Oh hey, don't you think E1M1 looks like a prototype Plasma Rifle?
Oh wow. Can't unsee!
Oh hey, don't you think E1M1 looks like a prototype Plasma Rifle?
There's a mod to keep bodies on the ground in D3. But I think the one for RoE is outdated.I think Doom is still a big enough name to warrant a AAA designation. Is it going to define the entire genre like the first game? no. But make sure the gunplay is tight and the set pieces are interesting (and how could you not make Hell set pieces interesting?). I think one way to stand out from the crowd, would be an amazing damage system. Limbs flying off dynamically. Eviscerations. Dynamic wounds. Have the body parts/corpses stick around like they used to. Having them dissolve was just so disappointing in DOOM 3. Not just the same chainsaw animation over and over ala Gears. I think stuff like that would really set it apart. Go back to its roots and try to be the most brutal game around.
mmmm next gen Hell particle effects sound nice. Super disappointing Carmack isn't involved though. That's definitely troubling.
Cyberdreams was so fucking cool. I softmodded my PSP years back and got Doom on it, and I'd play Cyberdreams whenever I had any downtime at work or school or whatever. It was painfully difficult at times, but the sense of accomplishment that came with completing it was unparalleled.My favourite wad was Cyberdreams. Oh man that was cool. Over a series of levels you had to fight cyber demons, but you weren't given any weapons. You had to find ways to kill them within the environment. It was more of a puzzle game than anything else. Loads of attempts, loads of cyber demons. Loads. Some of the levels were difficult, but I managed to get through them all.
Wow that was cool. Thanks.Rapto i'm going to have Tarnsman try out your map or see if I can get him to
http://www.twitch.tv/tarnsmandw
Wow that was cool. Thanks.
I have some ideas. It will take me a while and I have to learn a few more things like texture creation and stuff. But I may start it in the near future.Well done man! Make a whole mapset man!
You do that and I'll have Tarns play it
I never was a Quake guy but I think you can play it for free in your browser now. Quake Live I think. It might not be the answer to your question but it's worth noting. It's a remake or a successor or something.I realize that this is a Doom community thread, but I was wondering if there are new engines for Quake 3 Arena.
For example:
I know that Quake has the Darkplaces engine which is GREAT.
Quake 2 has q2 Xp or KMquake 2
Is there such a MOD for Quake 3 Arena? I can't find one.
I have some ideas. It will take me a while and I have to learn a few more things like texture creation and stuff. But I may start it in the near future.
What's the difference between the PSX and PC weapon sprites?I'm only dissapointed I can't get accurate PSX weapon sprites working with PSX Doom TC.
oddly enough they are there in Threshold of Pain wad
What's the difference between the PSX and PC weapon sprites?
I never was a Quake guy but I think you can play it for free in your browser now. Quake Live I think. It might not be the answer to your question but it's worth noting. It's a remake or a successor or something.
http://www.quakelive.com/
http://ioquake3.org/ - but this kind of engine modifications are not very popular since Q3 is a multiplayer game that aged well enough and custom clients tend to break the online compatibility, also there's Quake Live and that's its own thing entirely.Thats really the only one?
I am just surprised that with all the efforts that have been put into Doom, Quake and Quake 2 as well Doom 3 that Quake 3 Arena hasn't had a more modernized engine.
http://ioquake3.org/ - but this kind of engine modifications are not very popular since Q3 is a multiplayer game that aged well enough and custom clients tend to break the online compatibility, also there's Quake Live and that's its own thing entirely.
anyway, i know this is a Doom thread, but i recommend anyone to try this Quake3 puzzle map: http://www.simonoc.com/pages/design/sp/moteof.htm
eh mostly just pixelation
http://www.youtube.com/watch?v=1NukikCv-aI
still you can tell the difference
You want to do it and get bored?For whatever reason I want to try my hand at making textures then get bored of doing so quickly.
I'm really jumpy and inconsistent when it comes to my activities.You want to do it and get bored?
But just to clarify, you want to get bored doing it?I'm really jumpy and inconsistent when it comes to my activities.
So am I. I just thought it was funny. I want to learn to make them as well. Don't know if Photoshop knowledge is a plus but I have it so hopefully I can use it.Sure, that at least implies I've triedno, I don't want to get bored, just saying I probably will. I am flawed.
What the hell ever happened to Doom IV?
Wasn't this supposed to be out by now?
Good for you for turning off texture filtering. (Antialiasing) I will never understand people who keep that turned on in games with low resolution images. It makes them look horrible. Especially in a game like DOOM or its children. Every day I curse Nintendo for introducing the gaming world to the concept of texture smoothing. (I remember it being a huge bullet point on the N64.)So.
I did a playthrough of Ultimate Doom today on the PSX total conversion.
And here it is.
in all it's original weapon sprites glory, even playstation intro at the start
So.
I did a playthrough of Ultimate Doom today on the PSX total conversion.
And here it is.
in all it's original weapon sprites glory, even playstation intro at the start
Nope. I won't do it. I will not look at blurry sprites and walls. I will play DOOM 64 the same way I play DOOM 1 and DOOM 2 at full resolution of my screen. If I want a purist experience I will play it on my N64. lolTexture filtering for DOOM 64 EX (or TC) at 320x200 (or whatever resolution the Nintendo 64 used) is mandatory for the purist experience though.
Good for you for turning off texture filtering. (Antialiasing) I will never understand people who keep that turned on in games with low resolution images. It makes them look horrible. Especially in a game like DOOM or its children. Every day I curse Nintendo for introducing the gaming world to the concept of texture smoothing. (I remember it being a huge bullet point on the N64.)
I'm really amazed at how much work they put into that. It's pretty much a 1:1 port nowadays, I remember following the ZDoom thread way back and it's interesting to see how far its come (they hadn't even started Final Doom PSX then I believe).
Doom Wiki said:Removed Doom levels include Hell Keep, Slough of Despair, Dis, Warrens, They Will Repent, Against Thee Wickedly, And Hell Followed, and Fear. Removed Doom II levels include Downtown, Industrial Zone, Gotcha!, The Chasm, The Spirit World, The Living End, Icon of Sin, Wolfenstein, and Grosse.
Doom Wiki said:Exclusive Levels include: Level 29: Twilight Descends
Level 57: The Marshes (secret level)
Level 30: Threshold of Pain
Level 58: The Mansion (secret level)
Level 59: Club Doom (super secret level)
Level 54: Redemption Denied
Awesome. What did you use to make them? Did you import the texture into XWE, SLADE, or Doom Builder?Made my first texture. It was a lot easier getting something working in DOOM than I thought.
Wanted to make something Tech Basey because I've had my quota of cobblestone or whatever else stone for now.
Tried to combat the flatness a bit.
Tiles vertically too (though clearly not intended to be used that way.)
I wish I could import the raw image file into doom builder. If you can, I don't know how. In slade did you just start a new WAD archive, import the image then just save the wad?I made it using Krita + Graphics Gale and used SLADE to make it a .wad file. Imported the .wad into DOOM Builder to make a quick level.
In Doom Builder or in SLADE?You have to right click the image after import and click "add to TEXTUREx" or whatever the option was, which also adds it to the patch table.
SLADE.I made it using Krita + Graphics Gale and used SLADE to make it a .wad file. Imported the .wad into DOOM Builder to make a quick level.