Lapidus' Beard
Member
I just want to change the slider to the D-pad without being forced to change the buttons... bummer!I guess I'll eventually adapt to this better than to the waggling of the original.
classic all the way. The challenge is what makes the game even better. Only with the challenge can you appreciate the brilliance of the level design.
This game is god tier platforming so far. That bonus level with the falling towers was awesome.
Favorite platformer this gen since Rayman
I didn't really know what Ghosting was until I got to the silhouette beach level in world 1. It's really distracting. I had to turn the 3D almost all the way down. Still having a blast, but i wonder why they didn't fix that.
What does ghosting have to do with 3D? Are you referring to crosstalk?
Possibly. I'm apparently a little stupid when it comes to the technical stuff. It was almost like crossing my eyes and seeing more than one of things.
Possibly. I'm apparently a little stupid when it comes to the technical stuff. It was almost like crossing my eyes and seeing more than one of things.
D pad is so much better. Using L/R buttons feels more natural.
Yes. Hit and roll is moved to L/R while X/Y is used for run and grab.i didnt even think to check the options. we can use the d-pad?
Yeah, I tried a few levels on the Wii version but hated the waggling and ended up passing on the game because of that. As a huge fan of DKC2, I'm really happy that I can give DKCR another shot now. Still not too fond of all the blowing/pounding (seemed like they wrecked the pacing a bit from the little I played), but I mainly just wanted rolling mapped to a button and am glad we finally got that.Makes me happy that the 3DS version has opened the game up to tons more people. DKCR is an incredible platformer and deserves all the love it can get.
Definitely gonna be using that setup when my copy comes Tuesday.Yes. Hit and roll is moved to L/R while X/Y is used for run and grab.
It feels more natural when I use this control layout.
if anyone is looking to buy this from the e-shop, I just qualified for the 'so many games' promotion and have a code. none of the games interest me so I'm selling it.
Donkey kong is 40 euro in the e-shop. I'd be looking for 35 euro for the code. any takers?
terms and conditions of the contest here
http://www.nintendo.co.uk/Misc-/Nin...Terms-Conditions/Terms-Conditions-750395.html
if interested pm me. can take paypal or and will mail the code as soon as I receive funds.
code states that code works on any 3ds so this would be valid for all countries, however 35 euro is 45USD and I've got no idea if that's worth it for US people. probably you pay 40 bucks or something for new games.....
I just cleared the Cave world 100% a few minutes ago. Many times I had to jump down a hole to restart the level after missing a letter or puzzle piece, but in the end, I got everything. The diorama for the Cave world is really cool!Cave world is so hard aaagg
I love this game so much. I really want DKCR2 now - if that was Retro's WiiU game then that would be absolutely OK by me!
DKCR2 with pirate theme, Kremlings, a dark amusement park world, and Enguarde in underwater levels (assuming they find a way to make them fast and fun).I wonder if DKCR2 would be pirate themed again.
Also is there a benefit to beating the game in classic?
NSMB2 is a mediocre platformer, DKCR is one of the best platformers I've ever played. Did you beat DK on the Wii?I had the Wii version but gave it to my friend earlier this year.
Not sure if I should get this again or NSMB2 instead.
Also is there a benefit to beating the game in classic?
I had the Wii version but gave it to my friend earlier this year.
Not sure if I should get this again or NSMB2 instead.
Also is there a benefit to beating the game in classic?
Hey X, I'm only on World 5, so I'm hoping you'll weigh in with some detailed thoughts whether you think Monster could handle a full-blown DKCR2, once you've completed the eight levels they made.Just finished the first Monster-designed level. Really enjoyed their approach to hiding secrets and the overall level design. Honestly think it could have passed for a Retro level. Hoping the rest follow suit.
edit - Playing the second Monster level. There's a checkpoint immediately before a sequence where you have to transport a barrel through hazards to get a secret. Yep, these guys know what they're doing.
I love New Super Mario. The Wii U version is great. But DKC Returns destroys NSMB2 100x over.I had the Wii version but gave it to my friend earlier this year.
Not sure if I should get this again or NSMB2 instead.
Also is there a benefit to beating the game in classic?
Hey X, I'm only on World 5, so I'm hoping you'll weigh in with some detailed thoughts whether you think Monster could handle a full-blown DKCR2, once you've completed the eight levels they made.
Wow, this sounds amazing! So contrary to some early reports, there are in fact hidden collectibles in the new levels? And it sounds like there is movement between foreground and background in some levels?Gladly. Made some notes while playing that I'll expound upon.
-Frequent checkpointing - I can't say if this is factual, but checkpoints seemed a bit more frequent than in Retro's levels.
-Clever secrets - Often I found myself doing something impressive to reach an interactable object, only for that object to hold a lesser item. I would think "well, that would be a clever place to hide something", and later find an actual puzzle piece that was hidden in an even more clever location.
-Good level length - Not too long, not too short. They felt right.
-Level gimmicks either new or felt new - Some levels had entirely new gimmicks. Some had gimmicks based on other levels but used in new and fun ways. Some levels used multiple ideas from existing levels in combination with each other.
-Monster not afraid to have epic moments and scale - No lack of huge barrel blasts, vistas, or background/foreground interaction.
-Not the most challenging levels in the game but very satisfying nonetheless and never frustrating - Difficulty felt pretty much perfect. Level 8 (the volcano based level) felt like it belonged in that world but most of the others felt about world 5-7 in terms of difficulty. I don't think Monster was trying to make levels that rivaled the Golden Temple, but they felt good and always fair in challenge.
-No framerate issues - Self-explanatory.
-Checkpoints before barrel gauntlets (twice!) - A small touch that I really appreciate.
-Super clever puzzle piece in level 7 - It entertained me.
I was very impressed with the new levels. If Monster could create 70-ish levels with a great difficulty curve and a similar level of quality throughout, I'd buy a new game made by them in an instant.
Wow, this sounds amazing! So contrary to some early reports, there are in fact hidden collectibles in the new levels? And it sounds like there is movement between foreground and background in some levels?
Man, now I'm all conflicted. I love Monster Games -- both Excite titles were superb, and Pilotwings Resort justified the 3DS for me at launch. Given their history with vehicle-based titles, I've been pinning my hopes of a new Wave Race or F-Zero on them (however unlikely). But now I see them as hope for continuing the DKCR series, should Retro focus on other projects...
Thanks again for the detailed impressions.