Dolphin - Emulating Wii and Gamecube Games

finalozzo said:
how can i use a 360 wireless pad? I can't play xenoblade with a keyboard.
You'll need to get a receiver, official ones seem to go for $20-$30, you could probably get an off-brand one for $10 or so.
 
finalozzo said:
so with a wired controller i just have to plug it in and it's done, i can play with it. Am i right?
outside of it auto updating drivers, you plug the controller inand then you map the buttons. couldn't be much simpler than that ;D
 
is there a trick to getting the xbox pad working with Xenoblade?

i have the controller setup under the GCPad settings option, but it wont work at all in game.

tested it with Mario Kart Wii and it works in that ...so i dunno what's going on.
 
Zimbardo said:
is there a trick to getting the xbox pad working with Xenoblade?

i have the controller setup under the GCPad settings option, but it wont work at all in game.

tested it with Mario Kart Wii and it works in that ...so i dunno what's going on.
My wireless works no problems. No special config needed with r7716, but I use it as a classic controller.
 
Zimbardo said:
is there a trick to getting the xbox pad working with Xenoblade?

i have the controller setup under the GCPad settings option, but it wont work at all in game.

tested it with Mario Kart Wii and it works in that ...so i dunno what's going on.
Select Emulated Wii Remote
Look for the "Extension" dropdown menu
Select Classic or Classic Controller
Configure extension

Voila.
 
Thoraxes said:
Select Emulated Wii Remote
Look for the "Extension" dropdown menu
Select Classic or Classic Controller
Configure extension

Voila.
Yep, it works on Mario Kart because it has gamecube controller support but for everything else you need to set Classic or Classic Pro as the extension.
I know you explained it just wanted to add why
 
Noob question: Is there a certain place you guys use to download the latest builds? Or are you guys compiling them yourself? For example where can I get Dolphin build r7676_L102_x64_ICC? Apparently that build is perfect for Xenoblade if you have a 2500k processor.
 
Thoraxes said:
Select Emulated Wii Remote
Look for the "Extension" dropdown menu
Select Classic or Classic Controller
Configure extension

Voila.


okay thanks a lot for the info. works good now.

so much better with a gamepad ...some of those battles were a pain in the ass with the mouse/keyboard.


thanks guys.
 
Yeah, clear the settings on the wiimote so you're constantly not pressing start only to get HOME overlay.

back = -
start = +

that sort of thing
 
Relax.MX said:
This is my machine:

Q6600
HD5770
5 Ram...

I can run Xenoblade?

Yes, no problem if you overclock your Q6600. I can run Xenoblade at near fullspeed 95% of the time on my E4500 @ 3.3GHz, 8800GT 4GB RAM system with no crashes.

It's all about using the right Dolphin build (r7714M) and settings.
 
Gvaz said:
Yeah, clear the settings on the wiimote so you're constantly not pressing start only to get HOME overlay.

back = -
start = +

that sort of thing


ya i got er all mapped up nicely.

game is pretty friggin fun. really like the combat.

lvl 12 at the moment.


i tried running it @ 4x internal res with 8x AA (quality level 32), 16x AF ...and it seemed to run at normal speed for a while, but then i entered a new area and it was a lot slower ...kinda like 'Bullet Time' slow motion, lol.
 
Anyone got any advice on actually getting to AA to work in Xenoblade on a ATI 6950 card?

I've tried enabling and disabling it Dolphin (r7719M) and in profile settings in RadeonPro (tried several different versions Adapative, Morphilogical, Multisample) and everything just looks the same - i.e. I still see aliasing.
 
unagisensei said:
Anyone got any advice on actually getting to AA to work in Xenoblade on a ATI 6950 card?

I've tried enabling and disabling it Dolphin (r7719M) and in profile settings in RadeonPro (tried several different versions Adapative, Morphilogical, Multisample) and everything just looks the same - i.e. I still see aliasing.
Crank up the internal resolution in Dolphin so it downsamples (SSAA). 4x should look pretty nice, not sure how well it will run on the card though.
 
tried out DX9 on here and i think i might get less sound screw ups.

running @ 2.5x internal res, 4x SSAA, 16x AF, etc. seems good in every situation i've seen so far ...huge battles, etc. i think i might stick with this setting for now ...higher ones would seem good for awhile, but in huge battles i could tell stuff was getting a little slower.

here's a 'print screen' that i took. i guess its a shabby way to do your screen caps, but it was quick and easy.

http://img683.imageshack.us/img683/917/xenoitled.jpg

game looks pretty decent.
 
Zimbardo said:
tried it out with 4x internal resolution and 4x anti aliasing (quality level 16 - whatever that means), 16x AF. still works great. i thought it might slow down at that setting, but its been really good so far. impressed.
What's your setup? I thought at first I could do 4x Res + 9xSSAA since I tried it before and it was running fine but then for some reason I left the title screen running and when the game started transitioning from day to night, my framerate tanked lol. I lowered SSAA to 4xSSAA and framerate was still lower than normal. I could only run that part at 3x Res + 4xSSAA at normal speed so I'm staying with that.

EDIT: Just realized you were running dx11 with the AA quality level thing. Is there an advantage running the dx11 plugin?
 
georaldc said:
What's your setup? I thought at first I could do 4x Res + 9xSSAA since I tried it before and it was running fine but then for some reason I left the title screen running and when the game started transitioning from day to night, my framerate tanked lol. I lowered SSAA to 4xSSAA and framerate was still lower than normal. I could only run that part at 3x Res + 4xSSAA at normal speed so I'm staying with that.

setup:

i5 760 @ 3.8ghz
soundblaster x-fi xtreme sound card
2 highly clocked GTX460 1gig cards. SLI disabled at the moment since its of no use to the emulator.
8gig 1600mhz ram


i was originally running it in DX11 maxed out ...ie, 4x internal res, 8x AA (quality level 32), 16x AF, per pixel lighting enabled, force texture filtering enabled. seemed to run good for awhile, but noticed it slowing down a fair bit in a new area.

i have 'lock threads to cores' enabled (haven't tried the game with that disabled).
skip EFB access from CPU enabled.
Open MP texture decoder enabled.

that's all i changed. using HLE sound.


currently running with DX9, 2.5x internal res, 4x SSAA, 16x AF, per pixel lighting enabled, force texture filtering enabled.

the rest is setup the same.

runs good with these new settings i'm using. better than before anyway.
 
georaldc said:
EDIT: Just realized you were running dx11 with the AA quality level thing. Is there an advantage running the dx11 plugin?


just according to the emulator, it says that DX9 is supposed to run faster but be less accurate.

openGL is supposedly the most accurate, but slower.

DX11 is supposed to be a balance between the two.
 
georaldc said:
What's your setup? I thought at first I could do 4x Res + 9xSSAA since I tried it before and it was running fine but then for some reason I left the title screen running and when the game started transitioning from day to night, my framerate tanked lol. I lowered SSAA to 4xSSAA and framerate was still lower than normal. I could only run that part at 3x Res + 4xSSAA at normal speed so I'm staying with that.

EDIT: Just realized you were running dx11 with the AA quality level thing. Is there an advantage running the dx11 plugin?
Internal res is basically the same thing as SSAA. Not sure how SSAA is treated in Dolphin, if you raise the internal res to 4x (2560x2112) then add 9x SSAA, would that make it 23040x19008 res? If that's the case it's no wonder you couldn't run it, one frame wouldn't even fit in your VRAM.

Use 4x res in Dolphin, and if you have GPU power left anything over 2x SSAA is probably overkill. Assuming the forced SSAA even works, some people reported it doesn't.
 
chaosblade said:
Internal res is basically the same thing as SSAA. Not sure how SSAA is treated in Dolphin, if you raise the internal res to 4x (2560x2112) then add 9x SSAA, would that make it 23040x19008 res? If that's the case it's no wonder you couldn't run it, one frame wouldn't even fit in your VRAM.

Use 4x res in Dolphin, and if you have GPU power left anything over 2x SSAA is probably overkill. Assuming the forced SSAA even works, some people reported it doesn't.

9x SSAA is 3x3, so 7680*6336. It would still take a massively overclocked GTX 580 to manage. My GTX 570 definitely can't pull it off.
 
chaosblade said:
Internal res is basically the same thing as SSAA. Not sure how SSAA is treated in Dolphin, if you raise the internal res to 4x (2560x2112) then add 9x SSAA, would that make it 23040x19008 res? If that's the case it's no wonder you couldn't run it, one frame wouldn't even fit in your VRAM.

Use 4x res in Dolphin, and if you have GPU power left anything over 2x SSAA is probably overkill. Assuming the forced SSAA even works, some people reported it doesn't.
Yeah I know its overkill and doesn't even make any noticeable difference at all in a lot of games but in xenoblade's case, the vegetation and visual clarity kept improving as I moved up on internal res and SSAA. You can try it yourself by running in windowed mode and changing the res/ssaa. 4xRes + 9xSSAA was working fine for me until I tried leaving that title screen running so I moved down to 3x Internal Resolution and 4xSSAA for now. My specs by the way:

2500k @ 4.5ghz
MSI 6970
4gb ddr3

I though the 2gb vram on my gpu would be able to hold 4x Internal + 9xSSAA. Wishful thinking I guess lol.
 
I play on 3x Internal Resolution most of the time, maybe 4x with some GameCube games. I don't even notice a difference with AA on at that point. In RE4, AA makes these white lines appear everywhere, so it looks better without. I have a Phenom II x4 at 3.5 GHZ and a 2GB Radeon 6950, but I still have trouble running a lot of Wii games at full speed.
 
Zimbardo said:
tried out DX9 on here and i think i might get less sound screw ups.

running @ 2.5x internal res, 4x SSAA, 16x AF, etc. seems good in every situation i've seen so far ...huge battles, etc. i think i might stick with this setting for now ...higher ones would seem good for awhile, but in huge battles i could tell stuff was getting a little slower.

here's a 'print screen' that i took. i guess its a shabby way to do your screen caps, but it was quick and easy.

http://img683.imageshack.us/img683/917/xenoitled.jpg

game looks pretty decent.

F9 takes a screenshot in dolphin. convert it from png to jpg @ 90% or higher and upload it to like www.abload.de or somewhere that doesn't compress images (imgur compresses them)
 
Some Skies of Arcadia love which seems to be so far completely playable. (And it really wasn't according Dolphin forums.)

2.5x Native
4x SSAA
16x Ani
LLE plugin.
Dolphin 7719M build from official site.
Game runs fullspeed, tho occasional hiccups in cutscenes. No audio problems either so far.
geap8p-4hen9.jpg

geap8p-1edlo.jpg

geap8p-5wdm2.jpg
 
Two questions, with the NVidia control panel. How do I set it to force AA and AF for only Dolphin?


Also, whats the fix for Xenoblades audio issues?
 
Fahrenheit said:
Two questions, with the NVidia control panel. How do I set it to force AA and AF for only Dolphin?
Select manage 3D settings. Then click the Program Settings tab and press the Add button. Navigate to your dolphin.exe and then set the antialiasing through the feature list. Make sure you have set "Use the advanced 3d image settings" active in the Adjust image settings with Preview.
 
TheExodu5 said:
Sadly, no laptop is really going to run Dolphin well.
Um, I purchased a $600 laptop last year (that I returned) that ran Smash Bros at very playable speeds. And games like Kirbys epic yarn at full speed of course.
 
I'm running it fine on my gaming laptop - that is to say it looks much nicer than it would on the Wii and it's almost always at full speed and not dropping frames.
 
jvalioli said:
I'm using a laptop too. Some people on neoGAF have really weird expectations of what "running well" means.
Running well means 100% speed, for me. It takes a beefy CPU to run Xenoblade without any major audio crackling or slowdown. My friend's i7 920 @ 2.8GHz can only manage about 85% speed. A laptop CPU is not even going to fare as well as that.

Personally, I'd prefer 100% speed at 480p over a fluctuating 60-100% speed at 1080p. If I can't run it at 100%, then I might as well just use my Wii.
 
Yaska said:
Some Skies of Arcadia love which seems to be so far completely playable. (And it really wasn't according Dolphin forums.)

2.5x Native
4x SSAA
16x Ani
LLE plugin.
Dolphin 7719M build from official site.
Game runs fullspeed, tho occasional hiccups in cutscenes. No audio problems either so far.
http://www.abload.de/img/geap8p-4hen9.jpg
http://www.abload.de/img/geap8p-1edlo.jpg
http://www.abload.de/img/geap8p-5wdm2.jpg
It seems to still have the goddamn red shadows issue and, last time I tried, it didn't render 95% of the scene on the DirectX 11 plugin. Mostly black image, with some HUD and one or other 3D models.

I haven't tried the DX9 plugin in a long ass time, so I don't know.
 
Gvaz said:
F9 takes a screenshot in dolphin. convert it from png to jpg @ 90% or higher and upload it to like www.abload.de or somewhere that doesn't compress images (imgur compresses them)

cool thx.

i tried out 3x internal res tonight, along with 4x SSAA, etc ...ran good for the most part, but it started to slow down a little in certain areas and in certain battles. my 1gig GTX460 isn't enough to pull that off i guess.

gonna stick with 2.5x internal res + 4x SSAA, etc. that runs perfect across the board.

examples:

http://b4he.com/images/sx4p0123.png

http://b4he.com/images/sx4p0124.png

still looks mighty fine. pretty amazing how good the emulator makes the game look.
 
Hope this post doesn't come across as being rude -

I'm trying to figure out whether or not I should by a Wii. The PC I'm building will easily run Dolphin

Is the list of games in the OP complete and updated? It seems rather small.

Follow-up:

At what rate are new games added/tested?
 
Para bailar La Bomba said:
Hope this post doesn't come across as being rude -

I'm trying to figure out whether or not I should by a Wii. The PC I'm building will easily run Dolphin

Is the list of games in the OP complete and updated? It seems rather small.

Follow-up:

At what rate are new games added/tested?
The list of games in the OP is simply a list of game configuration guides that were made in this thread, the Dolphin is not limited to those games.

Here a list of the compatibility of Dolphin with the several Wii games
 
Para bailar La Bomba said:
Hope this post doesn't come across as being rude -

I'm trying to figure out whether or not I should by a Wii. The PC I'm building will easily run Dolphin?

You need a Wii to rip the games to your PC.
 
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