More_Badass
Member
Turn-based games are huge nowadays, and stealth games are still hanging out in the shadows, from bigger titles like Hitman and the next Styx to indie games like Shadwen and Deadbolt.
The subgenre of turn-based stealth has a lot of potential, and when it's done right, it can be so good. The turn-based nature lets you careful plan your approach and consider every option, making you feel like a master infiltrator, while still keeping the core tenets of the genre like hiding, evasion, and distractions
As far as I know there are only three turn-based stealth games, and one of those is still in development and the other is more turn-based platforming/predator stealth
There's of course indisputable king of the entire subgenre, Klei's Invisible Inc.
Then you have Ronin
And finally, the in-development Copper Dreams, which is currently in its last days on Kickstarter.
The subgenre of turn-based stealth has a lot of potential, and when it's done right, it can be so good. The turn-based nature lets you careful plan your approach and consider every option, making you feel like a master infiltrator, while still keeping the core tenets of the genre like hiding, evasion, and distractions
As far as I know there are only three turn-based stealth games, and one of those is still in development and the other is more turn-based platforming/predator stealth
There's of course indisputable king of the entire subgenre, Klei's Invisible Inc.
Cyberpunk infiltration with high-tech augmentations equals some finely-turned edge-of-your seat sneaking. Invisible Inc took Mark of the Ninja's approach of giving you all the knowledge and information you need - visual cones, footsteps, visible vs hidden areas, etc. - and letting you plan your methodical turn-by-turn stealth, coordinating multiple agents and skills against the ever-ticking clock of each building's security system. Tense tactical stealth at its finest
Then you have Ronin
As a katana-wielding, grapple hooking arbiter of vengeance, Ronin takes the more action stealth/Predator approach. Stealth is a means to even the odds and get into an advantageous position before wiping out a room, letting you drop from the ceiling or gut enemies with your blade from below.
And finally, the in-development Copper Dreams, which is currently in its last days on Kickstarter.
Controlling an agent in a gritty cyberpunk crime-ridden colony, Copper Dreams combines sci-fi cRPG with a heavy dose of stealth. featuring vision cones, noise, shadows, crouching and cover, distractions and hiding bodies, hiding spots, last known position, alert levels, taking out lights and cameras, disabling/hacking security systems, and augmentations like cloaking rigs