Does Ridge Racer always save Sony's ass at launch?

1995 - Playstation - Ridge Racer

The best game at the Playstation launch and the one that caught everyone's attention as a machine powerful enough to run beautiful 3D graphics.

2000 - Playstation 2 - Ridge Racer V

The best game at the Playstation 2 launch and the one that caught everyone's attention as a machine powerful enough to run amazing 3D graphics.

2004 - PSP - Ridge Racers

Prediction: The best game at the PSP launch and the one that catches everyone's attention as a machine powerful enough to run amazingly beautiful 3D graphics.

[New screens here - http://betas.punchjump.com/article.php?id=940]

Yep, without it there wouldn't be that one title that best demonstrates and defines what we're gonna see in the next 4-5 years for that system.
 
Yes. Sony would be nothing without it.
 
Price Drop said:
1995 - Playstation - Ridge Racer

The best game at the Playstation launch and the one that caught everyone's attention as a machine powerful enough to run beautiful 3D graphics.

2000 - Playstation 2 - Ridge Racer V

The best game at the Playstation 2 launch and the one that caught everyone's attention as a machine powerful enough to run amazing 3D graphics.

2004 - PSP - Ridge Racers

Prediction: The best game at the PSP launch and the one that catches everyone's attention as a machine powerful enough to run amazingly beautiful 3D graphics.

[New screens here - http://betas.punchjump.com/article.php?id=940]

Yep, without it there wouldn't be that one title that best demonstrates and defines what we're gonna see in the next 4-5 years for that system.


I personally thought Madden and SSX were some of the jewels of the US launch.. but of course it's easy to forget them since it's EA...
 
For the truth I think that without RR5 (and other 1st gen titles) there wouldn't have been so much criticisim towards PS2 hardware.
Anyway yes for the PSP it's the best launch title together with Hot Shot Golf,Vampire Chronicles and Metal Gear Acid.
 
Nice way to pimp your site, (it's against the TOS, btw). but the Ridge Racers screens were already posted here today, and without that huge ugly ass transparent watermark :lol
 
Yes. Which is somewhat strange considering the sequels usually sold like crap afterwards. Now, RR evolution, or whatever it was called, wasnt a true sequel, but still..

RR Type 4 bombed for example.

But I guess they`re quick and easy to make and showcases the hardware pretty nicely.
 
yeah, I'm amazed at how quickly they get developed. I read somewhere that the PSP ridge racers was made in under a year. Granted, they're using a lot of assets from different games (tracks, for example), but still, building a new engine in that time and making sure it runs relatively bug-free in that time frame is a very impressive thing to do.
 
The RR games have always been popular in Japan, while only the first RR did well in the US. RRV, for example, did only 200K.
 
Marconelly said:
Nice way to pimp your site, (it's against the TOS, btw). but the Ridge Racers screens were already posted here today, and without that huge ugly ass transparent watermark :lol

It's great that you've read the TOS. Now you know that you can be banned for being an ass. :lol
 
Price Drop said:
It's great that you've read the TOS. Now you know that you can be banned for being an ass. :lol

While now I'm confused as all hell....
 
DarienA said:
I personally thought Madden and SSX were some of the jewels of the US launch.. but of course it's easy to forget them since it's EA...

Yeah. At the US launch, RRV was nothing. The comedown was in full effect about a month after the Japanese version arrived. At the Japanese launch, maybe it had some effect, but then the Japanese PS2 launch lineup sucked like a mofo.

DFS.
 
"2000 - Playstation 2 - Ridge Racer V

The best game at the Playstation 2 launch and the one that caught everyone's attention as a machine powerful enough to run amazing 3D graphics."

Actually, isn't it exactly because of RRV that the term JAGGIES!! rised to notoriety? :P
 
Marconelly said:
Nice way to pimp your site, (it's against the TOS, btw). but the Ridge Racers screens were already posted here today, and without that huge ugly ass transparent watermark :lol

Hey Marc:

Price Drop
Moderator


:lol
 
God I haven't played a Ridge Racer game since the N64 version released,which I wasn't all tha impressed with-World Driver was a better racer for that platform in those days. Why no sequel to that game for the DS btw? Wow.

I need to pick up RR5 though,I've seen it used for 7 bucks around here.

Is it true that the game(RR5 for the PS2) is based around one track though? Sorta disapointing if true. Can someone comment on this?

Thanks.
 
it's based around one city, where a lot of bits combine t make different tracks.

To be specific, the core is the original Ridge Racer "Sunny Beach" track. That start Finish straight, and a second one just below it (it's an elevated roadway) share the whole track set.

With that said, there is enough variety in the track layouts to make it a non-issue. Trust me, I like my track diversity, an it's not bothering me one bit.
 
I have an honest question. Why is everyone hyping this game to the heavens? I just don't get it. I'm Importing NFSU: Rivals. What is wrong that that?
 
Agent Icebeezy said:
I have an honest question. Why is everyone hyping this game to the heavens? I just don't get it. I'm Importing NFSU: Rivals. What is wrong that that?



Reiko Nagase

Oh, and the graphics are pretty too.
 
Agent Icebeezy said:
I have an honest question. Why is everyone hyping this game to the heavens? I just don't get it. I'm Importing NFSU: Rivals. What is wrong that that?

Personally, RRV is my favorite racer this gen (maybe even ever), and I've played most of the big racers (NFSU, RSC, OR2, etc.). I still play it occasionally, 4 years after its release, so it's understandable that I would be pretty hyped for this game.
 
mr2mike said:
it's based around one city, where a lot of bits combine t make different tracks.

To be specific, the core is the original Ridge Racer "Sunny Beach" track. That start Finish straight, and a second one just below it (it's an elevated roadway) share the whole track set.

With that said, there is enough variety in the track layouts to make it a non-issue. Trust me, I like my track diversity, an it's not bothering me one bit.


Thanks for the breakdown. Its good to know that the courses are well developed.
 
After I posted that I went to play a bit to further the status of my game, and I unlocked the duel cars (holy crap! fast!) and it's a wierd coincidence that the first one I unlocked right after posting was named "Angelus" :p

[edit]

Oh yeah, I forgot:

pict16.jpg


tracks.

later in the game you unlock reverse variants.
 
DarienA said:
I personally thought Madden and SSX were some of the jewels of the US launch.. but of course it's easy to forget them since it's EA...

Yep. I'm a big Ridge Racer fan, but SSX was a better, novel, prettier game compared to RRV. I still prefer the original SSX on PS2 over the sequels.

But remove SSX and RRV and there was little else to get excited about on the US PS2 launch, IMHO.
 
Saturnman said:
Yep. I'm a big Ridge Racer fan, but SSX was a better, novel, prettier game compared to RRV. I still prefer the original SSX on PS2 over the sequels.

But remove SSX and RRV and there was little else to get excited about on the US PS2 launch, IMHO.

Thats the wonder of opinion isn't it? I hated SSX, could never get the whole idea of having to do stunts to earn boost to win. I just wanted to race down the mountain. RRV did that in spades (not the mountain, just the racing), and I loved it.
 
I liked the somewhat free-roaming aspect of SSX, many of the tracks were big and long and you can identify with the riders more than you could with a car. It was really a next-gen title.

RRV was true to its root, being a classic 32-bit arcade racer with a fresh (if jaggy) coat of paint. It didn't push any gameplay boundaries and personally, I thought the soundtrack sucked (usually a high point in RR games)
 
Saturnman said:
I liked the somewhat free-roaming aspect of SSX, many of the tracks were big and long and you can identify with the riders more than you could with a car. It was really a next-gen title.

Sure, I just didn't like it :)

RRV was true to its root, being a classic 32-bit arcade racer with a fresh (if jaggy) coat of paint. It didn't push any gameplay boundaries and personally, I thought the soundtrack sucked (usually a high point in RR games)

Yeah, I guess I liked the 32bit charm of it. I'm very much a Daytona fanboy, so it pushed my buttons. I don't actually rate the Ridge Racers in the arcade. RR1 had no force feedback, so was difficult to control compared to Daytona, and Rave was just a so-so update with great hotpants.
 
RR games get developed quickly and end up getting the hardware up to speed fastest for launch games. I guess in general, Namco are just gods of launch games, b/c they come to terms with new hardware very well. Otherwise, the RR series has never been a favorite of mine. I never rented or bought any of the games, and the little I played of the arcade original was unbearable (who the fuck puts a clutch pedal on an arcade game?). Honestly, RR as a series sucks, but it's always pretty to look at and will give me a good idea of what to expect from GT4. :) PEACE.
 
"(who the fuck puts a clutch pedal on an arcade game?). "

very nice people do, because a car without a clutch is just a grocery getting/soccer kid hauling piece of crap. And ou can quote me on that, and if perchance you drive an AT, then yes I did mean to dis you :p

Who the hell would want to drive an auto anyway!?
 
mr2mike said:
"(who the fuck puts a clutch pedal on an arcade game?). "

very nice people do, because a car without a clutch is just a grocery getting/soccer kid hauling piece of crap. And ou can quote me on that, and if perchance you drive an AT, then yes I did mean to dis you :p

Who the hell would want to drive an auto anyway!?
Hehe, agree 100%, but the clutch on the old RR box was dead with no feedback. It was functional....right? I remember stomping on it everytime I shifted in the game. I musts have looked like such an ass if it was just a visual prop. :lol PEACE.
 
Saturnman said:
Yep. I'm a big Ridge Racer fan, but SSX was a better, novel, prettier game compared to RRV. I still prefer the original SSX on PS2 over the sequels.

But remove SSX and RRV and there was little else to get excited about on the US PS2 launch, IMHO.
There was Tekken Tag Tournament and Madden. The only game to grab my attention was RRV, although not enough so to purchase the system at launch.
 
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