Thinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Agreed. Physics and much more fluid and physics based animations across all genres would be a big step to me. Those aspects have been neglected far too long now. Along with AI too.It would be great if they did but I'm fine with the current model fidelity but with much more advanced physics, Nanite will impress for a good while until you realise its all static again.
So I'm more excited to see what the new UE5 physics (Chaos I think its called?) will do for interaction, if I had to choose I'd go with better physics/interaction over Nanite 9/10, depending on what type of game it is because a few games don't really need that interaction and would benefit much more from ultra detail instead.
It would be great if they did but I'm fine with the current model fidelity but with much more advanced physics, Nanite will impress for a good while until you realise its all static again.
So I'm more excited to see what the new UE5 physics (Chaos I think its called?) will do for interaction, if I had to choose I'd go with better physics/interaction over Nanite 9/10, depending on what type of game it is because a few games don't really need that interaction and would benefit much more from ultra detail instead.
Generally speaking only Sony 1st party engines will surpass Unreal. They did with U3 Back in PS3.Thinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Logically Sony ICE team would have something similar cooking. Cerny with the PS5 I/o design can’t be a coincidence. The setup is for the long game.
Yeah, in house engines will definitely be updated to do similar.Other engines will do their own, really impressive things. I can’t wait to see what ND, Remedy, or Rockstar can do with new tech. Engines all have their strengths. Same as always.
Not for those engines. I do find it strange though that MS now owns a fairly famous engine but is using unreal.Thinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Nanite meshes already work together with the chaos physics engine, they are rigid, not static. Nanite will lead to more interesting physics not less.
On top of that Epic fully intends for it to be working with deformable and transparent meshes, remember this is only the early access version.
OP would you kindly add DECIMA engine to that listThinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Nanite is nothing without Lumen, they go hand in hand.Thinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Kind of, i still think Square Enix got lucky with UE4, Kingdom Hearts and FFVII turned out well, their own while impressive was such a mess their employees didn't want to use it anymore lolUsually proprietary engines impress more, so I would assume developers on a proprietary engine will be able to do more on their respective engines.
Never underestimate the drive and ego of the talent who design and code game enginesThinking of some of the great game engines like:
Snowdrop
Anvil
Disrupt
RAGE
Naughty Dogs engine
Frostbite
Ignite
Do you think they are working on the equivalent of Nanite, or alternatives. Do you think Nanite has impressed them, made them worried?
Never underestimate the drive and ego of the talent who design and code game engines