It's deposit though. You pay $100 now and $275 later when they ship.Bethesda's putting it out in high-quality resin for $100 ($275 less than MSRP) online while supplies last. My wallet shall not have to suffer such injury.
To be fair, the Japanese Saturn release uses the same art as the PS1 release (although cropped, because different aspect ratios for the boxes; PS1 uses a tall box, JP Saturn uses a bog-standard jewel case).I have that boxed DOOM version. Those original PSX big boxes were awesome back then. So much wasted space for no reason, but who cares? Awesome large manuals and huge cover art. The Saturn didn't even get that good of a cover. And the Jaguar, 32X, GBA and SNES versions all had the regular official art. But they were all still better than the bland Saturn and less bland N64 covers.
I got the PSX version a year ago. The differences between all the different versions of Doom are interesting. Weirdest are the Doom 2 enemies scattered through the first game; like there's a Pain Elemental in E1M1.
It was built to put keyboard only controls on a gamepad, which obviously you can't do with a mouse (actually I think the game DID have mouse support as stated on the packaging, now that I think about it, except I have never seen a PSX mouse in my life). I believe they also nerfed the enemies to account for the added difficulty handling the controls.I don't know, D-pad kinda gets on my nerves a bit for me with PSX doom, maybe cause i'm using to the mouse speed of quick turning.
It's nice that all the different console versions had different level selections and layouts. It's just too bad that many of the versions were running on hardware that couldn't even support the game well at all.
Some had no music. Some had to use different textures. Some had lower resolution sprites with less frames or only the front view. SNES had no textures on floors and ceilings.
They did use te SuperFX chip too which was the only way they could pull it off. Shame it was still too slow. Imagine if they had a much faster chip, maybe we'd have had floor textures.SNES version also only had sprites from head on. TBH though the fact that they got a decent version of Doom running on the 16 bit SNES is impressive enough for me.
This poster is one of the coolest goddamn things I have ever seen. I want it.
SSG in Nova doesn't come until halfway through Map08 and. The mapmakers truly understand.it was guarded by a Baron
EDIT: Map09 is a massive troll (spoilers for monster layout)hallway filled with chaingunners, and after you clear them out the next corner has an archvile to revive them.
ZDoom's configuration is called zdoom.ini and it's in ~/Library/Preferences/.I still don't understand why my ZDoom (Mac build 2.7.1) will only play PWADs once before reverting to the base IWAD; there's no autoexec.config in my Documents path either, which feels like an oversight. Gonna stick with GZDoom for WADS and mods, at least that fucking works.
Well, the real problem is that there isn't any fast-as-hell launcher for any file paths I set up. I recall getting autoloads to work, but changing the config file all the time would piss me off. GZDoom's set up in a way that I don't have to worry about this at all, so I'm going with that until I can figure out a faster set-up for swapping file paths.ZDoom's configuration is called zdoom.ini and it's in ~/Library/Preferences/.
I know that, been toying with it for an hour.
You can set .WAD files to open with ZDoom and it'll let you choose the IWAD to use before loading it.
And the config .ini will let you choose WAD or PK3 files to always load on a per-game basis or an all encompassing basis. (For instance I have Metal DOOM Volume 3 set to always load for any DOOM game since it includes music for both DOOM and DOOM II.)
I beat Hell Revealed on my PSP on Hurt Me Plenty. I'm still proud of that one. I also beat it on PC on Ultra Violence, but it felt like more of an accomplishment on PSP.Hell Revealed eventually becomes a set of slaughter maps (with actual level layouts as opposed to what you might see on a survival server). I could never get past level 12 or 13 on my own because it requires being good at speedrunning DOOM on the UV-Max category. Needless to say it was my first pick for when I decided to run a Coop server awhile back.
I recommend the PSX Total Conversion for everyone to try. Best thing this side of having the physical copies
What, What! Whats this....The PC version with PSX lighting, music, sound effects and enemy placements???
Little known fact, in the PSX version there was going to be enemies called nightmare imps that were like the darker transparent Demon, and a magazine called Maximum here in the UK actual had a screen shot of one, but apparently never made it to retail release as Williams wanted the game out for Xmas that year
What, What! Whats this....The PC version with PSX lighting, music, sound effects and enemy placements???
Little known fact, in the PSX version there was going to be enemies called nightmare imps that were like the darker transparent Demon, and a magazine called Maximum here in the UK actual had a screen shot of one, but apparently never made it to retail release as Williams wanted the game out for Xmas that year
They then made it into D64
Just launch Zandronum from the command-line with "+vid_renderer 0".
That said, I thought Zandronum asked you every time you started it which renderer you wanted, on the IWAD selection screen.
I'm playing through it right now. It's dark as FUCK sometimes.What, What! Whats this....The PC version with PSX lighting, music, sound effects and enemy placements???
Little known fact, in the PSX version there was going to be enemies called nightmare imps that were like the darker transparent Demon, and a magazine called Maximum here in the UK actual had a screen shot of one, but apparently never made it to retail release as Williams wanted the game out for Xmas that year
I'm playing through it right now. It's dark as FUCK sometimes.
You know what game's dark as fuck? SiN Gold. I love it, but it won't reciprocate each and every time I have to navigate an air duct or locate some odd breakable grate well within the void...turning up the brightness helps little!I'm playing through it right now. It's dark as FUCK sometimes.
I really liked that. The change up is very cool, I think you only see doom 2 enemies on Ultra Violence difficulty.
lighting and music was great in PSX version.
I recommend the PSX Total Conversion for everyone to try. Best thing this side of having the physical copies