Anticitizen One
Banned
I just threw up a little bit...
Are you even a fan of the DKC games? These pics look exactly like the art style of the original trilogy had but obviously using next gen graphics
I just threw up a little bit...
Are you even a fan of the DKC games? These pics look exactly like the art style of the original trilogy had but obviously using next gen graphics
It's too cartoony and too similar to the NSMB games. The series lost it's visual identity.
not a fan of the original games?
It's too cartoony and too similar to the NSMB games. The series lost it's visual identity.
There's nothing inherently wrong with a new visual identity? I mean, I understand that you don't like the new look, but why is Retro not allowed to do their own take on it?
I don't think it looks like NSMB at all, for the record.
Are you even a fan of the DKC games? These pics look exactly like the art style of the original trilogy had but obviously using next gen graphics
True, but I don't know. There's something Missing. I can't really point it out.
How is it that Baobab Bonanza of all levels is destroying me on Hard Mode!? I actually had to skip the level for a while before I ended up breaking my controller!
I don't understand
It's too cartoony and too similar to the NSMB games. The series lost it's visual identity.
This is the art style Retro should have used in their DKC games it would have been more true to the realistic mixed with claymation look of the original trilogy:
Obviously it would have been less violent but it would have looked so beautiful to see new DKC games that looked like this which feels like an evolution from the RARE games. It would have wowed more people and garnered more sales and attention.
Cranky is your friend.
Agreed.
Plus the simple looking geometry (inherit design based on wii's limitations) and flat platforms littered everywhere.
Trines color pallet wouldve been better imo.
But this argument has been beaten to death.
It's the hidden horror of hard mode.How is it that Baobab Bonanza of all levels is destroying me on Hard Mode!? I actually had to skip the level for a while before I ended up breaking my controller!
I don't understand
And then with Cranky the bounce temptation is too high, all those spiky objects to potentially bounce on just because you can was my undoing, also the swoopy birds.I've been using Cranky, I'm just impatient and try to finish the level as fast as possible since it's one of my least favourite. But because to of my impatience I'm forced to endure this level again and again and again!
It's the hidden horror of hard mode.
My other bout of unexpected difficulty came from 1-K on hard mode.
And then with Cranky the bounce temptation is too high, all those spiky objects to potentially bounce on just because you can was my undoing, also the swoopy birds.
My main problem is that I have to get all the KONG letters. I can't not get them!
Are you even a fan of the DKC games?
Honestly, the old DKC games were pretty ugly. DKCR and DKCR:TF are much nicer lookng games.
Can anyone with a Classic Controller Pro from the original Wii do me a favour and see if it works with this on the Wii U? I'm wondering whether to get a cheap alternative for my little brother instead of a Wii U pro which is over double the price.
I have a Pro for myself so don't worry about that.
Anyone please?
The worst part about getting all the artwork, though, is seeing all the amazing ideas that didn't make it into the final game :/
Just finished this yesterday. The highlights were definitely the mine cart levels (as always), the boss battles, the environments, and the music. I thought the level design could have been a little better on some worlds, but overall it was alright. I'm not sure what the major consensus is, but I was not a fan of the inclusion of Cranky Kong. Diddy and Dixie were awesome sidekicks that really helped you a lot, but Cranky was almost like a detriment. A solid platformer and experience overall though, would recommend to any Nintendo enthusiast.
Just finished this yesterday. The highlights were definitely the mine cart levels (as always), the boss battles, the environments, and the music. I thought the level design could have been a little better on some worlds, but overall it was alright. I'm not sure what the major consensus is, but I was not a fan of the inclusion of Cranky Kong. Diddy and Dixie were awesome sidekicks that really helped you a lot, but Cranky was almost like a detriment. A solid platformer and experience overall though, would recommend to any Nintendo enthusiast.
Just beat the game 100%! Had a blast with it. Took me 16 hours to beat all the main levels. Didn't bother collecting the puzzle pieces though, except in the K levels and the last world. I have to agree with SaintMadeOfPlaster, it's really sad seeing some of the missing ideas they had for this game.Especially for the final world. With the two delays you'd think they'd make the most of it and try adding more levels to the final world
The music in Horn Top Hop (2-3) was great. The owls blowing the giant horns in the background and the tonal change when you were riding leaves. It's incredible, really.
my favorite single level in the game right now. that ending was one of the best gaming experiences I've ever had. seriously next level stuff right there
I wonder if this game follows suit with great music.
Last DK game I played was DKC 1 & 2. I remember that game having an amazing musical suite. I wonder if this game follows suit with great music.
Just finished this yesterday. The highlights were definitely the mine cart levels (as always), the boss battles, the environments, and the music. I thought the level design could have been a little better on some worlds, but overall it was alright. I'm not sure what the major consensus is, but I was not a fan of the inclusion of Cranky Kong. Diddy and Dixie were awesome sidekicks that really helped you a lot, but Cranky was almost like a detriment. A solid platformer and experience overall though, would recommend to any Nintendo enthusiast.
Last DK game I played was DKC 1 & 2. I remember that game having an amazing musical suite. I wonder if this game follows suit with great music.
Quick question: is it just me or there is a difference between joystick and d-pad speed when moving the characters? I kinda prefer the d-pad, but I think Donkey speed/movement and jumps length are better with the joystick.
I switched to joystick and Bopopolis became so much easier.