The "full trailer" drops on Wednesday apparently. So, maybe we'll know then?Not gonna wach as I have yet to play Part 1. Do we have a date for this?
Don't watch it, massive spoiler in the teaser.Not gonna wach as I have yet to play Part 1. Do we have a date for this?
Not a chance.are the rumors of them nerfing the difficulty of the first DLC true?...I hope not...that's one of the best things about the game- its brutal difficulty
It can be whatever you want it to be. But it's a lot of the stuff we've seen in Eternal. Just on a grander scale. But it makes sense considering what's at stake.Meh.
Looks like some Warhammer/Starcraft thing.
Of course it will! Felt like DOOM to me, loved part 1.I'm sure it will be fun but the DLC for Eternal does not feel like Doom.
Nah, we in the He-man universe fam.we are in endgame now bois .
Finished Doom Eternal campaign on One X with a controller, finished the campaign again on Pro with a controller and finished Ancient Gods DLC Part 1 on PS5 with a controller. Whilst Ancient Gods DLC was insanely difficult for me, I never once thought the controller hindered my experience or thought that it was a mess.. Eternal is far superior to 2016 and this sounds like a 'you' problem.Started to play Ancient Gods Part 1 as I bought the deluxe version ages ago and mean't to get round to playing it.
Not even going to bother. Ancient Gods is everything that is shit about Doom Eternal ramped up to the extreme. Every enemy having a weakness is one thing, but when the game throws every enemy type under the sun at you in a small arena when all the fucking demons require a different tactic makes it an absolute mess. Can't dodge because you get stuck on something or crowded by demons who just tear you a new asshole while even while you're staring at a weapon wheel full of weapons in red because you're out of ammo anyway. It would be a whole lot more enjoyable if the game didn't force you to play like a meth addict constantly hot swapping weapons and weapon mods between using abilities to regain armour and ammo constantly. It's like the devs figured those few lunatics out there who actually have ADD and pound away at a dozen different keys at once should be the baseline for how to play the game.
Doom 2016 is one of my favourite shooters; Doom Eternal was one of my biggest disappointments in how it completely broke every approach to the game there is outside of how strictly they want you to play the game and god knows how it's suppose to be possible on a controller. Ancient Gods quadrupled down on it and I honestly don't know if I could be fucked to finish it even though I love where the story was going.
Definitely giving this one a huge miss.
Completely agree, Eternal added some much needed depth and challenge. Played Eternal and Part 1 both with a controller with zero issues, enjoyed the hell out of it.Finished Doom Eternal campaign on One X with a controller, finished the campaign again on Pro with a controller and finished Ancient Gods DLC Part 1 on PS5 with a controller. Whilst Ancient Gods DLC was insanely difficult for me, I never once thought the controller hindered my experience or thought that it was a mess.. Eternal is far superior to 2016 and this sounds like a 'you' problem.
Doom 2016 was so easy it wasn't funny.. You could complete the campaign with just one weapon.. Whilst the game was still fun, it needed to evolve and have more of a challenge.
How anyone can think 2016 was better than Eternal is beyond me.
What were your thoughts on the base game as far as FLAWS were concerned? For example, Doom Eternal was my favorite game of 2020 but it had horrible bosses and some really janky, unfun enemies (marauders). Since I've heard the first DLC had more horrible bosses and more marauders, I thought I'd skip it.Discuss? Hmm...
I can't believe this teaser leaked again, I can't believe we're getting the "full trailer" in days as opposed to next month like the previous DLC.
Unless... This is a teaser of the "teaser full trailer"... LOL
Also, will fap, do want, put it in my veins, etc.
Not a chance.
Unlrss it came from Hugo's mouth I wouldn't believe it. He's been very adamant about not only challenge but pushing the player to the point of frustration to get them to think differently.I specifically read that the final Slayer Gate in the 1st DLC would be slightly less difficult...
Yes!Started to play Ancient Gods Part 1 as I bought the deluxe version ages ago and mean't to get round to playing it.
Not even going to bother. Ancient Gods is everything that is shit about Doom Eternal ramped up to the extreme. Every enemy having a weakness is one thing, but when the game throws every enemy type under the sun at you in a small arena when all the fucking demons require a different tactic makes it an absolute mess. Can't dodge because you get stuck on something or crowded by demons who just tear you a new asshole while even while you're staring at a weapon wheel full of weapons in red because you're out of ammo anyway. It would be a whole lot more enjoyable if the game didn't force you to play like a meth addict constantly hot swapping weapons and weapon mods between using abilities to regain armour and ammo constantly. It's like the devs figured those few lunatics out there who actually have ADD and pound away at a dozen different keys at once should be the baseline for how to play the game.
Doom 2016 is one of my favourite shooters; Doom Eternal was one of my biggest disappointments in how it completely broke every approach to the game there is outside of how strictly they want you to play the game and god knows how it's suppose to be possible on a controller. Ancient Gods quadrupled down on it and I honestly don't know if I could be fucked to finish it even though I love where the story was going.
Definitely giving this one a huge miss.
Honestly in terms of flaws I thought some of the level flow and overall design was weird. It didn't feel natural and felt forced at moments. If that makes any sense. At first I didn't enjoy the platforming aspects, but by the end of it, it didn't bother me anymore. That being said, I'm not married to them by any means. They could remove them and I would've been fine, haha.What were your thoughts on the base game as far as FLAWS were concerned? For example, Doom Eternal was my favorite game of 2020 but it had horrible bosses and some really janky, unfun enemies (marauders). Since I've heard the first DLC had more horrible bosses and more marauders, I thought I'd skip it.
And did you enjoy the first DLC?
Drops tomorrow boys and girls. Rip and tear till the end.
Nah the setting is what I mean. Of course the gameplay does. I'm just not feeling the different environments. To me they don't feel like Doom.Of course it will! Felt like DOOM to me, loved part 1.![]()
I gotcha, I get that.Nah the setting is what I mean. Of course the gameplay does. I'm just not feeling the different environments. To me they don't feel like Doom.
Its a tough thing because you really can only do so much with Mars and Hell. More environments is never a bad thing but they gotta make it fit and I think they did for the most part theme wise. Design wise I still think 2016 had the better core design.I gotcha, I get that.
To me, they always did. At least to a certain degree. I say that because in DOOM 1/2 there were changes in sky boxes, environments, etc. that I can't help but assume would've been much more grandiose if the tech existed at the time. Even though the locations themselves didn't change much. I'm not saying there'd be platforming or anything like that, lol. I just think that there is certainly a possibility that we could've seen environments that stood out a lot more across the board.
2016 and Eternal just brought about more lore, which is something we never really had in the universe. So it felt apparent that we would see more in the universe than just Hell, Mars, Earth, etc. I know a lot of people don't care about the lore, and that's fine. I just thought it was cool to see creative things be done with the IP to the point where it all tied together.
Clearly there are people that weren't a fan of seeing so many different and "out there" environments, especially in a DOOM game. But I was fine with it, excited even. Primarily to be getting DOOM lore, no matter how ridiculous it may seem.
I definitely agree.Its a tough thing because you really can only do so much with Mars and Hell. More environments is never a bad thing but they gotta make it fit and I think they did for the most part theme wise. Design wise I still think 2016 had the better core design.
The setting diversity is one of the many many cool things about Eternal, Hell on Earth, Artic Cultist base, a little bit of Mars, Heavenly alien planet, Hell city, Gothic Space station, Ruins in a forest, etc. Its simply amazingI gotcha, I get that.
To me, they always did. At least to a certain degree. I say that because in DOOM 1/2 there were changes in sky boxes, environments, etc. that I can't help but assume would've been much more grandiose if the tech existed at the time. Even though the locations themselves didn't change much. I'm not saying there'd be platforming or anything like that, lol. I just think that there is certainly a possibility that we could've seen environments that stood out a lot more across the board.
2016 and Eternal just brought about more lore, which is something we never really had in the universe. So it felt apparent that we would see more in the universe than just Hell, Mars, Earth, etc. I know a lot of people don't care about the lore, and that's fine. I just thought it was cool to see creative things be done with the IP to the point where it all tied together.
Clearly there are people that weren't a fan of seeing so many different and "out there" environments, especially in a DOOM game. But I was fine with it, excited even. Primarily to be getting DOOM lore, no matter how ridiculous it may seem.
Exactly....Still no news about nextgen update?
This is also what I was really waiting for.Exactly....
I thought that they would announce the next gen update with this trailer
I started off on the wrong foot with Eternal as well, just didn't enjoy how 'gamey' it had become and how different it felt compared to the previous game. I mean I loved DOOM 2016 but am now going through Eternal for the 2nd time on Extra Lives mode (Ultra-Violence) to prepare for an Ultra-Nightmare run (followed by the Ancient Gods dlc after) and am having such a good time with it now. Going so far as to say I prefer it over DOOM 2016, not because the previous game is bad or anything but simply because Eternal expands and improves upon almost every aspect of that title and then some. I guess I didn't fully appreciate it the first time around for what it was: a return to proper old-school DOOM.Started to play Ancient Gods Part 1 as I bought the deluxe version ages ago and mean't to get round to playing it.
Not even going to bother. Ancient Gods is everything that is shit about Doom Eternal ramped up to the extreme. Every enemy having a weakness is one thing, but when the game throws every enemy type under the sun at you in a small arena when all the fucking demons require a different tactic makes it an absolute mess. Can't dodge because you get stuck on something or crowded by demons who just tear you a new asshole while even while you're staring at a weapon wheel full of weapons in red because you're out of ammo anyway. It would be a whole lot more enjoyable if the game didn't force you to play like a meth addict constantly hot swapping weapons and weapon mods between using abilities to regain armour and ammo constantly. It's like the devs figured those few lunatics out there who actually have ADD and pound away at a dozen different keys at once should be the baseline for how to play the game.
Doom 2016 is one of my favourite shooters; Doom Eternal was one of my biggest disappointments in how it completely broke every approach to the game there is outside of how strictly they want you to play the game and god knows how it's suppose to be possible on a controller. Ancient Gods quadrupled down on it and I honestly don't know if I could be fucked to finish it even though I love where the story was going.
Definitely giving this one a huge miss.
So it was too difficult for you, right?Started to play Ancient Gods Part 1 as I bought the deluxe version ages ago and mean't to get round to playing it.
Not even going to bother. Ancient Gods is everything that is shit about Doom Eternal ramped up to the extreme. Every enemy having a weakness is one thing, but when the game throws every enemy type under the sun at you in a small arena when all the fucking demons require a different tactic makes it an absolute mess. Can't dodge because you get stuck on something or crowded by demons who just tear you a new asshole while even while you're staring at a weapon wheel full of weapons in red because you're out of ammo anyway. It would be a whole lot more enjoyable if the game didn't force you to play like a meth addict constantly hot swapping weapons and weapon mods between using abilities to regain armour and ammo constantly. It's like the devs figured those few lunatics out there who actually have ADD and pound away at a dozen different keys at once should be the baseline for how to play the game.
Doom 2016 is one of my favourite shooters; Doom Eternal was one of my biggest disappointments in how it completely broke every approach to the game there is outside of how strictly they want you to play the game and god knows how it's suppose to be possible on a controller. Ancient Gods quadrupled down on it and I honestly don't know if I could be fucked to finish it even though I love where the story was going.
Definitely giving this one a huge miss.