DragoonKain
Neighbours from Hell
I haven't played Dragon Age Veilguard yet(and not sure if I ever will) but I have been listening to discussions about it and of course there's going to be discussions about story and dialogue choices you make and their impact(or lack thereof). And it made me kind of think about how I don't really care about this at all in my games anymore. I remember when games first started to introduce dialogue choices and story choices in games, it was this novel thing. It gave you a sense of freedom and choice, sometimes a false sense of those things, but a sense of it nonetheless. And it was cool for a while. But I think I actually prefer this stuff not to be in my games anymore, and just want narrative or a romance fully baked into the writing/plot. I won't not play games that do this, but I don't think I've ever played a game that had strong writing, a strong story, and really solid and emotional relationships between characters where I was like "This game doesn't quite hit, it needs story and dialogue choices to fully realize its potential."
What say you?
What say you?