Interesting, maybe using OpenGL or some odd setting? Could you take a shot of the bow pulled out to compare? These shots are all maxed out in the settings.Thoraxes said:In my shots, I don't have those AA problems though. Apparently it's purely a settings thing is the conclusion i've come to after talking with other Gaffers about it.
So it doesn't use the sensor bar when you use the bow?Moaradin said:I like that it doesn't use the sensor bar in-game. Some reason they decided to use it for the startup screen, but that's easily fixed by using a hybrid controller setup.
AFAIK, it only uses the Motion+ because you hold the Wii Remote pointing towards the ceiling like you would hold a real bow. Also the item selection is also handled with Motion+ only and no pointer.Chairhome said:So it doesn't use the sensor bar when you use the bow?
Graphics card is barely used, it's all about your processor.Moaradin said:GTX 460 here and I'm running pretty stable right now
Zeal said:Do I need a wireless sensor bar to play the Skyward Sword demo? It tells me to point the motion plus at the screen and move the pointing hand to the center, but I don't see it. Probably a boneheaded question, but I thought I heard someone say it wasn't required.
I have the Wiimote with built in motion plus and a chuck, also have built in bluetooth on my laptop.
Necronomikon said:GOD DAMMIT!!!! I just came in my pants looking at those Zelda screens... I hope Wii U is backwards compatible with the Wii and does a 1080 re-rendered of Wii games, because that looks lovely!
Anyway =P as I said earlier, I'll play this in Dolphin if emulation is good enough =D
You don't need it if the game doesn't use the IR pointer. Apparently Skyward Sword uses motion+ for everything*, even pointing.Detox said:You don't need a sensor bar for Skyward Sword? I didn't realise wii games work without the sensor.
BlackBeetleKing said:
Gvaz said:http://www.abload.de/img/1303417049135588v.jpg
You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.Necronomikon said:You know what I meant! Wouldn't you like to see Wii games rendered at a 1080p resolution (instead of just an upscale) with proper anti aliasing as Dolphin does! I would! But I know that's asking too much to Nintendo...
Motion+ cannot be emulated, and the entire game is not just designed, but also programmed around it.LiquidMetal14 said:Man I want to buy Zelda but does anyone know if you can play without the Wiimote on PC? I read the about plugin that lets you emulate it on a pad (someone correct me here) but does anyone have first hand experience with it?
Looks like I will have to rebuy an adapter if possibleDascu said:Motion+ cannot be emulated, and the entire game is not just designed, but also programmed around it.
I would suggest the Skyward Sword bundle that comes with a Wii Remote Plus.LiquidMetal14 said:Looks like I will have to rebuy an adapter if possible
Gvaz said:You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.
Necronomikon said:Talking about that... When I selected that plugin instead of the HLE one (in SMG2) the game gets a horrible slowdown!
I mean, with HLE the game runs at an average of 60fps (with some levels dropping down to 40fps), but with LLE plugin selected the game runs at an average of 30 fps =S
I know LLE is supposed to be more demanding since its Low Level Emulation, but for what I read people don't suffer too much from selecting that plugin instead of HLE.
What could be wrong?? Help me GAF =( !!
My settings:
Phenom II X6 1090t @3.8GHz
Radeon 6870 1GB
6GB RAM PC64000
1080p (1.5x internal resolution) with 4xAA
Necronomikon said:I know that what I'm asking are dreams (since Nintendo is what it is) but what could really make the difference in performance is that while pcs architectures are made for general utilization (video games, music, movies, programming, and everything else you could use a pc for) Wii U hardware is specialized (as almost all consoles) for running games, with their own proprietary architecture and a low level OS that wouldn't hit performance in games as much as Windows does. That's why consoles this days are able to achieve incredible achievements technically, with a lower hardware specs than PC (I'm looking at you Uncharted 3)
Just thinks of what I said as what happens with PhysX in Nvidia... it can be emulated on a PC CPU but it's specifically made for Nvidia hardware architecture and its x87 instruction subset which is optimized for Nvidia hardware. That could be the case for Wii U and Wii games.
But enough jibber jabber... I know I'm dreaming =(
Gvaz said:Developers can code at a low level, whereas on the PC you cannot. That's why we have drivers to be the intermediary. That's the biggest draw. Windows is not that much of a resource hog.
When you have eight gigs and never use it up, there's less of a complaint to make.Necronomikon said:Yup! Although Windows consuming 1GB of RAM it's a bit of a resource hog IMO.
AMD Phenom II X4 965 Quad Core 3.4 Ghz (overclocked to 3.8 Ghz)
Necronomikon said:I know that what I'm asking are dreams (since Nintendo is what it is) but what could really make the difference in performance is that while pcs architectures are made for general utilization (video games, music, movies, programming, and everything else you could use a pc for) Wii U hardware is specialized (as almost all consoles) for running games, with their own proprietary architecture and a low level OS that wouldn't hit performance in games as much as Windows does. That's why consoles this days are able to achieve incredible results technically, with a lower hardware specs than PC (I'm looking at you Uncharted 3)
Just thinks of what I said as what happens with PhysX in Nvidia... it can be emulated on a PC CPU but it's specifically made for Nvidia hardware architecture and its x87 instruction subset which is optimized for Nvidia hardware. That could be the case for Wii U and Wii games.
But enough jibber jabber... I know I'm dreaming =(
It doesn't actually work that way though. You're comparing Apples and Oranges. The POWER based Wii U is going to have a much, much easier time emulating Wii games then your x86 PC ever will. Assuming that the Wii U's emulation solution is software base (and not a hardware sandbox mode like GCN on Wii) then running Wii games at higher resolutions should be technically feasible.Gvaz said:You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.
StevieP said:I am not too familiar with the multitudes of tweaks you can use to make Galaxy run faster (others may be) but I can tell you right now that your CPU is probably the bottleneck here.
My i5 2500k (i.e. the CPU that Dolphin craves) needs to be overclocked massively if I want to approach running Galaxy at 1080p output (with 4x native resolution hehehe) with LLE.
There is literally a 0% chance of Wii U re-rendering (important distinction) Wii games to 1080p. Nintendo, at e3, indicated 100% backwards compatibility. This means there is either dedicated hardware (i.e. the Wii chips on an SoC) or the Power/ATI lineage of the new Wii U chips matches it close enough to provide 100% BC.
In either case, re-rendering games requires software emulation (also known as tweaks for every single game that you want to support) and that's something that Nintendo isn't going to do because it's a gargantuan amount of work for what most outside of us enthusiasts deem a small benefit. Not to mention it won't even be close to the 100% BC they want to provide with Wii.
Now, upscaling? That may be possible depending on which route they choose for their 100% hardware BC. But upscaling 480p content to display at 1080p is not going to produce the same results as what Dolphin does. Simply, it might be a slight bit cleaner than what your TV's upscaler is already doing to your 480p content on the Wii.
orioto said:And what about a middle way...
Hardware emulation with minor software updates (via patch for games that you would download automatically before first play).
Mr. Wonderful said:Wait. Shouldn't the typical, "You have two hours to produce a photo of the game box" rule be applying here?
orioto said:And what about a middle way...
Hardware emulation with minor software updates (via patch for games that you would download automatically before first play).
Mr. Wonderful said:Wait. Shouldn't the typical, "You have two hours to produce a photo of the game box" rule be applying here?
StevieP said:I am not too familiar with the multitudes of tweaks you can use to make Galaxy run faster (others may be) but I can tell you right now that your CPU is probably the bottleneck here.