Wow OMG Sawmill Thrill is so beautiful and fun! I love the minecart stages here, they improved them from Returns
Yeah it really is one of the best levels I have played so far. They're all so good though!
Wow OMG Sawmill Thrill is so beautiful and fun! I love the minecart stages here, they improved them from Returns
Yeah, I noticed that too. He's kind of like K. Rool 2.0, but not the genuine article!The bit with the ice dragons being fired out of the horn towards the player was very Kaptain K,Rool, Lord Frederick is also a rotund but powerful looking leader that acts a bit goofy (occasionally dancing to avoid the thrown penguins) yet still has an intimidating air about him, basically he's kind of reminiscent of K.Rool himself in ways.
Not disagreeing with that technically. No doubt, the reason for the noticeable load times is the larger data size being loaded.
Just saying that it could represent software bloat and lack of programming optimization.
The larger size of the game does not automatically represent more detailed textures and higher res backgrounds etc.
The type of movement doesn't matter. You could make a puzzle game that takes forever to load due to the crazy detailed backgrounds.But 2D movement.
A better game to compare to would be Trine 2. Watching this Let's Play (http://www.youtube.com/watch?v=K9IGcZlgQg8) the times seem to be pretty much inline from Launch -> Title screen and per area. Is there a map in Trine 2? Looks like you just go from one area to the next.Right, it could represent bloat and poor programming, but think this is the case with Tropical Freeze. 3D World is gorgeous, but like Galaxy before it is heavily stylised and rather simplistic in asset complexity and density in order to capture the aesthetic vision. Many stages, while 3D play space, are built form simple blocks and cubes with rounded edges. The choice of colours and tones, as well as the great lighting/shadow shaders, really bring the image to life. This is a staple of Mario, really, and can be seen (to lesser effect, in my opinion) in the NSMB series too; lots of reused assets in a single stage to give environments that solid, repeated grounding look.
Tropical Freeze, like Returns, is stylised around an abundance of unique, detailed assets placed densely within levels. Playable space, like your ground and platforms, are stylised in such a way that it seems like you're running across a unique stretch of ground, set pieces and gimmicks cohesively blending together, the stage undergoing several visual and audio transformations. It's not like a series of pretty blocks and cubes and platforms finely laid out. And on top of this, you've usually got a sweeping vista of background assets also changing and diversifying as the level progresses.
It's really just a product of the aesthetic choice for each game, but I'm pretty confident you could go through an average stage in 3D World and count every unique visual assets, then do the same with Tropical Freeze, and find the latter has significantly more data in use. Mario doesn't need to be Tropical Freeze, but yeah.
Looks like you just go from one area to the next.
That's correct.
Right, it could represent bloat and poor programming, but think this is the case with Tropical Freeze. 3D World is gorgeous, but like Galaxy before it is heavily stylised and rather simplistic in asset complexity and density in order to capture the aesthetic vision. Many stages, while 3D play space, are built form simple blocks and cubes with rounded edges. The choice of colours and tones, as well as the great lighting/shadow shaders, really bring the image to life. This is a staple of Mario, really, and can be seen (to lesser effect, in my opinion) in the NSMB series too; lots of reused assets in a single stage to give environments that solid, repeated grounding look.
Tropical Freeze, like Returns, is stylised around an abundance of unique, detailed assets placed densely within levels. Playable space, like your ground and platforms, are stylised in such a way that it seems like you're running across a unique stretch of ground, set pieces and gimmicks cohesively blending together, the stage undergoing several visual and audio transformations. It's not like a series of pretty blocks and cubes and platforms finely laid out. And on top of this, you've usually got a sweeping vista of background assets also changing and diversifying as the level progresses.
It's really just a product of the aesthetic choice for each game, but I'm pretty confident you could go through an average stage in 3D World and count every unique visual assets, then do the same with Tropical Freeze, and find the latter has significantly more data in use. Mario doesn't need to be Tropical Freeze, but yeah.
I got to it for the first time last night and immediately went back and played it two more times before I moved on. So good, and I'm usually not a big fan of the mine cart stages.Yeah it really is one of the best levels I have played so far. They're all so good though!
The only load time that really bothers me is when you boot up your game and the camera is going through the clouds.Makes sense. The load times in Tropical Freeze aren't really that bad anyway... but they are noticeable.
The only load time that really bothers me is when you boot up your game and the camera is going through the clouds.
Yeah I am not sure what is loading at that point which require all those long repeated cloud animations. That type of load situation makes me worry about bloat or poor programming.
Yeah I am not sure what is loading at that point which require all those long repeated cloud animations. That type of load situation makes me worry about bloat or poor programming.
The most bizarre thing to me is that it's the exact same cloud animation as the original game, with the exact same music. The music even cuts off at the start before entering the looping part, just like the first game. Straight up copy-paste shit right there.
The only load time that really bothers me is when you boot up your game and the camera is going through the clouds.
As Nocturnowl pointed out, the game is probably loading all of the islands simultaneously which could take a bit of time due to the unique assets each island use. I would assume that the game doesn't know which island you're on until after the game has loaded, so it will load all of them regardless of the current island you saved on.
If that is true, doesn't it sound like slightly poor programming to you?
Input lag on the U Pad?I've been noticing input lag as well.
Just got the game. I wish Nintendo would let us install games to the Wii U because those loading times, while manageable, certainly aren't what I'm used to from a Nintendo game. The stuttering is awful too, I can't use the gamepad for audio and I've been noticing input lag as well. On top of that I'm now hearing about a game breaking glitch? Any info on how I can avoid it?
Game's great overall but I'm not too happy about all of these issues. I'm also not too sure if those things will even get fixed, they never did patch Wind Waker HD for inverted camera controls did they?
What's odd is that the first time I played the game I remember it loading through the clouds rather quickly. I can't confirm but I might start a new file and try it out.
Input lag on the U Pad?
I have the game digitally and the load times are still really bad so installs wouldn't have helped. I'm actually much more disappointed by how badly the loading is being masked than the actual load times. Janky freezing animations everywhere. Surely they could have done better than this?Just got the game. I wish Nintendo would let us install games to the Wii U because those loading times, while manageable, certainly aren't what I'm used to from a Nintendo game. The stuttering is awful too, I can't use the gamepad for audio and I've been noticing input lag as well. On top of that I'm now hearing about a game breaking glitch? Any info on how I can avoid it?
Game's great overall but I'm not too happy about all of these issues. I'm also not too sure if those things will even get fixed, they never did patch Wind Waker HD for inverted camera controls did they?
I'm afraid I play on the TV so there'll always be an amount of lag, I know that, but Returns never gave me those issues so I'm thinking it's not just that. It's weird.
Yeah that's what I'm talking about. I don't see anything that could've caused this so I guess I'll just have to cross my fingers and pray.
Thanks for letting me know about the WiiMote thing, I guess I'll have to make the switch.
I love, love 5-5, Jelly Jamboree. And the difficulty was perfect too!
I have the game digitally and the load times are still really bad so installs wouldn't have helped. I'm actually much more disappointed by how badly the loading is being masked than the actual load times. Janky freezing animations everywhere. Surely they could have done better than this?
I'm holding out hope for a patch just to make the entire experience go down smoother because the levels themselves are flawless.
When you reach 3-3 you should copy your save file to all 3 slots to have backups just in case.
First one is hyperbole, and the third one is a design choice, love it or hate it.
I see... I was wondering whether you were talking about input lag in the U Pad streaming process.I'm afraid I play on the TV so there'll always be an amount of lag, I know that, but Returns never gave me those issues so I'm thinking it's not just that. It's weird.
Really weird... The input lag depend on the input method?!EDIT: The game doesn't seem to have any input lag if you use the WiiMote+ Nunchuck. I actually like that control scheme better anyways.
I love, love 5-5, Jelly Jamboree. And the difficulty was perfect too!
It shouldn't... Depends whether you like or notHoping the World 4 boss doesnt give me much trouble. I'm going to be taking it on tonight.
I think the reward for most underrated track goes to Horn Top Hop. I hardly hear anyone talking about it but I have a stupid big grin on my face whenever I hear it. Reminds me of Winnie the Pooh for whatever reason.
Wait...what's the glitch in 3-3?
I'm not a fan of it either. Bringing those levels back is definitely the big flaw in this game.It shouldn't... Depends whether you like or not, though.swimming
Edit : not sure if it's considered a spoiler, so just to be safe...
I'm definitively not a big fan of water levels in DK games :/
As Nocturnowl pointed out, the game is probably loading all of the islands simultaneously which could take a bit of time due to the unique assets each island use. I would assume that the game doesn't know which island you're on until after the game has loaded, so it will load all of them regardless of the current island you saved on.
Nobody seems to know. But some people report 3-4 refusing to unlock. See my post above. It is a good idea to keep save files of progress in all three slots.
I assume it is also loading up the models, animations and sounds for Donkey, Diddy, Dixie, and Cranky, as well as common stage elements like balloons, barrels, coins, bananas, puzzle pieces, kong letters etc.
No reason to load and unload those every time you change between map and level.
Horn Top Hop is probably one of my favorite levels and songs.Growing up in the alps, that level and song made me laugh throughout. The owls blowing the alp horns is just the cutest thing I've seen in a game ever, also the jazzy arangements of alpine horns, while the Tuba keeps the Polka rhythm, is just an amazing interpretation of alpine folk music.
I see... I was wondering whether you were talking about input lag in the U Pad streaming process.
Really weird... The input lag depend on the input method?!