The Xtortionist
Member
If Cranky's aerial attack is throwing his dentures, what is his ground attack? Something involving his cane?
Just a ground pound with his cane.
If Cranky's aerial attack is throwing his dentures, what is his ground attack? Something involving his cane?
Autumn Heights is probably my favorite world in TF. In addition to the Rambi level, music-based level, minecart (andI think Autumn Heights might be the most varied "world" in a platformer ever. It has a Rambi level, a minecart level, a rocketbarrel level, a zipline level, a music based level... The variety is simply incredible. I still think Juicy Jungle is my favorite due the challenge, absurdity, and the uniqueness of blending the industrial with the organic, but Autumn Heights is not far behind.
Autumn Heights is probably my favorite world in TF. In addition to the Rambi level, music-based level, minecart (and) level, rocketbarrel level, and zipline level, you also have a blast barrel level, a foreground-to-background level (2-5), possibly the most popular K-level, and one of my favorite bosses. Also, it all kicks off with a great pure platforming level in 2-1. The only thing missing from Autumn Heights are the swimming levels -- if I'm not mistaken, there's not a single swimming sequence in World 2.flume
You mean Crumble Cavern. Rodent Ruckus is the rocketbarrel level. Crumble Cavern is what I'd consider a barrel-blasting level (it comprises about a third of the stage).Nope no swimming level (no swimming on islands 3 or 6 either)... You could also say it has no silhouette level. I never really thought of Rodent Ruckus as a barrel blasting level, though it definitely has a decent amount and was one of the levels that to me most resembled DKC of old. But yeah I can easily understand those who love this island most (honestly I could understand making an argument for any of them). As a side note, it felt like the game was a bit short on barrel blasting action compared to DKCR. Maybe I'm just not remembering correctly though.
You mean Crumble Cavern. Rodent Ruckus is the rocketbarrel level. Crumble Cavern is what I'd consider a barrel-blasting level (it comprises about a third of the stage).
Easy to get them mixed up -- both are in caves and filled with cheese. Ah, there's another reason I love Autumn Heights -- I love me some cheddar!Ahhh yes! Don't know what I was thinking. Too much drinking for me tonight .
That's the one with the dispenser, right? Alternates between banana bunches and durians? I just went ahead and figured I'd come back to it if I didn't find everything elsewhere.Did anyone else thinkI must've tried about 30 times to do it and when I finally did? NOTHING!you had to catch the falling bananas on the moving platform after the first checkpoint in 5-1 to get a puzzle piece?
That's the one. Wish I'd done the same! Could've at least given me a coin.That's the one with the dispenser, right? Alternates between banana bunches and durians? I just went ahead and figured I'd come back to it if I didn't find everything elsewhere.
Wait until 4-3 happens to you.4-2 is happening to me
I have no words. I love this game.
French charts
01 (NE) WIU DONKEY KONG COUNTRY: TROPICAL FREEZE (NINTENDO)
02 (03) PS4 FIFA 14 (ELECTRONIC ARTS)
03 (01) PS3 LIGHTNING RETURNS: FINAL FANTASY XIII (SQUARE ENIX EUROPE)
04 (__) PS3 FIFA 14 (ELECTRONIC ARTS)
05 (04) 3DS INAZUMA ELEVEN 3: LES OGRES ATTAQUENT (NINTENDO)
What should I play this game with?
DKTF + pro controller.Man, just noticed that there are 24 reviews for this on Amazon.co.uk, all of them are 5*!
So guys, I am getting a £25 amazon voucher soon and I have whittled down my options to spend it on either; Super Mario Bros WiiU, a WiiU pro controller or DKTF. Would you say DK would be a good buy?
The minecart levels and bosses seem significantly improved from DKCR.
Am I in the minority in thinking World 5 is the weakest? I love the idea behind it, but I was expecting something more along the lines of Gourmand Land from Rayman Origins (my absolute favorite food-themed world in a platformer). The music in World 5 is the weakest, too, imo.
Did anyone else thinkI must've tried about 30 times to do it and when I finally did? NOTHING!you had to catch the falling bananas on the moving platform after the first checkpoint in 5-1 to get a puzzle piece?
France, terre de raffinement et de bon goût.French charts
01 (NE) WIU DONKEY KONG COUNTRY: TROPICAL FREEZE (NINTENDO)
02 (03) PS4 FIFA 14 (ELECTRONIC ARTS)
03 (01) PS3 LIGHTNING RETURNS: FINAL FANTASY XIII (SQUARE ENIX EUROPE)
04 (__) PS3 FIFA 14 (ELECTRONIC ARTS)
05 (04) 3DS INAZUMA ELEVEN 3: LES OGRES ATTAQUENT (NINTENDO)
Yeah, Amiss Abyss is packed with underwater imagery -- the sea anemone and brittle stars, like you mentioned, but also the kelp forests, whales, seahorses, shipwrecks, a submarine, etc. Amazing art, even by this game's incredibly high standards.I got to Amiss Abyss yesterday, and being an ocean and sea creature lover, that stage made the game go from good to great for me. I was surprised to see how many creatures they put in there, from Sea Anemones to Brittle Stars. Retro is always fantastic at level design.
Cally me crazy, but I even like the swimming controls now. Sure you have to learn them the hard way because they are so different from most games, but when they click they click. And in contrary to my initial comment, I think digital works extremely well for swimming. Won't go back to analog.
Edit: One thing I still don't get is what the special co-op attack does and how it re-charges.
I didn't get the swimming controls at first either, but when I took a moment to figure them out, I was like "wait a minute... these are perfect." You have way more precision than you usually do in platformer underwater segments. Crazy.
As for the co-op attack... I didn't use it at all, but I think all it does is clear all the enemies on the screen, and you recharge it by collecting bananas.
Cally me crazy, but I even like the swimming controls now. Sure you have to learn them the hard way because they are so different from most games, but when they click they click. And in contrary to my initial comment, I think digital works extremely well for swimming. Won't go back to analog.
Edit: One thing I still don't get is what the special co-op attack does and how it re-charges.
I didn't get the swimming controls at first either, but when I took a moment to figure them out, I was like "wait a minute... these are perfect." You have way more precision than you usually do in platformer underwater segments. Crazy.
As for the co-op attack... I didn't use it at all, but I think all it does is clear all the enemies on the screen, and you recharge it by collecting bananas.
The swimming controls are great. Being able to dash, swim normally, and swim quickly, as well as the different abilities the partners give you, give you a lot of motility options underwater. Being able to cancel the dash attack by pressing the swim button can help you avoid running into walls, which happens a lot if you only dash attack. DK's ability to change direction instantly by just flicking in the opposite direction (I use the analogue stick) is also incredibly useful. I've gotten into and out of several sticky situations without a scratch because the controls are just that good.
Here are some tips for the swimming controls: If you continue pressing A underwater, you're character will do a breast-stroke, which is great if you want to swimm slower.
Using Y or shacking will propell you forward much faster (it's basically like rolling underwater)
If you swimm in one direction and have gained momentum, but want to turn quickly, just press the opposite direction. However, that usually takes a couple of millisenconds, maybe even a second, so it's best do not press any button during that animation because then you'll thrust forward and that might get you into drouble.
Holding A with Diddy will activate his jetpack underwater, which will accelearte him greatly. However, only for a short time. When the animation is finished, you have to press an hold A again in order to accelerate again. Long holding A, releasing, long holding A... and so on.
Holding A with Dixi will actiavate her hair-propeller and accelerate you forward. This should be commonly known.
Rolling ON water is also possible.
Ou, I did not know about the cancel ability, good to know!
First point: Yeah, there are lots of parts that chase you or force you to move forward quickly, but there are just as many parts where you can go at your own pace from obstacle to obstacle (usually closer to the start of levels). Water levels (there's a world with several of them at one point) are a good example of beautiful scenery that you usually have time to take in (though those are the weakest sections of gameplay, imo)- The game is beautiful and for what I saw (not much), the game design doesn't offers enough contemplative places where you can play and relax and enjoy the game visually. You have to rush and concentrate on the obstacles merely from the beginning of the game. Giving the top animation and everything in the backgrounds, it's a waste of life.
- And, outside being a hard game, I feel it is hard in a wrong way. War of attrition is not fun, at least to me, at least not as much as DKCTF promise to be: I get my ass kick on 2-2. Spending 10-15 balloon in the last two Rambi screens is rewarding when you finally beat it by chance, but the stress of the 9-14 fails remains. DKCR was better balanced, and the war of attrition in the early worlds was just for the mine cart levels, iirc my own playthrough.
If you told me this was from a potential Diddy Kong Racing 2 I would believe you. It just sounds like music taken directly from that series, and it's fantastic.
-Criminally lacking in minecart levels
Agreed. DKCR had 6 and this one only had 3. How many mine cart levels did each of the original trilogy have?and a half
Bobopolis. My hands are shaking. What a level.
Through the first four worlds I was a bit disappointed because it didn't seem like TF expanded the DKCR formula as much as DKC2 did for DKC. But all the instant classics in the last two worlds put me in a better mindset. These levels are just too fun for me to worry about other things I was hoping to see. I'm having a blast doubling back for missed KONG letters.