Nizz
Member
Nice!Yes. Alpha was beautiful on PS4
Nice!Yes. Alpha was beautiful on PS4
I think iD is just bullshitting us regarding mods. They want the whole community using SnapMap for a while, so that console users are 100% included. But a year or two after release, I bet full PC modding will be a thing.
Anywho, you guys should check out the first 15 minutes of the new Game Informer podcast. The dude who visited iD really raves about DOOM, and he said some interesting things:
- Everyone at iD plays DOOM with a controller
- The story is told as you're playing, and he used Dead Space as a comparison
- The glory kills work well because they give the player brief reprieves amid large, chaotic battles
- Blue/yellow/red keycards and doors are used throughout the levels, but they're more spaced out than the original games. The game is not a "keycard simulator" like the original games, but they're definitly used to either progress to the next area or backtrack and find secrets
Assuming this is their plan, and it could be given their history with the Rage toolset, it would be wise to release it a few months after launch at worst. The Rage editor was DOA because of multiple factors: too late, too high leaning curve, too high system reqs, and of course the thing where nobody gave a shit about the game anymore. If DOOM is a hit and has a gameplay sandbox worthy of tons of levels to keep it fresh, a lot of those problems won't matter anymore. A nice feature could be letting players use idstudio to extend SnapMap, adding more rooms and more configurations, that would probably be difficult to make happen though if a completely different studio is handling SM development...
Some good info in there, will add to the OP.
Everyone at iD plays DOOM with a controller
Not for me at least.Is that supposed to be a positive?
Everyone at iD plays DOOM with a controller
Why? After playing the X1 beta i hated using the controller. I want fast accurate movement, something a controller don't (at least for me).
Is that supposed to be a positive?
Sadly, you're right.I want to say it's to make sure the game always plays OK with the least precise option, but the cynic in me says its that folks over there genuinely prefer using a controller now even for a relatively fast paced shooter. Fucked up
How about releasing Doom1+2 on psn (for PS4?)
Lots of bad news in there.
If you're making a throw-back shooter, go all the way. Don't haphazardly throw in upgrades and modern accessibility non-sense.
Once again, not looking good for Doom.
Mix of old and new can definitely work. Wolfenstein was exactly that. It can fuck up too, it just depends on execution.
So people can try to build old Doom games in the editor?If it's comparable to any existing thing, it's like the map editor from Timesplitters with an admittedly great looking node-based visual scripting tool. So while you can probably do some crazy stuff with it it'll all take place in the rooms that ship with the editor. No custom geometry editor in sight.
Is that supposed to be a positive?
between that and the SnapMap non-mod support thing, its pretty obvious this is made with consoles in mind.
So people can try to build old Doom games in the editor?
Can they be shares via the web?
The fact that they apparently use a controller almost exclusively makes me sick to my stomach.
I love my Halo, but a fast paced shooter needs a mouse for unlocked potential. This almost certainly means that it's being designed with a controller in the forefront of their minds. This means that it won't play like classic doom.
I hope I'm wrong.
Sweet. I hope this works as good on consoles.Yes and yes. Keyword is "try" in that first one, it probably won't be able to even halfway recreate a single map from the originals with it. There's some footage here, the actual level geometry is all snapped together pre-made rooms with some slight variations you can switch between.
So people can try to build old Doom games in the editor?
Can they be shares via the web?
Is that supposed to be a positive?
Mix of old and new can definitely work. Wolfenstein was exactly that. It can fuck up too, it just depends on execution.
Anywho, you guys should check out the first 15 minutes of the new Game Informer podcast. The dude who visited iD really raves about DOOM, and he said some interesting things:
Everyone at iD plays DOOM with a controller
The story is told as you're playing, and he used Dead Space as a comparison
The glory kills work well because they give the player brief reprieves amid large, chaotic battles
Blue/yellow/red keycards and doors are used throughout the levels, but they're more spaced out than the original games. The game is not a "keycard simulator" like the original games, but they're definitly used to either progress to the next area or backtrack and find secrets.
The original games were not keycard simulators at all. I have no idea what the fuck that guy is talking about.
Pop-in is minimal in all Tech5 games on modern h/w.I will say to anybody who's afraid that this game will still have the same issues that id Tech 5 had (texture pop-in) that, when I played the Alpha on PC, pop-in was minimal at worst (you could see it when the level first loaded up and sometimes when you respawned but that was it). Not sure about consoles, but considering that both the PS4 and Xbox One both support Tiled Resources by hardware (I.E. on the GPU) that it should be the same on consoles.
Pertinent question, does Doom 4 play like Brutal Doom?
Because Brutal Doom is amazing. Doom news got me hyped so I am trying to play Plutonia... its pretty pretty tough.
Kinda looks like it does!
Damn, you couldn't have let me down any more gently, could youGood. I hope you're disappointed. REmake is available if you want survival horror.
Was Doom the game where the protagonist got turned into some kind of mutilated part demon, with a human face?
Pop-in is minimal in all Tech5 games on modern h/w.
Hell is more vertical than the UAC facility
If you liked the new wolf. You will probably like this...if you hated the new wolf, you probably wont. It will feel like doom but it wont be your nostalgia glasses 90s doom. It 2016, for them to be a mix of old and new is a good thing so many negative people in this thread.
The ideal mix of new and old for me is Brutal Doom. Not so much the presentation but rather the gameplay changes both overt and subtle. The gunplay is miles ahead of any modern commercial FPS I've played, and it adds a lot of modern conveniences without ever really compromising the original formula (it only gets noticable in the more extreme usermade slaughterhouse maps that were surgically balanced with the original gameplay in mind).