. but maybe a 'did you do this already?' mode can be switched on so you don't have to wrangle goats, fish, find cats, and other really basic things that were done to teach players how the game worked before the complex stuff got started.

-shorten the tear hunt segment. skyward sword had a similar idea handled much better. in that game it was a test of your knowledge of the level design, where in twilight princess it was teaching you the level design, and often in towns where such knowledge is basically useless.

-find a rupee, pick it up.

-standard controls with the option of gyro controls as with ocarina of time 3d, majora's mask 3d, and wind waker hd. (this isn't so much an improvement as what i think they'll do - obviously tp's motion controls and pointer controls were perfect)

-better item management than the gamecube version. the game is probably based on the gamecube version based on the above.

not really sure what else they could do to improve the game. the pacing issues are largely at the start and then scattered through some problematic parts where you pick up items and such. they'll probably add a hero mode on top of everything else and maybe a boss rush mode too.
 
It will get a gameplay refinement as well as a graphical restoration. I don't even love TP all that much. But it will be glorious.
 
I have a feeling that the random new link render might actually indicate a huge pallete change for the game. Dunno how people would be receptive to a TP remaster without all the browns...
 
Did people really have a problem with the motion controls?

I never got the chance to play the Wii version. I hope its like SS if anything.

It's not like Skyward Sword. Imagine a regular Zelda game played with a normal controller, and just map what would otherwise be button presses for swinging the sword to waggling the Wiimote. There's no aiming your swing like SS, you just shake the controller a lot, and in a very laggy, unresponsive fashion, Link will eventually swing his sword around. It's a terrible way to play the game. Forty hours of shaking your wrist about.

You use pointer controls to aim projectiles, but it doesn't feel good. They used a random fairy icon as your aiming reticle, as if they just blindly reached into a box of Zelda-related images, and Link is rooted to the floor the moment you start aiming so it's not like you're going to be 360 no-scoping fools. Plus they did a weird thing where you still need to use the analogue stick to move your view left and right, but you can aim up and down with just the pointer... it's shitty, in short. Twilight Princess Wii feels like the developers had about a week to port the Gamecube game over and just had to cram in all the Wiimote nonsense regardless of whether it actually made the game more enjoyable.
 
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