Ixion
Member
it is incredibly disappointing to see id fall further and further away from its original core. idtech games used to push technological boundaries and always had mod tools:
Both of those tenets are still present, but are being handled in a new way.
iD is aiming for DOOM to be the best looking game at 60 FPS and 1080p, and it seems that will be the case. So it's still pushing boundaries, but differently. As for modding, SnapMap is going to be something pretty new and unique for what it's trying to do.
Giant BOOOO and beyond.
Actually, I might be wrong. Game Informer posted a new article today that discussed their Hell playthrough. Here's an excerpt:
Game Informer said:I learn the only path I can take is through the dead titan's skull. I admire the gruesome details inside its mouth for a few seconds and then plummet numerous stories down its dusty skeleton to an underground catacomb.
This area is a throwback of sorts to the exploration puzzles from the original Doom games. I find myself navigating chambers of various sizes to track down colored skull keys. These areas are rich in branching paths that lead to secrets and various points of interest. Since it is hell, some of these secrets can kill you, such as an opening and closing obelisk that can flatten you if you don't time your movement correctly.
Sounds like Doom. Granted, it doesn't seem like the entire game will be an exploration puzzle, but those sections still seem to be included throughout the game. We'll have to see how often...