darkstar0155
Member
hey guys im just curious and since im at work i cant check myself, what wsa the total level count of this one (including bonus levels and bosses) compared to Returns?
I was about to say the boss for world 3 was super easy. Then he went ape shit on me.Still beat them on my first try : p
Sorry but you have to start a new file.
i've seen a lot of people run into this glitch, hopefully retro patch this soon.
It's very unlike nintendo to ship a game in this condition so i assume it will be fixed quickly.
whilst they are at it, they can patch in a restart level option,gamepad jack audio, and also a new world.
No idea what triggers it, but I just wanted to note that Twilight Princess, Metroid Prime 2, and Metroid: Other M all have game ending bugs as well.Actually, as much as like Nintendo, it's been quite frequent lately for their games to have game breaking glitches. Pokemon XY and Skyward Sword are two games that come to mind. It is really bad to see yet another game with this kind of glitch, and this should get as much attention as possible...but that's for another thread!
Does any one knows what might trigger the glitch, or is does it seems to be random?
Actually, as much as like Nintendo, it's been quite frequent lately for their games to have game breaking glitches. Pokemon XY and Skyward Sword are two games that come to mind. It is really bad to see yet another game with this kind of glitch, and this should get as much attention as possible...but that's for another thread!
Does any one knows what might trigger the glitch, or is does it seems to be random?
Sorry but you have to start a new file.
i've seen a lot of people run into this glitch, hopefully retro patch this soon.
It's very unlike nintendo to ship a game in this condition so i assume it will be fixed quickly.
whilst they are at it, they can patch in a restart level option,gamepad jack audio, and also a new world.
It asks you what controller you're using. I think the audio issue is only a thing if you're using the GamePad. At least I haven't noticed any problem using only the Pro controller.Finally got the game delivered by Zavvi, going to start this night!
But what's the matter with audio I'm reading about? I've got a pure two-channel system, and don't want to hear anything from the gamepad. I won't even use the gamepad at all, since I'll play Remote+Nunchuck. I just want to send full game audio including FXs to my stereo system. Is this viable? Have I to turn down gamepad audio and I'm good?
whilst they are at it, they can patch in a restart level option,gamepad jack audio, and also a new world.
whilst they are at it, they can patch in a restart level option,gamepad jack audio, and also a new world.
Don't forget about the stuttering loading screens. Nintendo would be the last company I ever expected to let something so obvious come to pass. The sad part is, the game probably went gold 4 months ago.
Same! I don't know if he was an easier boss or I was just better at the game at that point. Still a pretty intense fight. I'm not sure how I survived that last part, tbh.
Okay, so I just finished the boss of world 6 last night. Did anyone else notice that this fight is very similar to K. Rool from the original DKC? I'd have a hard time believing this wasn't intentional.
It is because suddenly the controls feel really sluggish during this part of the level.
Put me in the group that abslolutely fucking loves the water levels and swimming controls. With the Pro C analog everything feels just right. Perfect fluidity.
It works because you can actually change direction instantaneously by swimming up and in a circle.
Swimming in games usually sucks because of unstoppable forward momentum: you're locked into a forward moving animation with one thrust. DKC:TF lets you pull up and go into a circle which lets you avoid obstacles so much easier.
Do you know you only have to worry about jumping and ducking? You don't need to press forward to help DK jump over things; he'll stay above the platform on his own.
That was my problem. Once I figure that out it was smooth sailing.
I think the reward for most underrated track goes to Horn Top Hop. I hardly hear anyone talking about it but I have a stupid big grin on my face whenever I hear it. Reminds me of Winnie the Pooh for whatever reason.
And how about improving those atrocious load times while they're at it?
And fixing the input lag?
And allowing to change kongs at the start of every stage when playing co-op, like in 3D World?
Sorry but you have to start a new file.
i've seen a lot of people run into this glitch, hopefully retro patch this soon.
It's very unlike nintendo to ship a game in this condition so i assume it will be fixed quickly.
whilst they are at it, they can patch in a restart level option,gamepad jack audio, and also a new world.
hey guys im just curious and since im at work i cant check myself, what wsa the total level count of this one (including bonus levels and bosses) compared to Returns?
The only time I'm annoyed by the loading time is after selecting my file. It takes too long to get the to Island. Load time for levels isn't really as bad as I thought it would be based on complaints.
It's a bit bizarre, the game takes an age to load up the title screen and then another chunk of time for the map.
Meanwhile stage loading times seem perfectly fine to me and I'm a guy who doesn't like loading, makes me wonder what the deal is there.
With the map screen I guess maybe having to whip up all the islands at once and their various bits and bobs including Kong himself might take deceptively longer than I'd have initially thought, they're definitely much nicer to look at than their DKCR counterparts, even so it's still a long time for a map.
The title screen though, that one still gets me, no idea what the deal is there.
It's a bit bizarre, the game takes an age to load up the title screen [...].
Finished 2K and 3K. 2K was soooooooooooooo good. Got into such a sweet zone. 3K was cool too, if surprisingly easy.
BTW, the load times could be better. Compare with Mario 3DW, NSMBU or NSLU. I am not sure why they didn't optimize them more.
It is kind of odd. I would have assumed that the map used a lot less resources than an average stage. As detailed as the worlds are it's still too long of a wait. I don't think I've played another modern platformer that had map load time issues that TF suffers. Maybe someone with a bit of insight can shed some light on what may be causing the long load times.
Those games are not even close to being as detailed as TF. 3D World was like 1/6th the size (gigs) as TF.
3D World looked gorgeous too though. And it was 3D. And no noticeable load times.
It's not that odd if you think about it from a content perspective. Think about what needs to be loaded at a given time and how big those assets are. Remember the differences in size on disc between Tropical Freeze and 3DWorld/New Super Mario U and combine that with the amount of RAM available and the disc read speed.
3D World looked gorgeous too though. And it was 3D. And no noticeable load times.
I actually didn't into account the size of the other games. I'd assume it's taking a lot of time to load the game data into the RAM due to the size of that data. That combined with the disc speed cause the loading issue. Since the Mario games aren't big in size, it takes a lot less time for the data to be loaded. What's the size of the DKCTF game?
Over 11 gigs and 3D World was under 2.
Yeah. Even if folk think 3D World's levels looks just as much if not more impressive than Tropical Freeze, expansiveness included, the raw data size is what speaks volumes (pun intended) as that's what loading is tied to. Doesn't matter how 3D World looks, if a single level in Tropical Freeze is a measurably larger data quantity of assets (models, textures, audio, animation, etc) then that'll equate to longer load times.
DKC:TF is 3D too.
3D World looked gorgeous too though. And it was 3D. And no noticeable load times.
But 2D movement.
But 2D movement.