Whoa, let's not diminish the level design of Returns when celebrating Tropical Freeze. I probably prefer Tropical Freeze, as well, but the level design in Returns was also excellent. More challenging on the whole, as well.
But yeah, definitely blows the entire NSMB series out of the water from a sheer entertainment and production standpoint.
Took me a couple times but I can hear it now. That's neat.Did you know Mario's "YIPEEE" from Mario 64 is in Grassland Groove? Listen closely, right at the beginning and then several times through the song.
While it's true the levels in TF are longer than Returns, there are also fewer levels than Returns.I think what's really impressive about TF's level design is that it remains consistent despite levels being longer on average than Returns'. Despite simply needing more design work to fill more space, the quality of the design is never spread thin just because there's more work to be done. If that makes sense.
But yeah, Returns' level design is still god, too. If only the presentation matched it.
Whoa, let's not diminish the level design of Returns when celebrating Tropical Freeze.
While it's true the levels in TF are longer than Returns, there are also fewer levels than Returns.
Both games are incredible, though. Definitely my favorite 2D platformers, alongside DKC2.
Finally got into World 6 last night. World 5 was a bit tricky for me, especially 5-2 for some reason. Really liked the boss fight though. So far for me it's 2 > 5 > 1 > 3 > 4. That puffer fish was the equivalent of the ice-boss battle from LM: Dark Moon for me.
Swim better, homie!
Just kidding, sort of. I'm not gonna say you lack the skill or anything, but is it the actual swimming mechanics that you're having trouble with? Because they're pretty accurate when you get used to them.
Here's a little something I posted earlier that might help you.
Master the bolded and the swimming in this game is smooth as can be.
AND that goddamned 4-2. I cant for the life of me push right or left with the required timing when the camera is 3/4, gotta work on that
Interesting. That level and 5-2 as well I found the camera made it easier to see what was coming. You could see further into the distance and had more time to react.
Please don't bring up that ice boss
I'm picking up what you're putting down. You raise many good points, and I agree, Tropical Freeze gets that extra mileage out of every stage gimmick. Each level feels incredibly thorough in its exploration of an idea -- you never feel like, "Oh, it would've been cool if they had also done this or that," because Tropical Freezes goes ahead and does it.You're right, though I meant in the context of having to design longer individual levels. Like, a level only has X amount of concepts or gimmicks to play with, so it's impressive to me that designers can extend the average length of levels past Returns' without the level getting stale. A Returns level like Tippin' Totems uses the totem gimmick, which is great, but might get old if the level was 50-100% longer. In TF, many levels really are that much longer and yet the gimmicks never wear out their welcome. Maybe that makes more sense? Basically yeah, TF and DKCR are probably about equal in total content, though designing longer individual levels is more impressive to me since gimmicks need to be further explored as to not bore the player. I'm sure it's very easy to lengthen a level to the point where the player thinks "okay, enough of this already" but TF actually leaves the player wanting more in many cases, despite the emphasis on longer levels.
The underwater boss is my favorite boss in Tropical Freeze. I was under the impression quite a few people in this thread also considered him their favorite.It beats the underwater boss by a country mile.
It beats the underwater boss by a country mile.
The underwater boss is my favorite boss in Tropical Freeze. I was under the impression quite a few people in this thread also considered him their favorite.
thanks for posting this although i don't have major issues with the controls, skillset is abundant and easy to master...but like I said I hate water levels since you've got to fight against additional forces with no chance to control them. been this way since SMB, haha
AND that goddamned 4-2. I cant for the life of me push right or left with the required timing when the camera is 3/4, gotta work on that
I've been feeling the itch to return to LMM. I think I left off in the third mansion. I thought the second mansion was uniformly excellent -- they could've lopped it off and sold it as $15 DLC and I would've felt it was fair -- but the third mansion is a bit heavy on fetch-quests. Also, I'm nagged by one gem I can't find in the first mansion, no matter how long I search...Ugghhhh that LM boss. Heh. I loved that game, but that boss was just brutal. And this is coming from someone who loved the very long staircase *and* the clocktower brawl. But that ice boss....
The boss is named Fugu, which I've heard is Japanese for puffer-fish, but don't quote me on that. I imagine he'd actually be the hardest boss on Hard Mode, since he creates a "bullet hell" with his projectiles that would be nerve-wracking to outmaneuver at only 1 HP. Still, what an amazing battle. It's so colorful it practically leaps off the screen, the music has a great driving beat, and the whole expanding/contracting dynamic and utilization of space made for a great back-and-forth between you and the boss.My wife beat Puffy (not sure what his real name is, but I bet you can school me!) but it looked like a tough, fun battle. She says: "I liked it, but I thought it was really hard." It took a bunch of tries and I was very impressed when she beat it. I'll try to beat it in hard mode or somethin' when we unlock it.
I've been feeling the itch to return to LMM. I think I left off in the third mansion. I thought the second mansion was uniformly excellent -- they could've lopped it off and sold it as $15 DLC and I would've felt it was fair -- but the third mansion is a bit heavy on fetch-quests. Also, I'm nagged by one gem I can't find in the first mansion, no matter how long I search...
The boss is named Fugu, which I've heard is Japanese for puffer-fish, but don't quote me on that. I imagine he'd actually be the hardest boss on Hard Mode, since he creates a "bullet hell" with his projectiles that would be nerve-wracking to outmaneuver at only 1 HP. Still, what an amazing battle. It's so colorful it practically leaps off the screen, the music has a great driving beat, and the whole expanding/contracting dynamic and utilization of space made for a great back-and-forth between you and the boss.
Yeah, don't get me wrong, I like the setting of the third mansion (I have a fetish for clockwork, and the sand is a nice touch). It's just that the second mansion is a hard act to follow -- they could've expanded the botanical mansion into the setting of the entire game and I would've been perfectly enraptured by the setting. Also, like you said, the structure can be a bit wearying in terms of how involving it is for a portable game, with no mid-level checkpoints. But yeah, I'm eager to get back to it once I feel like I can slow down enough to enjoy it. The lush graphics and animations (especially the colorful ghosts) are like candy for the imagination. And I know there's a slick-looking snow mansion coming up (I love snow levels!), and apparently a museum-themed mansion after that, which sounds like a lot of fun.Oh man, you've gotta get back to it. The third mansion, which was that...oh yes. That was the most tedious to me, but I did like it. I haven't gotten all of the gems or boos in the game. I have some issues with the replayability of the presentation of LM. Just in the sense that you need to redo the missions themselves with all of their requisite goals and cutscenes, and can't just explore the mansion at your leisure. Still, it's an amazing game and a true delight. I would definitely recommend continuing on with it, the best of it is truly yet to come based on where you are in the game.
On a side note, Fugu's design reminds me of Ariel's friend in The Little Mermaid, but puffier and pissed off, lol. I always chuckle during the cinematic when he turns around and gasps in surprise, and DK kind of grins sheepishly.Haha I remember now that we discussed this upthread. I was the one who was saying Fugu is pufferfish and that I knew that because I've heard of people eating it as sushi and it has to be prepared in a certain way or it can be deadly to consume because of its toxin. And yeah, it does seem like it would be brutal. Maybe I'll try a time trial run or something first.
Yeah, don't get me wrong, I like the setting of the third mansion (I have a fetish for clockwork, and the sand is a nice touch). It's just that the second mansion is a hard act to follow -- they could've expanded the botanical mansion into the setting of the entire game and I would've been perfectly enraptured by the setting. Also, like you said, the structure can be a bit wearying in terms of how involving it is for a portable game, with no mid-level checkpoints. But yeah, I'm eager to get back to it once I feel like I can slow down enough to enjoy it. The lush graphics and animations (especially the colorful ghosts) are like candy for the imagination. And I know there's a slick-looking snow mansion coming up (I love snow levels!), and apparently a museum-themed mansion after that, which sounds like a lot of fun.
On a side note, Fugu's design reminds me of Ariel's friend in The Little Mermaid, but puffier and pissed off, lol. I always chuckle during the cinematic when he turns around and gasps in surprise, and DK kind of grins sheepishly.
Whew. Just finished all the K levels. 5-K was hell. 6-K was a piece of cake, by comparison. I'm excited to startnow. From a non-spoiler standpoint, how is it?World 7
Meh I wasnt that enthused by it. The world was poorly fleshed out unlike all the other worlds. Difficulty wise its on par with the other K levels, I felt it was more difficult than a lot of the K levels but mainly due to much trickier puzzle piece locations. I felt those levels were either developed by a different team or were rushed.Whew. Just finished all the K levels. 5-K was hell. 6-K was a piece of cake, by comparison. I'm excited to startnow. From a non-spoiler standpoint, how is it?World 7
thanks for posting this although i don't have major issues with the controls, skillset is abundant and easy to master...but like I said I hate water levels since you've got to fight against additional forces with no chance to control them. been this way since SMB, haha
AND that goddamned 4-2. I cant for the life of me push right or left with the required timing when the camera is 3/4, gotta work on that
I hated World 4 too. Though nothing compares to 6-4 in terms of irritation.
I hated World 4 too. Though nothing compares to 6-4 in terms of irritation.
Finding those secret exits is way harder than finding the four letters ever was. Is there a list (or in game indicator) to tell me which levels have them without spoiling where in the level they are? I've been guessing based on greyed out map positions, but due to the K levels and secret levels being beside multiple normal levels, it's tough to tell sometimes. So far I've only found the extra levels in world 2 and one of the ones in 5.You need to collect all the KONG letters in the other levels of the world. And that includes the secret levels.
Does anybody else hate concept art? It just makes me think of how much wasted potential a game has. I don't remember seeing any hippopotamuses, parachute chicks, or snowball fights.
Does anybody else hate concept art? It just makes me think of how much wasted potential a game has. I don't remember seeing any hippopotamuses, parachute chicks, or snowball fights.
I tried one morning but couldn't do it. I've been away from home on vacation so I haven't tried since Sunday. I'll try a couple more times when I get back.That was a brutal level. Did you end up beating it yet?
yes, overall, yes, definitely.woah good times ahead for me it seems. Yeah at first I thought you were overreacting a bit but damn, I can see your criticism now
still, this in no way influences how i'd rank the game: GOTY candidate
I just found out that Dixie picks up barrels... with her hands. Guess it was so she could keep her special ability while being able to pick up barrels but disappointing she doesn't mimic her DKC animations very much.
I tried one morning but couldn't do it. I've been away from home on vacation so I haven't tried since Sunday. I'll try a couple more times when I get back.