KennyLinder
Member
Is there more than one way to control the swimming? I actually think the controls for the swimming are really nice. I just analog stick to change direction, then whatever button it is to swim along. What's the other method?
You're supposed to avoid them altogether by running to the opposite side of the stage before they can hit you. I think it's supposed to be a "boss twist" on the ducking strategies you've been seeing so far.
Definitely agree that this boss was unevenly difficult (especially compared to W-4 and W-5).
I beat them on my first try! And I would swear that I was able to roll under their hammers at least once, though maybe I just got across just in time.
The owl was uneven difficulty.
There are numerous things that I find cheaty in the game. Some examples:
- Being unable to duck under the swinging monkey boss (World 3) to evade the hammer. Yet, in other levels a duck under something of similar height doesn't hit you. When they are in ghost form or whatever it was, again you can't duck or even roll to escape. There are some weird inconsistencies with things like that.
- Playing the underwater levels and being pushed towards the retracting teeth the instant they appear on screen and you immediately lose a heart. You can't avoid it because you don't know it's there.
- Underwater, some areas look like you can ride along them - like an edge or rock - but you get pushed out into an enemies path. But visually it looks like you should be able to get by.
- Mine cart sections where you just clip a crate made of wood and it takes a heart off
- The time window on the windmill (maybe?) level where you're being pushed along at a very high rate, yet everything is falling apart under you with zero room for error, and this is a farily early level. Platforms vanish under you very very quickly and the section goes on forever.
Hey I just noticed something while I was taking screenshots. Jump in the air then press the home button. Now before you press it again to go back to the game, keep your eye on DK's fur. Start the game and you see that the game remains still for a second, then you'll see that his fur seems to bounce just before the game begins again, almost as if the fur physics have to kick in before the game starts. Is it just my Wii U or does anyone else see this happen?
Is there more than one way to control the swimming? I actually think the controls for the swimming are really nice. I just analog stick to change direction, then whatever button it is to swim along. What's the other method?
There are numerous things that I find cheaty in the game. Some examples:
- Being unable to duck under the swinging monkey boss (World 3) to evade the hammer. Yet, in other levels a duck under something of similar height doesn't hit you. When they are in ghost form or whatever it was, again you can't duck or even roll to escape. There are some weird inconsistencies with things like that.
- Playing the underwater levels and being pushed towards the retracting teeth the instant they appear on screen and you immediately lose a heart. You can't avoid it because you don't know it's there.
- Underwater, some areas look like you can ride along them - like an edge or rock - but you get pushed out into an enemies path. But visually it looks like you should be able to get by.
- Mine cart sections where you just clip a crate made of wood and it takes a heart off
- The time window on the windmill (maybe?) level where you're being pushed along at a very high rate, yet everything is falling apart under you with zero room for error, and this is a farily early level. Platforms vanish under you very very quickly and the section goes on forever.
The odd one of these here and there is fine, but pretty much every screen in the game is filled with things that just want to fuck you over. I think it's a mistake making the game this difficult, it's benefitting very few yet will potentially put off an entire audience of players. I know a few people who wouldn't go near this game after playing the Wii version (which I completed). I dunno, maybe Nintendo worked out they'd sell the same amount of copies if they reduced the severity. If you look at their own games made in Japan for Wii U, Mario 3D World and Pikmin 3, they are much easier games to play. 3D World, like 3D Land has lots of challenging levels, but DKC: TF just feels hard for the sake of it to me.
Would a difficulty selection hurt? Would it an option of always have 3 hearts be an issue, or how about 5? The game just doesn't need to be this difficult, and I think that's almost all its got as a USP. It's fucking nails hard. Nintendo have even made a video about it.
Guys, I am playing DKCR in anticipation of DKC TFand loving the game so far, I just finished 3-3 and I am finding the game just right on the difficulty. How does DKC TF compares on the first 2 worlds? How many stages are in each world as TF has 6 worlds?ehem **cough .. no money.. **cough
I have been miserable waiting for this game, but DKCR has eased the pain somewhat. Hopefully tomorrow it will be mine.
Guys, I am playing DKCR in anticipation of DKC TFand loving the game so far, I just finished 3-3 and I am finding the game just right on the difficulty. How does DKC TF compares on the first 2 worlds? How many stages are in each world as TF has 6 worlds?ehem **cough .. no money.. **cough
I have been miserable waiting for this game, but DKCR has eased the pain somewhat. Hopefully tomorrow it will be mine.
Irate Eight on hard mode -_- such a long level with spikey and explodey death EVEVRYWHERE. Finally cracked it though.
I am pleased to announce that I bought a Wii U as well as Tropical Freeze and they are in the mail!
Did the same about a week and a half ago. I've spent the most time on Tropical Freeze but it has been worth it. Started 3D World as well. I've got NSMBU waiting and plan on playing Pikmin 3 and W101 at the very least! Thats a lot of gaming goodness, and its all colorful to boot!I am pleased to announce that I bought a Wii U as well as Tropical Freeze and they are in the mail!
I've had this happen other games for years when it comes to furry textures. Obscure example, but I always remember being weirded out when Rayman's afro would still be moving whenever I paused a game of Raving Rabbids.This is true. For a detailed look at this happening, when you beat a K level, press the home button as DK opens the present. I did this to post it to Miiverse, and backing out of the home menu left a 1 second pause where DKs fur fell into place. You can see it really clearly because the camera is up close to the present. It was pretty cool.
I'm replaying DKCR at the moment and doing exactly this. The element of surprise is gone from playing through it previously, but I'm also better at noticing the little nitpicky frustrating things that still kind of bug me about the controls or camera or hitboxes or whatever.log where and how you died and go back and see if there was a cue you missed.
I'd also agree with the people who say that DKCR is more difficult than Tropical Freeze.
Guys, I am playing DKCR in anticipation of DKC TFand loving the game so far, I just finished 3-3 and I am finding the game just right on the difficulty. How does DKC TF compares on the first 2 worlds? How many stages are in each world as TF has 6 worlds?ehem **cough .. no money.. **cough
I have been miserable waiting for this game, but DKCR has eased the pain somewhat. Hopefully tomorrow it will be mine.
I've been wondering about this. I'd like to hear some impressions from players who have played Tropical Freeze first.Yeah. Although you have note that because many elements from DKCR carry over you are already familiar with the core gameplay if you have played DKCR previously. Someone who didn't play DKCR before TF might have a different opinion if they played the games in the "wrong order".
Question for you guys. How do you get the stage right aboveI found the secret exit for that world and it opened one stage but not that one.2-2
Holy shit dude you're worse than me!At World 3 boss and I don't think I can't be bothered to play it anymore. I just.. I fucking hate this game. I am not any getting enjoyment out of playing it whatsoever, its ridiculously hard, and not just hard, it's fucking mean and deliberately so. Every time I finish I level I am just glad I never have to see it again. The games difficulty is all over the place, half of World 3 is fine (although it's still annoying to play) but two levels on World 2 took over 50 lives to complete each. It's mean and cunty, that's what it is.
All the responses in here: It's not hard at all.
Fuck this game.
There are numerous things that I find cheaty in the game. Some examples:
- Being unable to duck under the swinging monkey boss (World 3) to evade the hammer. Yet, in other levels a duck under something of similar height doesn't hit you. When they are in ghost form or whatever it was, again you can't duck or even roll to escape. There are some weird inconsistencies with things like that.
- Playing the underwater levels and being pushed towards the retracting teeth the instant they appear on screen and you immediately lose a heart. You can't avoid it because you don't know it's there.
- Underwater, some areas look like you can ride along them - like an edge or rock - but you get pushed out into an enemies path. But visually it looks like you should be able to get by.
- Mine cart sections where you just clip a crate made of wood and it takes a heart off
- The time window on the windmill (maybe?) level where you're being pushed along at a very high rate, yet everything is falling apart under you with zero room for error, and this is a farily early level. Platforms vanish under you very very quickly and the section goes on forever.
The odd one of these here and there is fine, but pretty much every screen in the game is filled with things that just want to fuck you over. I think it's a mistake making the game this difficult, it's benefitting very few yet will potentially put off an entire audience of players. I know a few people who wouldn't go near this game after playing the Wii version (which I completed). I dunno, maybe Nintendo worked out they'd sell the same amount of copies if they reduced the severity. If you look at their own games made in Japan for Wii U, Mario 3D World and Pikmin 3, they are much easier games to play. 3D World, like 3D Land has lots of challenging levels, but DKC: TF just feels hard for the sake of it to me.
Would a difficulty selection hurt? Would it an option of always have 3 hearts be an issue, or how about 5? The game just doesn't need to be this difficult, and I think that's almost all its got as a USP. It's fucking nails hard. Nintendo have even made a video about it.
Holy shit dude you're worse than me!
I'd also agree with the people who say that DKCR is more difficult than Tropical Freeze.
Those were some of my favorite levels in dkc2 lmao. I loved the theme for the carnival rollercoaster stageI remember when I was a wee guy absolutely loathing the minecart levels in DKC2 but oh how I love them now, only just up to the third world but they've been my favourite bits so far.
Strangely enough I feel Tropical Freeze is a lot less trial and error than DKCR was. There is a lot happening and it can be overwhelming but not unfair or unpredictable (I think this is why players are admiring the level design in TF so much).Donkey Kong Country (has been even in the snes versions)has always been about trail and error... either you like this concept or you don't. (it means for bosses that you have to see all their moves to know how to anticipate... in the 3 different forms, this includes dying)
Bu I know how you feel because I also get frustrated..
Can't imagine hard mode would be very different for that level really. If you screw up and take damage it likely means you also fell to your death! I've made some surprising recoveries on the later part with the spinning wheels though.I'm a bit masochistic when it comes to games though, so for me the difficulty is a positive. 2-K was the hardest level in the game for me (Normal mode, not tried hard mode)
This is a hard game, no doubt - I can totally see why some people don't like it/get frustrated by it.
I'm a bit masochistic when it comes to games though, so for me the difficulty is a positive. 2-K was the hardest level in the game for me (Normal mode, not tried hard mode)
This is a hard game, no doubt - I can totally see why some people don't like it/get frustrated by it.
I'm a bit masochistic when it comes to games though, so for me the difficulty is a positive. 2-K was the hardest level in the game for me (Normal mode, not tried hard mode)
I'm in world 4 right now... and you're telling me there are only 3 minecart levels in Tropical Freeze? Now I'm sad.Fantastic game, easily my favourite 2D platformer ever. 60+ hours and I still didn't finish the hard mode.
By the way, I did a bit of a research and guess what: Retro already made as many levels in two games as Rare in the original trilogy. Literally, the same number of levels (bosses included).
Coincidence?
I'm in world 4 right now... and you're telling me there are only 3 minecart levels in Tropical Freeze? Now I'm sad.
Fantastic game, easily my favourite 2D platformer ever. 60+ hours and I still didn't finish the hard mode.
By the way, I did a bit of a research and guess what: Retro already made as many levels in two games as Rare in the original trilogy. Literally, the same number of levels (bosses included).
Coincidence?
Does donkey kong returns on the table include the extra levels from the 3d version?