Strife was pretty good back in the day. Haven't played it in years.Gattsu25 said:other good games using the Doom engine: Hexen Heretic Hexen
hmm...anything else?
dark10x said:They really didn't know what they were doing when the made the control scheme for Doom 64, though. Good lord does it suck...
Panajev2001a said:Yes, it is, but I like the sprite based enemies .
When I play DOOM II I want to play it like it was designed, would you want to play Toshi's Island re-made in 3D ? I would not.
As for Doom64, I played through it without much difficulty, that must mean that it's at least solid.
I must have missed that somehow - but I too thought you just teleported to Hell like everywhere else... There's no plot exposition save for the text messages between levels right(it's been so long I can't remember anymore)? Maybe I didn't read closely enoughEmSeta said:Sure, the plot is ridiculous. But 1/3 way through, the main character DIES and goes to hell. I can't believe they took that out of Doom 3, which was supposed to remake Doom 1.
I like the double barelled shotgun too(multiplayer ahoy) but the level design was the reason I never bothered completing the game. I got sick and tired of playing around level 10 IIRC... some levels just stretched on forever, it bored me to tears.MightyHedgehog said:Hmmm...I thought that Doom II had far better level design than Doom ... and oh yeah...super shotgun.
Well, to be honest, I probably never finshed more than a third of Doom II by myself...my bro and I were too hooked into co-op...Fafalada said:I like the double barelled shotgun too(multiplayer ahoy) but the level design was the reason I never bothered completing the game. I got sick and tired of playing around level 10 IIRC... some levels just stretched on forever, it bored me to tears.
That's where Duke3d excelled - it's levels were never boring, not to mention how much better multiplayer was
C buttons were ideal for playing Ocarina and nothing else.ArcadeStickMonk said:They really didn't know what they were doing when they made the N64 controller.
trippingmartian said:C buttons were ideal for playing Ocarina and nothing else.
Red Dolphin said:You know how Nintendo advertised that you could hold the N64 controller in 3 ways. Was there any games that used the 3rd method of using it ?(where you held the middle prong of the controller with your right hand and your left hand on the left prong). I think Perfect Dark allowed for it.
Red Dolphin said:Was there any games that used the 3rd method of using it ?(where you held the middle prong of the controller with your right hand and your left hand on the left prong). I think Perfect Dark allowed for it.
TekunoRobby said:How the hell do I use the textures I just downloaded (from NullParamater) in jDoom and also how do I extract the Absolution mod sprites (aka the ones they used in Doom64) so I can use them in the rest of the Doom games?
Oh and as for soundtrack I'm using Sycraft's music and it's excellent. Thanks to Dark10x I also downloaded jDEP, jDUI, and also went ahead and downloaded the new jDRP. Man this game just keeps looking better and better!
Also some good news, there is going to be a new jDTP!
I think we have a visitor from an alternate dimension here.Ahhh the N64 I had good times with that system and the controller. No wonder it was instantly cloned upon inception. The Dual analogue sticks was such an awesome addition to a few games. Perfect Dark and that Star Wars racing game based on epidose 1, very very cool.
Hitokage said:I think we have a visitor from an alternate dimension here.
That was the thrust of my thoughts but said more bluntly, thanks! Unfortunately being witty ranks high in forum replies.ArcadeStickMonk said:...one could surmise that the N64 proved that an analog stick was a viable idea.
ArcadeStickMonk said:Not really. The Dual Shock and every other analog stick came after the N64's standard controller, so omitting the Nights controller, one could surmise that the N64 proved that an analog stick was a viable idea.
Also, some games, like Perfect Dark allowed you to use two controllers at a time, thus two analog sticks.
Red Dolphin said:Goldeneye allowed the two controllers option. Did this game release before the Dual Shock came out? Not that it really matters as the Dual Shock was obviously inspired by the N64 controller.
Ecrofirt said:Is there anything for jDoom that lets you have modern FPS controls?
Ecrofirt said:Is there anything for jDoom that lets you have modern FPS controls?
I love Doom and all, but the controls are showing their age.
Ecrofirt said:Is there anything for jDoom that lets you have modern FPS controls?
I love Doom and all, but the controls are showing their age.