Do you conform to the game or do you have problems when the game doesn't conform to you?

Barsinister

Banned
I find that when I pick up a new game I spend as much time as I need to acclimate myself to whatever controls the game dictates. I saw earlier posts about how "Shadow of the Colossus" was unplayable because of the way the controls were set up. I never had a problem because I adjusted myself to the controls before I got too far into it. Part of the fun of gaming for me is figuring out the controls. Am I alone?
 
Well, I played and enjoyed Kid Icarus: Uprising, and that Ubisoft robot climbing game, so probably the former. That said, unless a control scheme has a reason for being different, I think a game is better served by not reinventing the wheel.
 
Last edited:
Well, I played and enjoyed Kid Icarus: Uprising, and that Ubisoft robot climbing game, so probably the former. That said, unless a control scheme has a reason for being different, I think a game is better served by not reinventing the wheel.
The reason I had zero problem with that game's controls because it exactly controlled like Metro Prime Hunter on DS.
 
If the controls don't click within about an hour, I would probably be very disappointed in the game, and consider quitting.

Unless it's just controls that take a lot of memorization, which is different. I'll try and remember them and accept that the game has a lot of contols.

But if they just suck big time (Snake Pass, Resident Evil 4) then it's not worth my time.

Of course there is that sweet spot with games such as Rocket League where you constantly improve your own control of the controls, can tweak them, and players can discover "new" controls over time. I swear the game is genius. Can't wait for RL2.
 
Last edited:
If the game is interesting i try to conform myself, if the game is badi do the opposite, it's really that simple.
 
I mean, a little of column A, a little of column B. I do get frustrated when the game doesn't reward you for conforming to it, i.e. it presents a combo system but button-mashing works even better.
 
I easily adjust but that does not mean I'm still going to enjoy the game. SoC was a pos and not just due to the character controls. Fight me.
 
I always get used to the control scheme.
But if something really pisses me off, I'll try to modify it, since 90 percent of my gaming is done on pc.
 
My grandson was over last weekend and I pulled out all of my Genesis games and went through them with him. He told me he wasn't interested in 2D games. He only liked 3D. My youngest daughter is the same way, she loses interest with the old stuff.

I was planning on passing this stuff on to one of them. I don't think they'll want it.:messenger_tears_of_joy:
 
There's two ways that I can think of to address your question.

Controls:
I know it probably dates me, but I like my camera controls inverted. Every so often, I'll play a game that doesn't let me play that way. If I really want to play the game, whatever, I'll deal with it. If the game isn't amazing, I toss it aside pretty quickly. The same is true of weird button configs. I'm looking at you, PS2 version of Devil May Cry. I put up with it, but, boy was that ever ill concieved. I guess there's also games that are just akward to control as well. Something like Metroid Prime Hunters, for me, was just all around annoying (same with the Wii Prime Trilogy). Again, I dealt with it because the games were good.

Gameplay:
Some games need you to conform in other ways. For example, I think a lot of the trouble people had with Sekiro was that, unlike Dark Souls and Bloodborne, it gives you comparitively few ways to play it. Sekiro needs you to conform to certain styles of play in order to be successful. Really, most games do this, but what Sekiro asked of the player was, well, hard and there were few ways to sidestep that difficulty. That said, the game was great and I conformed to it. Another game that forced me to play it the way it wanted was the original Gran Turismo for the PSone. Before Gran Turismo, I'd only ever played arcade-style racing games. The driving simulator was a very new genre and I kind of instantly loved and hated it. I had to learn how to conform to a new type of driving game.

Conversely, there are games like Rare's collectathons. I just ... man, I just don't care. There's nothing that I find engaging about that.

Bonus Round: No More Heroes.... Controls and Gameplay that are just awful. And yet I conformed beacuse I love the weirdness of it all.
 
Outside of a couple instances I always do my best to adapt to new controls. That's part of the fun of video games to me and I really dont like this recent idea that games should all try to control as uniformly as possible. Learning new control scemes was a big part of why I enjoyed the Wii and Wii U as much as I did.


Of course some games have flat-out poor controls regardless of how much you try to get used to them.
 
I worry more about response and timing with controls. That said, sometimes I get upset when I can't map controls. Just let me change it.
 
If the layout is too stupid I won't insist. All games should allow changing configuration.

Dodge action on an analog trigger ? How stupid can we be ?
 
Last edited:
I'll try to if it isn't that bad ..but will not play a game if I can't invert Y axis . I think I've only had it happen once though and I think I heard it was later patched in
 
Last edited:
I wonder how many of you all are board gamers also. Different mechanisms are a part of most board games. Reading manuals and solving the puzzle of how to play becomes a part of the game itself.

And the thought also occurs what types of video games you play most? I am willing to try just about any game, but one of my favorites is a Genesis game called "The Immortal".

I had a junkie for a friend and he showed up out of the blue one day about fifteen years ago and he said he was getting into gaming. I loaned him my copy of "The Immortal" and never saw him again until about seven months ago. He confessed that he had sold the game for dope.
 
I try to accept the creator's vision. Just like you don't dump salt, pepper, ketchup, or, ugh, hot sauce, all over something that a cook worked hard on, without giving it a try first.

If the controls do end up sucking, but I still like the game, I just kind of deal with it.
 
I prefer adapting to the playstyle at hand, imagine wanting the Souls series playing like another game instead of how it's supposed to be played.
 
I hate when a game doesn't give you the option to remap your buttons, like Need 4 Speed Heat. I've set up my configuration the same damn way since the F-Zero days to all Grand Turismo games till now. Wasn't difficult to adjust to Heat but I don't prefer it.
 
Top Bottom