Doom (2016) PC performance thread

Sooooo, I haven't played much of the game yet, but I had a save close to the very beginning (where you first go outside in Mars). I did a totally unscientific comparison of the different render paths:

OpenGL 4.5: 135-145 FPS
Vulkan: 190-200 FPS

Specs:
i5-2500k @ 4.4GHz
GTX 1080

Now I just need a better monitor...
 
hello 120 hz

Open GL 4.5 last patch
vlcsnap-2016-07-11-16m1ssk.png


Vulkan this Patch
379720_20160711164635soso7.png
 
Awesome CPU performance improvement while staring into nothing. No more spikes to ~33ms every second.
At least so far...

Edit: Can't cap the framerate with RTSS anymore and Vsync options don't work

RTSS doesn't support Vulkan yet.
 
That's a far larger difference than I expected. I almost think there must be something else going on there.

It is just my (aging) CPU, a Titan X + a Core i7 920 @ 4.2 Ghz can be surprisingly limiting if you aim for 120hz. That and that area of the game was one I knew where there was a large API bottleneck going on (low GPU utilisation and a large draw distance with many unique objects)

The 920 though is still pretty awesome though: 60hz is basically guaranteed in anything but Star Citizen or a Total War game, basically.
 
That's a far larger difference than I expected. I almost think there must be something else going on there.

There are a few areas that seem unreasonably CPU limited in some way. I got about 85fps with low or maxed out settings there with my i7 4770k @4.4ghz and 970.

Gonna be interesting to see what I get with a 1080 and Vulkan there later.
 
It is just my (aging) CPU, a Titan X + a Core i7 920 @ 4.2 Ghz can be surprisingly limiting if you aim for 120hz. That and that area of the game was one I knew where there was a large API bottleneck going on (low GPU utilisation and a large draw distance with many unique objects)

The 920 though is still pretty awesome though: 60hz is basically guaranteed in anything but Star Citizen or a Total War game, basically.
I see, I didn't know that you were still on a 920 (great CPU).
 
The i7 920 1st Gen Legend...I recently upgraded last year from it.

Pic of the artifacts, maybe cause I am not the latest driver?

30045687C3210EAD68078A679C431EBCD8159B91


Also lol at hitting FPS cap while looking at the sky...amazing engine.
 
I'm getting 50-80 fps on my humble FX6300/260X machine where I was getting 30-50 fps before, WITH setting things from all low to mostly medium. 900p. Good enough for me!
 
This happens now when I alt+tab and use browser for a bit. CPU clock never recovers
Untitled.png
CPU doesn't use turbo clocks anymore when this happens, so it's 2.6GHz instead of 3.5GHz. And usage is super low as well.

Where should I post about this so iD would notice and fix it?
 
I played for a bit yesterday, loving the game. Right now I am at medium settings with a few things turned up and 80% scaling getting 70-85 FPS.

I'll be interested to see how much I can turn things up now! This game performs very well for me, so any minor improvements are just icing on the cake.

R9 290 @ 1440p
 
I still need a way to limit fps, would Nvidia Inspector work with Vulkan? I haven't tried it to limit fps before but I have heard it can do that.

Edit: Tried, doesn't seem to work. So there's no way to limit fps at all? Does Vsync work for anyone at all?
 
Downloaded update, loaded it up. Mouse started acting weird then I continued my save, got stuck on 81% loading and mouse was still working, but ctrl alt delete wouldn't work and neither did shift alt. Had to power down my pc manually with the power button. Anyone else had this?

GTX 970
i5-6600k
Windows 10
 
I'm getting about a 10-40 fps bump (from 110-140 to 120-180) on my PC, but what I'm noticing most is more consistent frametimes.

specs:
SLI 980tis @ 1450MHz, i7 5820K @ 4.3Ghz. 2560x1440p GSync.
 
Only seeing like 4-8fps better on my end, is that not surprising? On a 980 ti, i7-6700k, 16GB RAM running at 3440x1440.

Same here, i7-4770k/16GB RAM (@1866MHz)/980 Ti (driver 368.69), 1440p on 144Hz G-sync monitor, only about 5-8 fps increase in Vulkan; doesn't really noticeably increase my 120-ish average, especially with G-sync.

Not bad, but I currently prefer OpenGL for its RTSS support (need 135 fps cap for reduced input latency on 144Hz display), and I've had nothing but good performance with it thus far. That, and Vulkan has been giving me random CTDs. I'll wait until RTSS supports DX12/Vulkan and the game's Vulkan support matures a little more.

Promising nonetheless.
 
2500k@4.2
GTX 970 (Gigabyte Gaming G1)
Windows 10
16GB Ram@1600

opengl 2880x1620
opengl6eo8i.png


opengl 1920x1080
opengl10805vo08.png


vulkan 2880x1620
vulkane5rt9.png


vulkan 1920x1080
vulkan1080ijpx1.png
 
I have an i7 4770k running at 4.3 and 2x780ti i SLI. Also a G-sync Monitor @ 1440p.

I played the same area on both open GL and Vulkan.

Open GL i got avarage 60's, some 70's, as low are 50 with lots of particle effects on the screen.

On Vulkan i started in the 40s and it dropped as low as 30, never saw 60.

I'm generally seeing others getting better results, what's the deal?
 
So in this area which I posted about a few days back I got a slight increase.
OpenGL
EpcJX9N.jpg


Vulkan
7EWIZaC.jpg


And here is just at the start of that level as well that I did a comparison in now.
OpenGL
PdLoxz1.jpg


Vulkan
ZuEsRdr.jpg

This was done with a GTX1080 and i7 4770K@4.4GHz. Overall I am pleased with the increase. In normal areas that aren't as CPU bound I seem to be closer to 200FPS most of the time than I am to 100FPS.

I have an i7 4770k running at 4.3 and 2x780ti i SLI. Also a G-sync Monitor @ 1440p.

I played the same area on both open GL and Vulkan.

Open GL i got avarage 60's, some 70's, as low are 50 with lots of particle effects on the screen.

On Vulkan i started in the 40s and it dropped as low as 30, never saw 60.

I'm generally seeing others getting better results, what's the deal?

Doesn't use your second GPU in Vulkan I believe.
 
So now I am running the game at 1527p (one of nvidias downsampling resolutions) and put the resolution scaling at 94% which ends up being very close to 1440p. Getting around 120-140fps in normal battle rooms and even higher in other areas and this is with every single setting maxed out.

iD tech went from one of my most disliked engines to one of my favorites with this new version. It looks and runs so damn good.
 
I'm running on a GTX 1080, i7 6700k @ 4.4 and 16 gigs of ram.

Oddly Vulkan doesn't seem to do anything to my framerate, it almost seems to slightly lower it in certain scenarios. Anyone else with a similar setup noticing that? Is it normal?
 
I'm running on a GTX 1080, i7 6700k @ 4.4 and 16 gigs of ram.

Oddly Vulkan doesn't seem to do anything to my framerate, it almost seems to slightly lower it in certain scenarios. Anyone else with a similar setup noticing that? Is it normal?
The faster CPU you have the less gain you'll get. It also depend on what resolution you use as you're more likely to be CPU limited in lower resolutions.
 
The faster CPU you have the less gain you'll get. It also depend on what resolution you use as you're more likely to be CPU limited in lower resolutions.

This all points to SLI having negative scaling on OpenGL 4.5 because I'm guessing Vulkan doesn't support SLI and I'm getting a quite noticeable bump in performance with Vulkan with a i7 5820K @ 4.3 Ghz at 2550x1440. I just installed it yesterday and hadn't had a chance to look into tweaking. I only noticed both cards were being heavily utilized so I assumed it's SLI support was fine.
 
The faster CPU you have the less gain you'll get. It also depend on what resolution you use as you're more likely to be CPU limited in lower resolutions.

Interesting, I sort of figured that would be the case, so that's good to hear. I'm running at 1440p on max settings, by the way. General performance with the 1080 at that level is between 100-144 fps depending on what's going on on screen.
 
A little update for the low-spec gamers among us:

I have:
CPU: i5-3570K
RAM: 8GB
GPU: HD 6870 1GB

At low settings @720p, the game runs at 20-80 fps, usually hovering somewhere between 30-50 fps I'd say.

Not too bad for a 4-year-old rig that's supposedly below minimum requirements, don't you think? Normally you need a 2GB of VRAM at least.
 
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