FINALLY found the last puzzle piece in 3A after three hours of searching. I now have the first four islands all levels cleared with all collectables (I won't touch time trials until I beat the game and then hard mode). Anyways, I've been giving impressions after each island and I'll continue with the fourth.
I went in expecting to like this island quite a bit as I've never had a problem with water levels in general, which is contrary to most, and I wasn't wrong. First I want to say that
was simply amazing. When I played
I was thinking it would be very difficult to topt that, but I think they did. It might be the best mine cart level in the series. Initially I was disappointed that the dynamic camera was used so rarely, but I understand that since it only makes the occasional appearance, the impact is much higher, and this level is proof of that. I think one of the things that TF has going for it over DKCR is the variety, and the swimming levels are definitely a big part of it.
was definitely another highlight because even though it is a swimming level the action feels as furious as any level. And dat sublime fusion of Lockjaw Saga and Aquatic Ambience.
And there there is
. That level might have the best audiovisual combination of any level in the whole series. The K level was fantastic too... I probably died about 25 times before clearing it, but I loved every second... Just a great design. I could go on... All the levels on this island were just really fun and a great change of pace. I still don't feel that the boss fights are anything to special, but if anything they are an improvement over DKCR in design and challenge, and just feeling more epic overall. I've been trying to take my time with this game but it's hard to stop playing! On to island 5!