1GabUp said::lol so true! I couldn't stop laughing first time I saw them!
I couldn't stop screaming. In frustration. I lost like 10 lives trying to kill the bastards before I realised you had to let 'em fall over.
1GabUp said::lol so true! I couldn't stop laughing first time I saw them!
r - b - x said:nice. was looking for a wallpaper for my laptop and this'll do very nicely.
any more where that came from?
Nicktals said:Ugh, seriously. And later in the game there's a big statue of him. And I was just sure he was going to make a triumphant return...But no. I really respect how often some awesome stuff really only appears once. But the bosses...not the best. At least I didn't have too much trouble with any of them.
Jintor said:I couldn't stop screaming. In frustration. I lost like 10 lives trying to kill the bastards before I realised you had to let 'em fall over.
1GabUp said::lol so true! I couldn't stop laughing first time I saw them!
Sidzed2 said:Thank you - that image is terrific. Count it as among the few times Rare's 'style' has impressed me.
You're picking the worst of Rare's design and probably the best of Retro's.Gram Negative Cocci said:Seriously guys.
This
is not better than this
confuziz said:Oh look it's GAF and they are bitching about a near perfect game.
what a surprise.
Buckethead said:You're picking the worst of Rare's design and probably the best of Retro's.
I like a lot of Retro has done, but there is something missing. The weirdness, cheesiness, playfulness.
That image you posted is one example of awesome, but on the whole it is missing in the game.
Gram Negative Cocci said:Rez, I strongly recommend the wii version of Jungle Beat if you've never played the game before. Very vibrant, very fun, very visceral.
And that Kremlings pirate picture is still a plethora of disgusting character design. It reeks of budget European animation, which I guess makes sense considering it was all Rare's British handiwork.
Mael said:I was more talking about the coherence in design though, I wouldn't be surprised if the staff remained the same.
Oh and the only boss I remember from DKC serie on Snes is the guy with the kickass sword from the swamp and even then his design is better than his fight.
Mael said:Wait he posted a design from Metroid in a DK thread?
and really the art in DKC3 is all kind of wrong, it's even more horrible than the worst thing seen in DK64 and that one had some weird stuffs in it
Nabs said:adding the homebrew channel is free and will give you CC support.
agrajag said:DKC3 art sucks, no doubt. It was a different team than the one that made the first two games.
Chet Rippo said:I think you're either getting two bosses mixed up, or you're mashing together the two. The Crocodile Calderon boss is kickass skeleton sword, the boss of Krem Quayis a kremling wielding a large spiked covered club.the swamp world
DKC3 art sucks, no doubt. It was a different team than the one that made the first two games.
KAL2006 said:The next game should be Donkey Kong Country 2: Diddy Kong Returns
-No waggle controls
-Diddy, Donkey, and Dixie Kong. (each character has one life, so 3 health total, instead of 4 like DKCR)
-Can play as all the characters, and each character is unique (Dixie can hover, Diddy is fast, DK can pound)
-Return of Kremlins
-More Vertical stages
-More animal friends to ride on (frog, parrot, swordfish and etc)
-Return of water levels
-Better original music (though some DKC2 remixes would also be great)
-Secret world which has remakes of of some memorable old stages from the original DKC Trilogy
jamesinclair said:Ive only done the first one, but found it incredibly easy.
Must have been all those hours playing "fly the copter" online. Exact same play mechanic
Tence said:I like most of your ideas, but the title of your game is horrible :lol
a. There already is a Donkey Kong Country 2
b. Diddy Kong already returned in DKCR
Chet Rippo said:The sequel should be titled Donkey Kong Country Forever. :lol
I would prefer personally "We Love Donkey Kong Country" for the sequel and then your idea for the third. :lolChet Rippo said:The sequel should be titled Donkey Kong Country Forever. :lol
They've done this a few times before. I've filled out surveys for Other M and Galaxy 2 to name a few, in exchange for 50 extra stars.Suzzopher said:Nintendo just sent me an email asking me to fill out a survey on this game. Never had one of these for a game before.
SpokkX said:Anyone really think the old games are better than this?! REALLY?
I suppose it is cool to like vintage but in this case it is no contest.
The old DMC games were cut and paste repetitive platformers with tacky design. The sheer variety in this just blows the old games away, every level is unique and the design is probably the most inventive in a 2d platformer since yoshis island
1GabUp said:I would prefer personally "We Love Donkey Kong Country" for the sequel and then your idea for the third. :lol
Pretty please...._RT_ said:Details please.Nabs said:adding the homebrew channel is free and will give you CC support.
World 2?Ranger X said:So are the Kong levels getting harder the more you advance in the game? I am getting my ass handed on a golden plate at the second one already.
*cries*
Chet Rippo said:Actually, DKC2 and DKC3 were done by the same team.The team who made the first DKC would go on working on a project that ended up as Banjo-Kazooie right after completing DKC.They also made DK64
Buckethead said:World 2?
Yes it does get progressively harder, I didn't find it that it got difficult until World 7 but that's because I was a greedy mf'er trying to get all the KONGs and puzzle pieces.
In terms of the actual character designs? You definitely aren't talking about the fuck amazing scenery (In most levels).agrajag said:DKC3 art sucks, no doubt. It was a different team than the one that made the first two games.
flak57 said:In terms of the actual character designs? You definitely aren't talking about the fuck amazing scenery (In most levels).
http://www.youtube.com/watch?v=Cm1lBSg8bJU&fmt=18
http://www.youtube.com/watch?v=w7oJiYapWYs&fmt=18
http://www.youtube.com/watch?v=4tID7bYF0nE&fmt=18
http://www.youtube.com/watch?v=4hlN1P2rDX4&fmt=18
I did hate that fucking elephant, and the poorer music makes a big difference in the feel of the levels. I still liked the atmosphere that was created though.agrajag said:junky and soul-less compared to the first two. Not to mention the characters and enemies were ugly as hell. Instead of Diddy/Donkey we get Kiddy. Instead of Rambi we get a retarded elephant. Fuck.
I too would prefer kremlins in DKCR, but frankly Russia's involvement in DKC games might be asking me to stretch my logic a little thin and would probably force a geopolitical story in to the game which could backfire.jett said:The enemies in DKCR are frankly pretty crap and unmemorable. I prefer the kremlins.
Chet Rippo said:Actually, DKC2 and DKC3 were done by the same team.The team who made the first DKC would go on working on a project that ended up as Banjo-Kazooie right after completing DKC.They also made DK64
Project Dream, a game about a boy named Edison who battles a gang of pirates led by Captain Blackeye, began development on the Super Nintendo Entertainment System, by the Donkey Kong Country team, directly after the completion of DKC2.
KAL2006 said:The next game should be Donkey Kong Country 2: Diddy Kong Returns
-No waggle controls
-Diddy, Donkey, and Dixie Kong. (each character has one life, so 3 health total, instead of 4 like DKCR)
-Can play as all the characters, and each character is unique (Dixie can hover, Diddy is fast, DK can pound)
-Return of Kremlins
-More Vertical stages
-More animal friends to ride on (frog, parrot, swordfish and etc)
-Return of water levels
-Better original music (though some DKC2 remixes would also be great)
-Secret world which has remakes of of some memorable old stages from the original DKC Trilogy
MYE said:The Kremlins will be back on the next game. You guys know they will.
? NSMBWii is an excellent platformer, as far as level design goes; They need to take notes in presentation and graphics.schennmu said:Just completed special stage 1. HOLY FUCKING SHIT! :lol
Thanks for proving that godlike platformers are still possible at this day and age. Better take notes Mario team.
Buckethead said:You're picking the worst of Rare's design and probably the best of Retro's.
I like a lot of Retro has done, but there is something missing. The weirdness, cheesiness, playfulness.
That image you posted is one example of awesome, but on the whole it is missing in the game.
Tyrant_Onion said:Never noticed this ...but a crocodile with nipples? :lol
Tyrant_Onion said:Never noticed this ...but a crocodile with nipples? :lol