It has always been like thatPretty sure there is a bug with berserk in that after the visual effect wears off, you can still punch things dead in one go.
Or maybe it’s just me because I’m hard as nails?
It has always been like thatPretty sure there is a bug with berserk in that after the visual effect wears off, you can still punch things dead in one go.
Or maybe it’s just me because I’m hard as nails?
This looks buggy to me -- seems like imps, pinkies and maybe others (only seen those two so far) can hop down from ledge heights they are not supposed to. Nice music, though.
Amazingly, I have never noticed that before!It has always been like that
One thing we can be sure is that Nightdive will iron out the issues. They have avery good track record with patching Q1 and 2, Shadowman. I'm sure they will get back to work cause they are passionate on preserving and making the gsmes work perfectlyThis is a cracking update, I am very thankful for it, especially as a freebie for previous owners.
This clearly wasn't ready, though. The Switch version is crashing at random giving buffer overflow crashes from the iD Vault menu, there's no moderation of the mods, when i load a previous save fast monsters is suddenly on and only a fresh start of the level will change that, and there's stuff mentioned above like the monsters coming down from places they shouldn't be able to.
Think it's been forced out to tie into Quakecon rather than when good to go, which is a shame.
To add to the answer above, the berserk lasts as long as you don’t change from your hand to any other weapon. Makes getting the 20 berserk kills in one level achievement very possible.Pretty sure there is a bug with berserk in that after the visual effect wears off, you can still punch things dead in one go.
Or maybe it’s just me because I’m hard as nails?
This is a DOOM Engine thing; any level you get the Berserk pack in, you keep the punch buff until the level ends, even if you reload mid-level,Pretty sure there is a bug with berserk in that after the visual effect wears off, you can still punch things dead in one go.
Or maybe it’s just me because I’m hard as nails?
I'm only three levels in and thought it was just me. It's solid in terms of difficulty but I'm having a great time. I liked the puzzle elements to that second level when it came to lowering and raising the platforms. Took me an age to find the exit and couldn't find how to get outside to grab those health bottles.the newest campaign is intentionally hard ! it's like it was designed by streamers & speedrunners
Yes, it's in the options menu.Can you turn off that "bobbing up and down" when you walk?
Dark Forces remaster had that same thing and they included an option that you can turn that off since it makes some people motion sick. I had to turn that off in Dark Forces in order to be able to play it.
Amazing what modders are doing
Amazing what modders are doing
For me the remix is much higher in volume than the originals on PC. I hope a patch will bring some balance, as right now it's jarring to switch between.Does any one else have the switch version? It is shit!! Well the game runs and looks fine but one of the main things the music volume is so low you can't hear it without putting your head up to the damn speakers on the switch.
Only music with decent volume (not low, but still not high) is the midi option. Which is not what this update promised. The Original soundtrak and the metal soundtrak are low volume, super low.
I know its just the switch version as I have it on PC and the steam deck and on my deck its loud, very loud.
Amazing what modders are doing
Is it me or all games share the same saved game list?
But that also invites the unwanted overwrite save.Yes. You can load game from different wads even if you enter into a different one.
But that also invites the unwanted overwrite save.
Amazing what modders are doing
Amazing what modders are doing
I found it similar on PS5. I just turned down the Sound FX so that I could hear the music properly.Does any one else have the switch version? It is shit!! Well the game runs and looks fine but one of the main things the music volume is so low you can't hear it without putting your head up to the damn speakers on the switch.
Only music with decent volume (not low, but still not high) is the midi option. Which is not what this update promised. The Original soundtrak and the metal soundtrak are low volume, super low.
I know its just the switch version as I have it on PC and the steam deck and on my deck its loud, very loud.
I think to some of us that played this game 25-30 years ago, this is how the game looked in our brain via the rose tinted goggles of nostalgia.No offence intended to anyone, but much like when they boost an old game's resolution to 4k, the results to me just end up looking like ...a game that looks really old with good lighting or high resolution (or both).
I don't really get why people get so enthusiastic about it.
Yeah, just like i remember the game being s lot gorier and violent when i was a kid. More akin to Brutal Doom than the vanilla one.I think to some of us that played this game 25-30 years ago, this is how the game looked in our brain via the rose tinted goggles of nostalgia.
for me, doom3 was a faithful evolution of the original games' premise, environments and ambience. it makes sense because it uses id tech 4 which carmack designed. he was not involved with doom 2016. no comment from me on that one here.Doom 3 is a legit good horror game. It doesn’t vibe with OG Doom and Doom 2 though 2016 got back to it.
In a way it kind of does. Carmack was inspired by Mario to make it work on the PC, which was never designed to play games. From there came Wolfenstein 3D, and then Doom.Mario "inspired" Commander Keen, it has nothing to do with Catacombs 3D, Wolfenstein 3D or Doom
Meh. VR Doom .exe is different from this. DxHoly demon. Will try this in VR....
OG or BFG? I have both.Doom 3 is a legit good horror game. It doesn’t vibe with OG Doom and Doom 2 though 2016 got back to it.
There is this narrative that PC couldnt do scrolling in videogames when by 1989 some VGA games already didIn a way it kind of does. Carmack was inspired by Mario to make it work on the PC, which was never designed to play games. From there came Wolfenstein 3D, and then Doom.
Agreed who else would give ALL of this out for FREE??!!Microsoft are such an amazing publisher
There are PSX versions in the mod browser, have a look.should have had the option for psx doom audio or even the 3do doom soundtrack
Ahaa!There are some KEX Engine limitations. After you enter into a teleport you float in the air for a second. You sometimes bounce like a pinball when you face the wall. Doomguy hitbox looks wider than original so monster have more easy to hit you with missiles.
Not to mentions wads like TNT the MIDI file are not correct.
Character movementvor camera movement? I had serious issues with the camera movement when it launched (so much i ranted to them in a support mail) but they added substantial camera control settings and i could fine tune what suits me the best.Quake remastered also feels off in its movement, feels floaty