Onomatopoeia
Neo Member
It beats the underwater boss by a country mile.
If you use Cranky the boss can be beaten in under a minute. I beat it in about 0:51, which only ranked me 7 globally (StriderG). The guy in first beat it in 0:38.
It beats the underwater boss by a country mile.
I just found out that Dixie picks up barrels... with her hands. Guess it was so she could keep her special ability while being able to pick up barrels but disappointing she doesn't mimic her DKC animations very much.
Also concept art / dioramas are the shit, they exist as fun bonuses for those dedicated enough to find them and I always appreciate getting a look at a game's development. Just be happy there isn't concept art of other Kongs/Animal Buddies/Kremlings or else we would all cry sloppy tears.
Were people having problems with Fugu? I beat him in one try.
Were people having problems with Fugu? I beat him in one try.
Were people having problems with Fugu? I beat him in one try.
and world 4 done. I dread the missed puzzle pieces and yeah, Fugu was really super easy
You've got a great level coming next!
why does it sound like I'm being sent to the gallows^^
Wise has been getting quite a few interviews popping up with the release of TF, it's cool to see.I don't see that anyone else has posted it yet, but Polygon has an excellent piece on David Wise's return to Donkey Kong Country and the approach he took in creating the music: http://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music
I'm glad to see that gaming news sites are taking the extra time to let people know this soundtrack stands out so much. I only hope other companies and composers take notice of how much attention this music is getting, and hopefully follow suit.
Just consider such claims coming from a bitter individual who kept dying due to their own ineptitude despite their claims otherwise and it begins to make much more sense.Look, it's cool if people didn't like the game, but I still can't comprehend Gamespot's complaint that the level design was "uncreative" and "uninspired".
Like, man I hate how all those games use giant beehives as moving platforms you have to climb on as they swing from trees on sticky honey. It's just so rote at this point!
Well hold up there, Al, did you have all the figurines available for purchase? Because in that case you probably would've wound up spending that much unlocking them all anyways.I decided to spend all 999 banana coins I had on figurines at once
This is the worst mistake I have ever made
If you live in the Michigan area I can pick up groceries for youI AM STILL PRESSING A
Halfway through this article and it's very illuminating. Wise made the Tropical Freeze OST in 21 months (1.75 years). And if attempted on SNES chiptune tech, the same soundtrack would've taken 5-6 years by Wise's estimate.I don't see that anyone else has posted it yet, but Polygon has an excellent piece on David Wise's return to Donkey Kong Country and the approach he took in creating the music: http://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music
I'm glad to see that gaming news sites are taking the extra time to let people know this soundtrack stands out so much. I only hope other companies and composers take notice of how much attention this music is getting, and hopefully follow suit.
Is it five coins per capsule? If so, 999/5 = 199 figures (rounding down), times 2 seconds per unlock = 398 seconds, divided by 60 = 6.63 minutes. Provided you tap A all 199 times to keep that two-second refresh rate going strong.I like to think that as I type this post those capsules are still coming out with the same repeats over and over, if things get truly desperate you could just turn the game off.
^Oh well there we go, yep, they're still coming through, the machine of infinite capsules.
When you get accustomed to the swimming it feels pretty damn good, makes me wish that world 4 actually threw in another water stage, I'm just saying that I wouldn't miss sea stack attack at all.
One stage that seems a bit subtle in terms of theme but is really amazing in hindsight is Panicky Paddles. I say it's "subtle" in the sense that its aesthetic doesn't necessarily stick out much from, say, Harvest Hazards (even shares the same music theme), and it doesn't look as distinct as the popsicle factory in Frosty Fruits, for example, or the factory at sunset in Fruity Factory. But thinking back on it, I remember repeatedly trying to get the "N" and "G" letters, swimming with the underwater (under-juice?) current and dodging the spiky durians, and then traversing the rows of flipping panels as balls shoot out of the background to spin them and sharks snap at me from below... It really was an exhilarating run, where you could leap before you look and still scrape by between a bouncing durian and spinning panel (if you're quick).You know, I was replaying that level a couple days ago for the K-O-N-G letters and my wife mentioned this was her favorite level in the entire game, which really surprised me. It is a really fun level, and the mechanics are a bit more subtle in a way, but it keeps you moving pretty much the whole time. I have to imagine Shiny Gold on that one is the stuff of nightmares. Seeing how much she liked it, it definitely gave me a new appreciation for that level.
I decided to spend all 999 banana coins I had on figurines at once
This is the worst mistake I have ever made
The GamePad is big enough that I can actually picture this, lolrofl yeah, I did the same thing just yesterday.
I was like
http://30.media.tumblr.com/tumblr_ly68wxWc6q1qic6uao1_500.gif
So some ancient elder god told me thatthere's a speedrun medal beyond gold.
Where could I see the time requirements for each level?
Part of me thinks it supposed to be a cool down from the swimming and carts that comprise the first four stages of the world, more so because it comes after Irate Eight.You know, I was replaying that level a couple days ago for the K-O-N-G letters and my wife mentioned this was her favorite level in the entire game, which really surprised me. It is a really fun level, and the mechanics are a bit more subtle in a way, but it keeps you moving pretty much the whole time. I have to imagine Shiny Gold on that one is the stuff of nightmares. Seeing how much she liked it, it definitely gave me a new appreciation for that level.
One stage that seems a bit subtle in terms of theme but is really amazing in hindsight is Panicky Paddles. I say it's "subtle" in the sense that its aesthetic doesn't necessarily stick out much from, say, Harvest Hazards (even shares the same music theme), and it doesn't look as distinct as the popsicle factory in Frosty Fruits, for example, or the factory at sunset in Fruity Factory. But thinking back on it, I remember repeatedly trying to get the "N" and "G" letters, swimming with the underwater (under-juice?) current and dodging the spiky durians, and then traversing the rows of flipping panels as balls shoot out of the background to spin them and sharks snap at me from below... It really was an exhilarating run, where you could leap before you look and still scrape by between a bouncing durian and spinning panel (if you're quick).
The Shiny Gold times are not listed publicly. There is probably a wiki or something out there with their estimates. I believe they are always rounded to a second though.
I couldn't find anything right off.Right. That's what I figured. I wonder how they decided on what time is goal for each level.
One stage that seems a bit subtle in terms of theme but is really amazing in hindsight is Panicky Paddles. I say it's "subtle" in the sense that its aesthetic doesn't necessarily stick out much from, say, Harvest Hazards (even shares the same music theme), and it doesn't look as distinct as the popsicle factory in Frosty Fruits, for example, or the factory at sunset in Fruity Factory.
When you get accustomed to the swimming it feels pretty damn good, makes me wish that world 4 actually threw in another water stage, I'm just saying that I wouldn't miss sea stack attack at all.
Yeah, that's true that swimming in juice gives it a unique aesthetic. The level also features some new visuals in the form of the fruit graters, and nice touches like a waterwheel powered by juice. It's a level that continues to grow on me from a creative standpoint. And of course, from a gameplay standpoint, it's uniformly excellent. You raise a good point about how of all of the levels in the game, Panicky Paddles is closest to striking a 50/50 balance between land and swimming. Many areas in that level are multi-tiered -- rows of flipping panels suspended above a deep well of juice.I thought two things made it distinct: One, you are. That alone gives it a distinct feel and asthetic. Two, it was by far the most successful level to integrate swimming and land sections (Rockin Relics was fantastic, but the vast majority of it's swimming sections are optional).swimming in juice!
I don't see that anyone else has posted it yet, but Polygon has an excellent piece on David Wise's return to Donkey Kong Country and the approach he took in creating the music: http://www.polygon.com/2014/3/5/5456852/donkey-kong-country-tropical-freeze-music
Comparatively, with the technology available throughout the development of Tropical Freeze, Wise was capable of creating the realistic big band sound he initially envisioned. Synthesizers, he says, have come a long way in the last 20 years. "We've actually got actual instruments playing on there, although they're quantized to fit in the style of the original music," Wise adds.
I love that this guy is giving some insight and info on the art as well as simply showing it in the first place, I can't recall any immediate easter eggs in Fruity Factory, there was the SMB3 style wooden tank in Frosty Fruits but nothing for Fruity Factory leaps to mind.
Guess I know what stage I'm replaying next.
Donkey and Dixie Kong staring in "Sliders"(you remember that show, right?)
I don't like the way this pig is looking at me
Eeeeek, okay back to the pig, back to the pig!
DK planning to start a career in spelunking
Jellyfish has been such a wonderful swimming instructor
Oh and I finally met Harold today AKA,
Hey guys, please spoiler your answer if you want.
I've beaten all Temples and got KONG letters for all 6 worlds-why can't I access the secret world?
Please help! Much appreciated.
First, you might want to spoiler tag there just to be safe. Second, you have to beat the game first and then it unlocks.
Like that you can see the now frozen DK Island in the distance in this little opening right here.
Beat the world 4 boss today. I feel like a weirdo for saying this but I actually loved all of world 4 especially the underwater levels.
here's some random screens I took today
I've beaten the game, got all kong letters, and beaten all temples. Not sure why the secret world hasn't opened up. Is there a brief cut scene showing the new island; how do you get to it? I'm not sure what to do here, seems like I've fulfilled are requirements.
I've beaten the game, got all kong letters, and beaten all temples. Not sure why the secret world hasn't opened up. Is there a brief cut scene showing the new island; how do you get to it? I'm not sure what to do here, seems like I've fulfilled are requirements.