One stage that seems a bit subtle in terms of theme but is really amazing in hindsight is Panicky Paddles. I say it's "subtle" in the sense that its aesthetic doesn't necessarily stick out much from, say, Harvest Hazards (even shares the same music theme), and it doesn't look as distinct as the popsicle factory in Frosty Fruits, for example, or the factory at sunset in Fruity Factory. But thinking back on it, I remember repeatedly trying to get the "N" and "G" letters, swimming with the underwater (under-juice?) current and dodging the spiky durians, and then traversing the rows of flipping panels as balls shoot out of the background to spin them and sharks snap at me from below... It really was an exhilarating run, where you could leap before you look and still scrape by between a bouncing durian and spinning panel (if you're quick).
Part of me thinks it supposed to be a cool down from the swimming and carts that comprise the first four stages of the world, more so because it comes after Irate Eight.
But the stage itself while not bad is just kind of "there", visually it's not got much going on, the reuse of canopy chaos music (not even deep keep's ground theme or something a bit more beachy?) feels a bit out of place and if you're not speeding through it there's a few moments of waiting around whether its to bomb crates out of the way or bypass the main background hazards safely of which I'm not entirely sure where the hitbox area begins or ends.
Well each to their own, I'm sure for those who dread the wet stuff the stage was a haven.
When I first played through panicky paddles the N and G letters had me suffer a few deaths at that mini gauntlet of a final checkpoint and my thoughts were something along the lines of "this stage isn't doing much for me right now, maybe I'll like it a lot more on a replay".
I was pretty much on the mark there, I'll call it "cliffs" syndrome after world 6 in DKCR which I was originally indifferent to only for return visits to have me loving it.
I love how the stages main paddle and grater platforms along with the water areas are all integrated into the fruit juicing process, the water areas of course being juice.
Haha, you guys are going to laugh at me now. I was avoiding reading what you were saying about Panicky Paddles when I saw your posts earlier because I didn't remember seeing that name at all during our first run through the game so I was thinking it was an A, B, or K level when I first saw your posts. Of course we got back to this level tonight and it was my turn to play, so I was like, Ohhhh this level. Heh. It's a great level. I'd totally forgotten it in a way. The end with the N and G really was pretty brutal, hardest main level K-O-N-G for me so far. Man, that G. I can't even understand how to get that if you were to play in Hard Mode, especially as DK. Woof! Great level, though, really engrossing. Playing the World 5 levels I hadn't played the first time through, it just helps me appreciate what a great World this is. I wasn't super wowed by it playing the odd-numbered levels the first time around (my wife played the even-numbered ones) but now I feel like I have a much better appreciation for it. The progression is so clever, too, as you mentioned Nocturnowl, with another example being the fruit being processed into punch (in Fruity Factory) for the Punch Bowl boss battle. So cool!
BTW! I do really like the DKCR OST. It's no TF, but I really do like it. My favorites are undoubtedly Cliff, Factory and Volcano. The OST really steps it up in those last worlds.