Have an example screenshot with lots of jaggies?
You may have to take a screenshot and blow it up to 1080p. The game doesn't seem to have any AA unless it does and I am just seeing the negative aspects of upscaling.
Have an example screenshot with lots of jaggies?
Anyone else with a physical copy having major issues with the loading with stuttering and freezing. Like the end level music is mixing with the loading world music and cuts off halfway through loading when it shouldn't be playing at all.
The game is freaking amazing but this loading issue is a real quirk with me. I know I can look past it, but I just cringe every time it happens. I'm blasting through the game a bit to quick so I'm trying to take everything slow and find everything. I'm not sure how to make this game last compared to 3d World.
Are people watching these replays from other people?
MY GOD!!!!!!!!!!!!!!!!!!!
I spent last hour just watching replays for world 1
I've complained several times about loading, but I also have slowdowns during the loading screens.
However, I've had no trouble in the actual levels themselves.
The initial load after booting up (after picking your file/players/etc.)....that bugged me. Seemed WAAAY longer than it should've been.
...But it was pretty gravy once it finished that. Load times seem a little longer than DKCR but nothing crazy. It does feel like it takes a little more time from death -> reload though.
I've only played 2 player so far but even just World 1 was difficult to 100%. 1-K we just had to piggyback. The secret exits are well hidden too.
The music is that much better in context. Is there a reason Busted Bayou doesn't show up in the music list?
Thank God I resisted that OST thread by Neiteio... I've just beat and heard Alpine Incline.
That music belongs to DKC2! I was having a lot of rushing memories of my childhood. Everything was so beautiful and that music....
http://m.youtube.com/watch?v=db9Ul5tVPP4
off-topic: Hornets 2014!
I have to look away from every loading screen, especially this one. Makes my eyes hurt.
from the giantbomb ql page
You can use the run button to grab
5-K DOWN FUCK YEAH
...WHAT DO YOU MEAN I MISSED A PUZZLE PIECE?????!!!!!!!!!
There must be something wrong with me.
I just can't get over the controls at this point. I'm playing and the only thing running through my mind is why is there a fucking separate button for grab? This is a platformer, not a fighter. I should not need three different buttons to run, jump AND grab. Just map it to pound/roll.
I had to shut the game off. It just feels so unintuitive. Was there a separate button for grab in returns?
Additionally, going back to a point I made on previous point, Kong feels heavier to ser up for a run. I think with this game, Retro is appeasing speedrunners more than anything because I think the idea is you chug along slowly at launch, build momentum, and keep going without missing a beat to maintain momentum. I think that's fine but for someone who wanted to approach this as a casual platformer, it pisses me off. I find ny brain is ahead of DK's speed.
I mean, first Legends disappointed me, this, Mario 3D....
Think I am jaded at this point.
The game does a poor job of explaining it. It will always tell you to use the "grab button" in tutorials, but if you want to pick up a barrel or a stunned enemy you can also use the run button.Are you kidding me?!
*checking options*
There must be something wrong with me.
I just can't get over the controls at this point. I'm playing and the only thing running through my mind is why is there a fucking separate button for grab? This is a platformer, not a fighter. I should not need three different buttons to run, jump AND grab. Just map it to pound/roll.
I had to shut the game off. It just feels so unintuitive. Was there a separate button for grab in returns?
Grab and run are always mapped to the same buttons. You misread somethingThe game does a poor job of explaining it. It will always tell you to use the "grab button" in tutorials, but if you want to pick up a barrel or a stunned enemy you can also use the run button.
Unfair comparison. DKCTF likely had well over 150+ hands in it over 2+ years. These games aren't cheap to make.As much as I'd love to get down with this game right now I can't afford to drop $50 for it. I get it NIntendo you make unique games no one else has so it has a premium price tag. I know people are gonna jump down my throat for saying this but a game like Strider just came out and it's $15 bucks and gives off that classic feel. I know the games are different, just making a comparison for comparisons sake in terms of Nintendo's pricing. I think many more people would be purchasing this game if it was $30-40. I think what's worse is it will like never drop from $50 until like a year they'll make it $40 for like 3 days. Nintendo needs to learn a dynamic pricing model for their customers, especially for their full fledged games, not just indies.
Went off on a tangent, don't get me wrong this game looks hype, just not the type of hype I'd drop $50 on right now. I need a new job haha.
It is effectively 40 USD at TRU right now though. 50, plus you get a 10 USD gift card.As much as I'd love to get down with this game right now I can't afford to drop $50 for it. I get it NIntendo you make unique games no one else has so it has a premium price tag. I know people are gonna jump down my throat for saying this but a game like Strider just came out and it's $15 bucks and gives off that classic feel. I know the games are different, just making a comparison for comparisons sake in terms of Nintendo's pricing. I think many more people would be purchasing this game if it was $30-40. I think what's worse is it will like never drop from $50 until like a year they'll make it $40 for like 3 days. Nintendo needs to learn a dynamic pricing model for their customers, especially for their full fledged games, not just indies.
Went off on a tangent, don't get me wrong this game looks hype, just not the type of hype I'd drop $50 on right now. I need a new job haha.
As much as I'd love to get down with this game right now I can't afford to drop $50 for it. I get it NIntendo you make unique games no one else has so it has a premium price tag. I know people are gonna jump down my throat for saying this but a game like Strider just came out and it's $15 bucks and gives off that classic feel. I know the games are different, just making a comparison for comparisons sake in terms of Nintendo's pricing. I think many more people would be purchasing this game if it was $30-40. I think what's worse is it will like never drop from $50 until like a year they'll make it $40 for like 3 days. Nintendo needs to learn a dynamic pricing model for their customers, especially for their full fledged games, not just indies.
Went off on a tangent, don't get me wrong this game looks hype, just not the type of hype I'd drop $50 on right now. I need a new job haha.
Unfair comparison. DKCTF likely had well over 150+ hands in it over 2+ years. These games aren't cheap to make.
I heal enough to play it next week, but how pissed off should I be and how's Classic Controller Pro support?
hahah what, 50 bucks is not premium pricing. Do you have glasses on that filter out 60 dollar games?
30-40 is too cheap for a game this good. This isn't Puppeteer or Sly 4 levels of garbage platforming we're talking here.