I have a steam key, interested?Hmm this looks great. Hmmmmm, I have a spare copy of XCOM if anyone wants to gift me this game.
I have a steam key, interested?Hmm this looks great. Hmmmmm, I have a spare copy of XCOM if anyone wants to gift me this game.
I didn't realize there was much buzz for this game until I heard it sold over 250k pre-release copies. It has a nice art-style so I'll probably get it at some point.
I have a steam key, interested?
Right now I believe directly from the devs; it's about the same price as on steam for the beta. Unless it changed you get two copies (steam keys and chrome keys) and you can get the tf2 items.Best place to pick up a copy of this game? Directly from the developers or Steam?
Right now I believe directly from the devs; it's about the same price as on steam for the beta. Unless it changed you get two copies (steam keys and chrome keys) and you can get the tf2 items.
Yup, you just have to launch TF2 after redeeming the key for the items to pop up in your inventory.Buying from the devs gets you the TF2 items as well? Then its a nobrainer. I was torn between giving the devs 100% and getting the TF2 items, but if the direct from the developer option gets me the items too then that's the best option by far.
It officially launches next week. Right now the current build is missing some Adventure Mode (story mode) chapters.Oh, so this finally got finished?
Might go back and try again.
You get 2 Chrome keys and 2 Steam keys (+ the TF2 items after you redeem the key and launch TF2) if you buy it from the official site/the humble store.Just wondering, is this game 'cross-buy' at all? Or do I have to buy it for Steam and Chrome separately?
Can you catch birds? I tried with seeds and the normal trap ... I guess I need a different trap?
Aaaaand we're live!
This is it, folks - the final Beta update (a few days early!). With this update we consider Don’t Starve to be ready for general consumption, and a complete game in its own right. We’re not done updating, of course - we’ve promised six months of post-launch content updates, and that’s exactly what we’re going to do. For now, our team needs a bit of a break, so our first update will come 4 weeks after launch, on May 21st.
Because we are out of Beta, we need to be more careful in how we add content to the game. Previously, we’d throw our new content in the game almost as soon as it’s done, but we feel more testing is required post April 23. Given that, we are going to be moving to a 3 week update schedule, and open up our staging branch early to both give a sneakpeek at new content as well as give feedback before the content officially goes live.
We’ve got some pretty cool stuff planned for the post-launch expansion, and we’ll tell you about it as soon as we’ve worked out the details.
We’re putting this update out a bit ahead of schedule because we want the official launch day to go as smoothly as possible. We’ve been testing this build for the last week in the special test branch, but strange things happen when software meets the real world. Let’s get any potential hotfixes out of the way before Tuesday!
On behalf of the team, I’d like to thank everyone who participated in the beta, and helped us make Don’t Starve the game that it is today. The game is far, far better because of you!
Now for the changelist:
Adventure Mode is done!
Can you escape through a long, arduous journey of 5 randomly generated worlds, and learn Maxwell’s secret?
We’ve put a lot of effort into creating randomization between and within each level, so every playthrough presents new challenges. Exploration and adaptation is key, and only the best survival experts will make it all the way to the end. There are tons of changes, tuning, and new features within adventure mode, but listing them all would ruin the surprise!
So grab that Divining Rod and journey on -- if you dare.
Some New Stuff
- Divining Rod (adventure only) - helps you track down missing portal pieces
- Sewing Kit - repairs degraded clothing items
- Newly-planted trees take a while to grow into small trees
- We’ve gone through the game screen by screen and made everything look nicer and be more functional. The world customization screen in particular got a complete re-write. There’s also a new credits screen.
- HUD size is more readable on larger screens
- Wes is now unlocked by finding him in Adventure Mode
- Beating Adventure Mode unlocks a new character
Bug fixes / Tuning
Too many to list! Basically, we’ve fixed all of the bugs that we know of that would have prevented us from shipping. As with every game, there are will always be some bugs that we miss, but there shouldn’t be anything too terrible that prevents players from enjoying themselves. As usual, let us know if you find any!
Finally, there's a special retrospective update trailer, coming reeaaaaal soon. It wouldn’t be an update without a video!
Finally, here's a special retrospective update trailer. It wouldn’t be an update without a video!
Launch Trailer
The sound at the end of the trailer encodes this image:
http://www.dontstarvegame.com/science/speleology/through-the-rabbit-hole.html
Ok so help me out here. Generally when I play I:
- Start foraging around for food and items
- Build myself a science and alchemy machine and crock pot near some bunny nests
- Start building a little room out of blocks
- Wonder what to do next as all the other items seem kind of unecessary
- Attack some spiders or something until I'm dead because I'm starting to get bored or get wiped out by some dogs or something that I wasn't careful about.
Is there much else to do/build towards besides being more careful and building weapons/armour so I don't get killed? I realise surviving a season change will be a big part of it, but after that does everything just sort of repeat?
Well you after you survive a couple of seasons you want to start adventure mode.
The keys are supposed to be universal. If you are having trouble redeeming your key you can email the devs with proof of purchase to get a new key.So when you purchase this do you get either Steam keys or Chrome keys? I bought it but can't remember where from.
They should appear in your inventory after launching TF2. Not sure if you have to launch Don't Starve at least once before TF2, but give that a shot as well if you haven't launched it yet.Purchased from dev site, no TF2 items after redeeming key. Installing the game to see if that makes a difference.
Still no dice on TF2 items. Do they not go live till tomorrow?
They should appear in your inventory after launching TF2. Not sure if you have to launch Don't Starve at least once before TF2, but give that a shot as well if you haven't launched it yet.
Nope. Restarted Steam twice, Started TF2 4 times, joining a match one of the times. Started Don't Starve then tried TF2 still nadda.
Where did the devs say you would get the TF2 items buying directly from them?
What's killing you? Hunger? Enemies?Once I get the science machine going, should I work towards building a permanent residence? like walls and crap? Or should I just stay mobile?
I've played twice and keep dying around day 5
Also, what refills your sanity meter? What makes it deplete?
Anyone know how to farm more pig skins?
I can kill pigs near the king or smash the houses, but then they run out.