Socreges said:What is this? You're apparently responding to my post, but.... not responding to my post.
That sentence doesn't make any sense at all.
Socreges said:What is this? You're apparently responding to my post, but.... not responding to my post.
Socreges said:What is this? You're apparently responding to my post, but.... not responding to my post. You left out several points that I made. You're effectively responding to no one...?
Who ever said they were? Is there anyone here even arguing that the DKC trilogy is superior?
It doesn't need to make sense to have a purpose. I was demonstrating the confusion of his own post. I think that was obvious.Cipherr said:That sentence doesn't make any sense at all.
Man, when you use concepts like "essence", "memorable" and "remember like it was yesterday".... and without actually saying WHY... people are totally in the right to say that you're seeing everything through a haze of nostalgia.Sidzed2 said:Gameplay-wise, I think Returns is probably the best game in the series.
I'm not saying this through a haze of nostalgia, but, honestly, DKC2 is an absolutely amazing game chock full of memorable enemies and music. It's no wonder DKCR can't live up to it.
This is not about saying which game(s) are better than any other, it's just the impression of certain people that a little bit of the 'essence' of the series has been lost with Returns. People can free to poo-poo the Rare titles, and the designs, but I disagree. I can still remember some of the baddies from those games like it was yesterday. I'll remember the bosses in Returns, but not for good reasons. "Oh yeah, there was that stack of three crabs and the horned-nose thing which charged back and forth". Just an opinion. Returns is still stellar to actually play.
Brashnir said:The level select screens are one of my favorite parts of this and NSMBW. I have grown tired of platformers with overwrought hub worlds that do nothing but serve to delay the time until I can start the next level.
Jintor said:Goddamn freaking World 4
I hope the game gets a lot better after that because seriously an entire world of minecart and rocket levels
adding the homebrew channel is free and will give you CC support.patrickthehedgehog said:I'd pay twice as much for this game if they put it out without the motion control.
The environments in the DKC series were amazing. Certainly not in any way "badly modeled"Kaijima said:The presentation argument does seem a bit blinded by sheer nostalgia to me. I've /got/ DKC 1 - 3 right here to turn 'em on and play 'em. Badly modeled early 90's CGI environments, check.
Socreges said:Man, when you use concepts like "essence", "memorable" and "remember like it was yesterday".... and without actually saying WHY... people are totally in the right to say that you're seeing everything through a haze of nostalgia.
The crab enemies were worthless, sure, but what about the mice and bees of DKC2? How were they any more impressive? Both games had their throw away designs.
They're not for everyone, but they have a distinct style and I like them.Sidzed2 said:No, I'm sorry, but I played DKC2 last year and the designs hold up. It's not nostalgia talking and people are flat out wrong if they're trying to suggest my vision is clouded on the matter.
The words like 'essence', 'memorable', etc, connote that I am stating my OPINION. I think that's what is confusing you. I can't explain why the enemies of DKC2 were more 'memorable' to me. They simply are. You may disagree, and that's valid. It just leads me to form another opinion as to your taste.
The hornet, vulture, kremling, puffer fish, etc of the SNES games are, quite simply, better designs to my eye. That's all I can offer you, I'm afraid. In my view, Retro's designers have let them down vis-a-vis the enemies.
Oh, and to the person who posted a picture of the silly beaver enemy from DKC1, well there you go, that's one of the few Rare-designed enemies which is as lame as the tikis. Try posting a picture of any of the dozens of great designs, particularly from DKC2, and contrast that against the best that Returns has to offer.
Aaaanyway, I hate being forced to defend my minor criticisms of what is an absolutely terrific game, and easily one of the year's best. It makes me seem like i'm somehow not a fan of the game, which is just not true.
jamesinclair said:Can we re title the thread:
Donkey Kong Country Returns |OT| Waggle forced upon us again!
I've yet to find a single person who would agree with the following statement:
"The waggle controls are so amazing it justifies not including non-waggle options"
I especially hate the blowing mechanism. Look, there a giant unused A button. Why can't we use that?
flak57 said:They're not for everyone, but they have a distinct style and I like them.
Kaijima said:The presentation argument does seem a bit blinded by sheer nostalgia to me. I've /got/ DKC 1 - 3 right here to turn 'em on and play 'em. Badly modeled early 90's CGI environments, check. Map screens that are "moody" I guess because the contrast is so dark and everything has that trademark Rare "shiny metal Reboot CG" look, well, I guess you can interpret that as being "serious" and not "cartoony".
Someone needs to do a quick photoshop of the map screen in DKCR, turn the brightness way down, pixilate it, and see if it looks mature and moody like an SNES game again
Sidzed2 said:Thank you - that image is terrific. Count it as among the few times Rare's 'style' has impressed me.
DieNgamers said:I'm in the lava world. Is it the last? ;( (I still have to get all the Kongs..this won't be easy! ;D) This game is so hard and unforgiving, it's awesome.
MYE said:
MOODY!!!
TheDrowningMan said:..or World 5 is exponentially easier than anything since the first (which is what I suspect).
i hate to say it man but 'welcome to gaf'. having the biggest issue being that you need to shake a controller now and again in a donkey kong game is going to make people act like someone hit their mom each time they had to ground pound_Alkaline_ said:Too much hate for something so lovely.
AniHawk said:Just got through World 6. World 5 was good, but 6 was even better.
I think this is what a snes version would look on my nice little shitty TV:Error Macro said:SNES version:
Super Nostalgia Enhanced Screenshot
flak57 said:They're not for everyone, but they have a distinct style and I like them.
EatChildren said:Pirate Kremlins were the best though, and Rare shit all over their own work with DKC3.
For me personally, the whole Monkeys Vs. Pirates thing was where I would have liked DKC to sit. It gave the Kremlins a much more cohesive and interesting design, and was a nice villainous parallel to the Apes.
Rez said:Which DK games were released for Gameboy? I played so much of them as a kid.
I'd wager a few key members were working on the N64 during 3's development (aside from the obvious Wise).Mael said:really this.
Heck the Kremlins in DKC1 were on the bland side of things and DKC3....ugh, from the music to general design it's a disaster next to DKC2.
I'd put DCKR on par with DKC or DK64 so far, miles ahead of the horrors of DKC3 but miles below the fantastic kremlings from DKC2.
Then again if you think about it all makes sense :
DKC 1 ends on ships, which design is reused as a starting point in DKC2
DKC2 ends with a more machina feels to it which is used as a starting point for DKC3.
I got nothing for DKC3->DK64 though
Dumb Drum, anyone?Man God said:DKC bosses were always terrible.
flak57 said:I'd wager a few key members were working on the N64 during 3's development (aside from the obvious Wise).
Hiltz said:As far as the enemies go, I think my favorite is the stack of five little critters that yell when they topple over you.