Fafalada said:
In some countries, it actually is
. It may be a couple of decades away from becoming an olympic sport, but it'll get there eventually.
To be blunt, it won't, and I'll tell you why: No rational, mainstream audience has either the patience, interest, or even the slightest will to sit their ass down on a chair to watch someone sit on
their chair and play a computer game. The main difference between traditional competitive sports, and these "Gaming Leagues" that inevitably fail to do anything beyond attract a niche audience is that traditional competitive sports have relatively simple rules, are finished in definite amounts of time, are generally more dynamic, and appeal to the competitive nature of every human on the planet.
Slo said:
See, I don't quite get that. Unless you just want to play CS, BGII, and Starcraft, PC gaming is a huge money pit. You have to know that going in. Compared to PC Gaming, the Xbox is a great value. Any PC you put together for $150 dollars is not going to be able to run Chronicles of Riddick or Halo 2 at the levels the Xbox can. Not even close, it'd probably cost more on the order of $500-600. Personally, I'm not willing to spend $1000 on computer components to have Xbox level games running at 100+ fps, I need to see a bigger leap in quality for me to keep justifying this hobby. I say bring on the heavy hitters, I want to feel like my money was well spent. Otherwise, I'll just be satisfied with my Xbox.
I used to be a big PC gamer, a huge one, and I think - no, I firmly believe - that the 3D arms race has destroyed the market irrevocably. If you consider how big the industry was back in the 80s and 90s - relatively, of course - the claim gains even more weight. The fact of the matter is that developers, over time, have gotten extraordinarily lazy, too concerned with the bottom line, push eyecandy because it's easier to make something look good than actually be good, and are so creatively bankrupt that it's almost parody.
So what you get is, essentially, one huge game every one or two years, whose publisher releases benchmarks in lieu of game content, and gently nudges you to buy the latest and greatest $400 video card to get as many frames per second, which would make me laugh very hard if they weren't so deadly serious. No amount of upticks on that counter is going to make someone "better," and once you break past 60, not only are you moving at speeds faster than what you see on TV using
any normal broadcast standard, but you're perception of said framerate starts to diminish, so it just becomes a matter of a very sad dick measuring contest.
I've only skimmed this thread, but I saw consoles mentioned, and I think it's an excellent point to bring up. Any given first generation game on a console is going to look like absolute garbage compared to what's released at the apex, and end of, the system's life cycle. Move that theory over to the PC for a moment: If game developers stuck with one standard for X amount of years and just tweaked it, got to know it, nurtured it, developed more than one game for one particular generation of technology, I'd argue that you'd get games that would rival Doom 3 on much older technology. When you consider the huge money pit that PC gaming has become, which you freely admit, you also have to consider that you've been duped into the system. Do you really think it makes *sense* that about one major game comes out before your hardware is obsolete? Consider how far VGA boards were pushed before companies like 3dFX even existed, how far the cielings of DOS were pushed before Windows became a
requirement, and look at what's going on now.
It's why I mostly stick to consoles these days. I'm not a fan of what the PC gaming scene has become, and how it alienated fans of most every other genre that existed on the platform before Doom and Quake. And let's not even get into the bug-ridden pieces of shit that get released. A game should not have to be patched the moment it drops, that's just fucking
sloppy, and I'm completely blown away that there isn't more accountability for it.