Kokoloko85
Member
Deus ex is a RPG.
But I guess RPG’s are talking sims lol
But I guess RPG’s are talking sims lol
I don't care what it's called, but as Denton said, it's a "design philosophy" and they have to chose a name for it to tell the audience that the X game is built on that design philosophy.Yeah, none of what you just said made any sense.
By that logic, Breath of the Wild, Minecraft, and Space Engineers are "immersive sims", which they're not.
Immersion is subjective and none of the games mentioned by either of us are "simulations".
It's a stupid name and saying that it's a valid term because the creator said so is like saying .GIF is pronounced "JIF" because the creator said so.
They should stick to tech and software. Clearly, English isn't their forte.
That's the most GAF comment I've read on here in a while XDI think Immersive sim is even more stupid than character action as a genre name but I enjoy the games well enough
You answered your own question. Gamers by and large are impatient and lazy.It looks like the immersive sims genre is slowly becoming as niche as the racing games genre and i dont understand why
prey was a good game yet it sold poor , the 2 deus ex games were very good yet they sold poor , the 2 dishonored games were very good yet they sold poor , even if the games are highly rated they still arnt as popular as 3rd person cinematic games
its funny because immersive sims repects your freedom and intelect way more than linear 3rd person cinematic games , they give you options to approach the missions the way you like , they give you multiple solutions to a problem so if ur not good at one thing no problem you can solve it another way , it makes you use ur imagination and creativity
and i can see the same thing happening to the rpg genre , slowly the only games that will exist will be GAAS , 3rd person action adventure games and FPS , maybe sports games too
I don't care what it's called, but as Denton said, it's a "design philosophy" and they have to chose a name for it to tell the audience that the X game is built on that design philosophy.
And games you mentioned could have elements of that "philosophy" but not entirely built on it.
I'd agree for 1, but definitely not 2. The sheer variety in builds and approaches, combined with some of the most complex level design I've ever seen in a game (clockwork mansion and crack in the slab should win awards; legit insane)?Dishonored kinda... it's a simplified cousin.
Deus Ex yes...
I've always taken it to be more of a design philosophy (like someone said above). Same idea as "survival horror", though some really take issue with it being referred to as it's own genre too.I love the games, I hate the term. It makes no sense.
Thief isn't an "immersive sim", it's a stealth game.
Deus Ex isn't an "immersive sim", it's an RPG.
System Shock isn't an "immersive sim", it's a horror game.
I call them Looking Glass games or Looking Glass inspired. Or in the case of Prey (2017), a rip-off.
Weird west is technically an immersive sim and has isometric view.I dont know why its so hard to define immersive sim for you guys. Sure its a very open term however it is most of the time used for first-person rpg's. That is it. If your game is third person its not an immersive sim. It also needs intricate level designs so Far Cry for example cannot be considered one even if it has rpg elements and its in first person. Cyberpunk on the other hand is the middle ground. It has all the basics of immersive sim, stealth and action, rpg mechanics, lots of levels where you can choose to tackle them however you want, but they are all placed in one big open world. Fallout 3/4 might also be called immersive sims but again, its mostly on a open world map. Basically if its like the classic Bioshock, Prey, Dishonored, Deus Ex, etc., they are immersive sims in my eyes. Everything else is not. Now move on from arguing about its definition jfucking lol
No, metro is more of a slowly paced kinda cinematic fps, never played stalker but never heard anyone calling it an immersive sim.Never heard of this term before.
Does Stalker and Metro count as immersive sim? Trying to understand the genre type
financial reasons that stem from the fact you need to invest a lot more money for content and players, on average, aren't interested nor are hardcore enough to appreciate the choices.It looks like the immersive sims genre is slowly becoming as niche as the racing games genre and i dont understand why
prey was a good game yet it sold poor , the 2 deus ex games were very good yet they sold poor , the 2 dishonored games were very good yet they sold poor , even if the games are highly rated they still arnt as popular as 3rd person cinematic games
its funny because immersive sims repects your freedom and intelect way more than linear 3rd person cinematic games , they give you options to approach the missions the way you like , they give you multiple solutions to a problem so if ur not good at one thing no problem you can solve it another way , it makes you use ur imagination and creativity
and i can see the same thing happening to the rpg genre , slowly the only games that will exist will be GAAS , 3rd person action adventure games and FPS , maybe sports games too
But at least Survival Horror conveys a sense of what you might play.Nah, they're my second favorite genre after survival horror. Nothing like immersing yourself in an alien world, learning lore, and actually having to think about your approach. We still get GOAT tier immersive sims to this day too, so it didn't die off like survival horror did (though it seems to be making a comeback thanks to REs return to form). Half Life: Alyx, Prey, and Dishonored 1/2 are all fantastic.
I'd agree for 1, but definitely not 2. The sheer variety in builds and approaches, combined with some of the most complex level design I've ever seen in a game (clockwork mansion and crack in the slab should win awards; legit insane)?
I've always taken it to be more of a design philosophy (like someone said above). Same idea as "survival horror", though some really take issue with it being referred to as it's own genre too.
They should probably just be called first person rpgs then! That describes it games at least.I dont know why its so hard to define immersive sim for you guys. Sure its a very open term however it is most of the time used for first-person rpg's. That is it. If your game is third person its not an immersive sim. It also needs intricate level designs so Far Cry for example cannot be considered one even if it has rpg elements and its in first person. Cyberpunk on the other hand is the middle ground. It has all the basics of immersive sim, stealth and action, rpg mechanics, lots of levels where you can choose to tackle them however you want, but they are all placed in one big open world. Fallout 3/4 might also be called immersive sims but again, its mostly on a open world map. Basically if its like the classic Bioshock, Prey, Dishonored, Deus Ex, etc., they are immersive sims in my eyes. Everything else is not. Now move on from arguing about its definition jfucking lol.
So essentially any game from a first person perspective thats not a straight up shooter is an immersive sim
Genre names should be able to describe it games to a lay person and eliminate games that aren't in it.But at least Survival Horror conveys a sense of what you might play.
"OK, it's survival? That means you have to survive... something. Oh, it's horror. So you have to survive in a horror situation. Or maybe survive something horrific."
You can sell a game with that.
Immersive Sims, on the other hand...
"Yeah, what does Sim stand for? Oh, simulation. What does it simulate?
I don't know. It depends on the game.
Uhm... OK. Then what makes it immersive? Uh... the freedom? I guess?. Oh, and it's first person.
Oh like Minecraft?
Well, no."
Like I said, it makes no sense.
True, but with survival horror, that same take is what people I've argued with try to use to discredit it as a genre. Their arguments boil down to "Any horror game can be survival horror since you try to survive every horror game. Therefore, [insert action horror game here] is still survival horror." The name doesn't convey what the genre actually is, and if you simplify it to just the name, it misses the point. I actually think "immersive sim" as a genre title is more appropriate than "survival horror".But at least Survival Horror conveys a sense of what you might play.
"OK, it's survival? That means you have to survive... something. Oh, it's horror. So you have to survive in a horror situation. Or maybe survive something horrific."
You can sell a game with that.
Immersive Sims, on the other hand...
"Yeah, what does Sim stand for? Oh, simulation. What does it simulate?
I don't know. It depends on the game.
Uhm... OK. Then what makes it immersive? Uh... the freedom? I guess?. Oh, and it's first person.
Oh like Minecraft?
Well, no."
Like I said, it makes no sense.
Even then, they're already conceding that it's a horror game, whether Survival is apt or not.Their arguments boil down to "Any horror game can be survival horror since you try to survive every horror game
In short: usually Action adventure like games that are built around a consistent/systemic problem solving, set in a highly reactive world/setting.I’m still not 100% what an immersive sim is outside of prey
In short: usually Action adventure like games that are built around a consistent/systemic problem solving, set in a highly reactive world/setting.
I can agree that the name doesn't really sell the game, but that may just be because most people never really heard of the genre. We have gamers in this very thread who never heard of it. Meanwhile, I've been aware of the concept for a decade, or potentially 2. A lot of people don't know what survival horror is, despite being sold on the "horror" part of it alone. Does a title need to sell to the masses for it to be accurate? What about a cRPG vs RPGs as a whole? Is that deserving of a distinction just because of the character/NPC focus? I don't really have an answer to either of the questions in this paragraph (not sure there really is an answer to them vs takes), so I guess they're more rhetorical.Even then, they're already conceding that it's a horror game, whether Survival is apt or not.
Right there you can sell the game with just the genre alone.
Immersive sim is just too nebulous. And the range of games clasiffied as such vary so much it's basically meaningless.
And this is without bringing up actual simulation games which, by definition, are immersive.
Yeah, this. Never understood the term "immersive sim" as it simply doesn't describe nor diferenciaty what it does that is so different from the other genres it should clearly belong to.I love the games, I hate the term. It makes no sense.
Thief isn't an "immersive sim", it's a stealth game.
Deus Ex isn't an "immersive sim", it's an RPG.
System Shock isn't an "immersive sim", it's a horror game.
I call them Looking Glass games or Looking Glass inspired. Or in the case of Prey (2017), a rip-off.
Lol. True, you finally reached below 70. Impressed you've read the whole thing.That blog is mental masturbation taken to an extreme, Jesus Christ.
My IQ dropped some 20 points by reading all that crap.
I do. But mostly because the foundations of the genre were all made by Looking Glass Studios and their offspring in Ion Storm Austin. So them having similarities is a given.Do you not see certain similarities between games that would be considered immersive sims?
But Dishonored is not an RPG. It has some rpg elements and thats why I dont think they should be called that. I dunno, everyone can call them whatever they want, genres and games have evolved too much since back then so its really hard these days to distinguish rpg's from action like take AC Odyssey for example (dialogue choices, char choice, leveling system, item stats, stealth elements, etc.)They should probably just be called first person rpgs then! That describes it games at least.
Weird west is technically an immersive sim and has isometric view.
Back when the term was first coined, we didn't really have system-driven games, hence the call for a term to describe that kind of design philosophy. The term "immersive sim" doesn't cover "stealth" or "RPG", those were just the first types of games that used the core "immersive sim" design philosophies in a deliberate and identifiable way. Instead, "immersive sim" actually covers what we now know as "emergent gameplay": gameplay that arises from the cojoining of game systems, arising in player's solving in-game problems outside of the developer's golden path. This can also be called "sandbox", but that's really a different style altogether. Player expression is the central pillar. The legacy of those milestone titles cannot be understated. Any game that offers action and stealth options, for example, owes more than a lot to the first "immersive sims".I love the games, I hate the term. It makes no sense.
Thief isn't an "immersive sim", it's a stealth game.
Deus Ex isn't an "immersive sim", it's an RPG.
System Shock isn't an "immersive sim", it's a horror game.
I call them Looking Glass games or Looking Glass inspired. Or in the case of Prey (2017), a rip-off.
Oh, I see. I completely misunderstood your argument, despite the fact that you stated it clearly twice lmao. I thought you meant there isn't any bleedover between games considered "immersive sims", so putting them in their own category doesn't make sense. You specifically just want a different term to refer to them as a whole. My badI do. But mostly because the foundations of the genre were all made by Looking Glass Studios and their offspring in Ion Storm Austin. So them having similarities is a given.
Everything else is just quotations of their work. That's why my mind goes to Looking Glass when people talk about these types of games. It's their style.
I honestly prefer the "451 game" nomenclature. Right off the bat, you can tell it's a game inspired by, or made by people from, Looking Glass.
Pretty much.Oh, I see. I completely misunderstood your argument, despite the fact that you stated it clearly twice lmao. I thought you meant there isn't any bleedover between games considered "immersive sims", so putting them in their own category doesn't make sense. You specifically just want a different term to refer to them as a whole. My bad
Deus Ex, System Shock, Ultima, Thief...
Deathloop and Dishonored are basically Immersive Sim Lights, stripped down with Immersive Sim design philosophies sprinkled in
Lol. True, you finally reached below 70. Impressed you've read the whole thing.
Here's another one to digest:
All jokes aside, it a pretentious name for sure, and a bad one it that. But that's not the original designers fault it got caught into it's current modern 'genre' trapping. The goal was to push interactive world and story design forward instead of falling into conventional tropes like all mainstream genres. That's why it's a design philosophy, every genre can benefit from these 'systemically reactive' design concepts.
It looks like the immersive sims genre is slowly becoming as niche as the racing games genre and i dont understand why
prey was a good game yet it sold poor , the 2 deus ex games were very good yet they sold poor , the 2 dishonored games were very good yet they sold poor , even if the games are highly rated they still arnt as popular as 3rd person cinematic games
its funny because immersive sims repects your freedom and intelect way more than linear 3rd person cinematic games , they give you options to approach the missions the way you like , they give you multiple solutions to a problem so if ur not good at one thing no problem you can solve it another way , it makes you use ur imagination and creativity
and i can see the same thing happening to the rpg genre , slowly the only games that will exist will be GAAS , 3rd person action adventure games and FPS , maybe sports games too