Tricky I Shadow said:I really cant even fathom how anyone here could think this game lacks presentation.
Well the level selection screen is basically NSMBW's (minus detail). That's a start.
Tricky I Shadow said:I really cant even fathom how anyone here could think this game lacks presentation.
AniHawk said:Well the level selection screen is basically NSMBW's (minus detail). That's a start.
AniHawk said:Well the level selection screen is basically NSMBW's (minus detail). That's a start.
_Alkaline_ said:Echoes had the most faithful representation of the Pirates. All three were considerably different though from the traditional Zebesian design.
Gram Negative Cocci said:Pfft, so you're talking about ancillary stuff like menus. Well yeah, the Prime games had awesome menu screens, for sure.
Tricky I Shadow said:I really cant even fathom how anyone here could think this game lacks presentation. The amount of detail is simply off the charts here! For it's genre it's simply incredible and doesn't really get any better...it's Godly!
AniHawk said:Metroid Prime had a lot more going for it than that. The sounds the aliens made when you killed them (even if they were just bugs), the effects on Samus's visor, the design of the environments, and the creature/art/character design was far superior to DKCR. And of course, there's the music, which is fantastic. I'm not a fan of Metroid Prime, or its boss fights or anything of that sort, but as far as presentation goes, it's outstanding. It's in a completely different league.
Agreed. The level design is definitely better than anything Rare has ever done.Kaijima said:Also, at the risk of offending the Rare faithful, I truly don't believe Rare could have made a game this good - at any point in their history. They never demonstrated anywhere near this ability with platform design and certainly not complexity. That places DKCR in a strange place. On one hand, some of the specific aesthetics (the "soul") of DKC are different because Retro just isn't Rare. On the other, in the nitty gritty hard details of its mechanical design as a game, it's on an elite level that only folks like EAD inhabit.
Over-exaggerated? Or just exaggerated?Kaijima said:The control hate is over-exaggerated by the waggle police.
AniHawk said:Well the level selection screen is basically NSMBW's (minus detail). That's a start.
DavidDayton said:(While the game can be hard, it doesn't seem nearly as impossible as so many are saying... although I have to think it would have been easier if I had tried using the banana juice before unlocking Mirror Mode. Based on the description, I assumed it gave you a timed period of invincibility -- I just tried it out of curiosity and discovered that what it ACTUALLY does is give you 12 hit points instead of 2.)
Tricky I Shadow said:I really cant even fathom how anyone here could think this game lacks presentation. The amount of detail is simply off the charts here! For it's genre it's simply incredible and doesn't really get any better...it's Godly!
And of course its not going to match the detail of the Metroid Prime trilogy, what a silly comparison. It's a platformer! The genre has restrictions, and yet Retro Studios still managed to push the quality to a new level!
ShockingAlberto said:I am continually baffled by people who rate the entire existence of Donkey Kong Country on how involved the kremlings are
ShockingAlberto said:I am continually baffled by people who rate the entire existence of Donkey Kong Country on how involved the kremlings are
It has nothing to do with nostalgia. The DKC bosses weren't great either. But many of the bosses are really underwhelming in DKCR. The world 8 boss is actually fantastic (dunno if people disagree)... why couldn't they develop a few more bosses on that scale?Adam J. said:I thought the bosses looked great, but I guess I can see where some of you nostalgic folks are coming from. It's really weird--you can tell that Retro was trying to get away from Rare's designs, but they may have gone a bit too far, considering it's still a DKC game (still the same core concept, music, etc...)
Socreges said:It has nothing to do with nostalgia. The DKC bosses weren't great either. But many of the bosses are really underwhelming in DKCR. The world 8 boss is actually fantastic (dunno if people disagree)... why couldn't they develop a few more bosses on that scale?
Nicktals said:I liked the gameplay of the 8 boss...I just like a little more build up. It came off as just another random battle. I much prefer a situation where a known boss is sought for, well, at least some amount of time, before the climax of the level, or (in this case) game.
Brashnir said:I can agree with that. It would be nice if you'd get glimpses of bosses before you have to fight them. After the octopus level in world 2, I was really hoping the octopus would be the world 2 boss, but then was disappointed with the (awful) actual boss.
Brashnir said:I can agree with that. It would be nice if you'd get glimpses of bosses before you have to fight them. After the octopus level in world 2, I was really hoping the octopus would be the world 2 boss, but then was disappointed with the (awful) actual boss.
KevinCow said:Yeah, I agree with that. The octopus definitely should have been the world 2 boss.
But when I was replaying the levels for jiggies and KONGs, I noticed that you actually do encounter the three boss pirate crabs a few times throughout the Beach world. They're the ones firing at you in the level's rocket barrel level, then in one part you land on one of them after launching out of a barrel, and they appear a handful of other times.
EatChildren said:I agree with people saying DKCR doesn't quite match the highs of presentation in DKC2, but people saying it has weak presentation full stop are mental. Crazy. Bonkers.
You can't deny that the enemy cast of the original DKC games shit's all over the enemies in this one.ShockingAlberto said:I am continually baffled by people who rate the entire existence of Donkey Kong Country on how involved the kremlings are
rhino4evr said:So I just reached the end of world 4 and at this point I'm getting aggravated more then I'm having fun. There is zero room for error on the vehicle levels and after losing 30 lives on one stage..I'm calling it a night.
I think this may be the hardest nintendo platformer released in a very long time.
I'm getting too old for this...
Brashnir said:I do vaguely remember that, now that you mention it. Though they seemed more like comedy-relief mooks than bosses at the times you encounter them.
hyduK said:You can't deny that the enemy cast of the original DKC games shit's all over the enemies in this one.
EatChildren said:I agree with people saying DKCR doesn't quite match the highs of presentation in DKC2, but people saying it has weak presentation full stop are mental. Crazy. Bonkers.
ShockingAlberto said:I am continually baffled by people who rate the entire existence of Donkey Kong Country on how involved the kremlings are
ShockingAlberto said:I am continually baffled by people who rate the entire existence of Donkey Kong Country on how involved the kremlings are
Sidzed2 said:i don't think anyone is putting it that highly.
Just imagine if EAD decided to replace koopa troopas, goombas and pirahna plants with generic barnyard animals, and let me know how you would feel about the developer's lackdaisal use of the franchise's iconography.
Maffis said:I died 20 times on 4-4. So far the rocket maps has been the hardest for me. They're a bitch to steer :/
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hydragonwarrior said:I still prefer rolling with a button like in all the DKC's then using waggle to roll. Completely unnecessary (especially for a platformer that requires accurate jumping), and hope it's optional in the next game.
Man God said:DKC bosses were always terrible.
Kremlings were also boring save for K Rool.
Deal with it.
Kaijima said:The presentation argument does seem a bit blinded by sheer nostalgia to me. I've /got/ DKC 1 - 3 right here to turn 'em on and play 'em. Badly modeled early 90's CGI environments, check. Map screens that are "moody" I guess because the contrast is so dark and everything has that trademark Rare "shiny metal Reboot CG" look, well, I guess you can interpret that as being "serious" and not "cartoony".
Someone needs to do a quick photoshop of the map screen in DKCR, turn the brightness way down, pixilate it, and see if it looks mature and moody like an SNES game again
Hate to say it though, but the enemies in the SNES trilogy never struck me as very memorable; Rare was never very good (any good) with designing characters. For my tastes, the Kremlings were pretty bad, though K.Rool was more decent than the minor characters or other bosses. Maybe their best design outside of Banjo.
Thing is, DKC to me was always more about DK himself versus the environments. The new game has super atmospheric environments that are also super alive, and are /definitely and for suuuuuure/ your true enemy.
So maybe that's why, to me, the new game seems entirely like Donkey Kong Country.
What is this? You're apparently responding to my post, but.... not responding to my post. You left out several points that I made. You're effectively responding to no one...?Kaijima said:The presentation argument does seem a bit blinded by sheer nostalgia to me. I've /got/ DKC 1 - 3 right here to turn 'em on and play 'em. Badly modeled early 90's CGI environments, check. Map screens that are "moody" I guess because the contrast is so dark and everything has that trademark Rare "shiny metal Reboot CG" look, well, I guess you can interpret that as being "serious" and not "cartoony".
Someone needs to do a quick photoshop of the map screen in DKCR, turn the brightness way down, pixilate it, and see if it looks mature and moody like an SNES game again
Hate to say it though, but the enemies in the SNES trilogy never struck me as very memorable; Rare was never very good (any good) with designing characters. For my tastes, the Kremlings were pretty bad, though K.Rool was more decent than the minor characters or other bosses. Maybe their best design outside of Banjo.
Thing is, DKC to me was always more about DK himself versus the environments. The new game has super atmospheric environments that are also super alive, and are /definitely and for suuuuuure/ your true enemy.
So maybe that's why, to me, the new game seems entirely like Donkey Kong Country.
Who ever said they were? Is there anyone here even arguing that the DKC trilogy is superior?schennmu said:This man speaks the truth. Don't let nostalgia blind you. The old DK games are far from perfect.