NinjamicWZ
Banned
Has Max Scoville said what he thinks about Uncharted 4 at all?
That's what the first 22 minutes were about. Max had a good time with it.
Has Max Scoville said what he thinks about Uncharted 4 at all?
I'm still not understanding how loadouts themselves are the huge downfall of the multiplayer
I imagine the benefit of weapons spawning on the map is to encourage movement so you aren't sitting around camping.....but that's also what the demon rune does
I haven't experienced people sitting around waiting in any of my games. If I see a power weapon spot starting to glow then I'll hang in the area to try and get it but you don't have people just crouching in corners one shotting people
It's arena map design and you get to pick a loadout that suits your playstyle. It's not like Gauss cannon/chainsaw are options
All of my gripes with the multiplayer are outside of the loadout system so it's always super weird to me when people say it's broken or embarrassing. Non-traditional, sure, but come on. There has to be a middle ground between awesome/perfect and broken unremarkable garbage
I was mostly cheesed to hell by the Hell baron drop. Like every other encounter follows the basic rule of, once shit dies down, check point is saved.
This one doesn't save the check point where you think it should - so then you've relaxed into exploration mode, and fuck, you get beat like a red headed step child by two big assholes in a tight arena (they put up barrier walls when they spawn, making it harder to maneuver).
I mean, I don't mind replaying encounters. It feels just about right for the most part. But that repetition can become exacerbated by poor check point placement.
That fight I was describing has a a boring ass corridor that leads up to the meat of the encounter itself. It's like having to fight through a 1/4 of a level to get to a hard boss.
So I mean, as good as the game is in many respects, it's not without flaws.
The absolute easiest fights in DOOM are the ones which take place in a perfectly flat circle arena like the fight you're describing.
The reason that final fight in the VEGA Processing Core is so fucking hard is because the arena is laid out in as frustrating and awful a manner as possible. In a game where stopping for 1 second means something instagibs you from behind, getting caught on the level in aggravating ways and suddenly dying repeatedly like on that VEGA fight is controller-throwing levels of fury.
If the game has flaws, it's when arenas have a lot of verticality and the really dodgy auto-climb and mantling in this game comes into play. Most of my deaths in the game were either from being headbutted by a fucking Pinky, or getting caught on the geometry or making a long jump which I should obviously have made and auto-climbed up the platform but instead I fall down and I'm looking at a wall and I get instagibbed while trying to extricate myself in the 1 second I have before something catches up with me and instantly kills me.
Polygon gave it an 8.5
That's what the first 22 minutes were about. Max had a good time with it.
No, its a cesspool, with the except of a few individuals.These posts are so dumb. IGN is not a hivemind. Fuck.
Fury Road was meh but i think i'm down for this. how long is the campaign? hopefully not more than 7-10 hours, i've developed a distaste for overly long drawnout campaigns. tight and to the point is my jam. and no fucking fetch quests please (looking for a keycard is fine though ).
Fury Road was meh but i think i'm down for this. how long is the campaign? hopefully not more than 7-10 hours, i've developed a distaste for overly long drawnout campaigns. tight and to the point is my jam. and no fucking fetch quests please (looking for a keycard is fine though ).
Oh that's cool. I'm too afraid to listen because I don't want any spoilers at all. "Had a good time with it" doesn't sound like big praise. Did he love it or just enjoy it? Sorry, just curious since I heard the rest of the Beyond crew has been kinda down on the game and collective outliers in the industry on that.
owned IMO
Gamers are really childish with scores, huh? Quantum Break, Doom, Uncharted... Geez. Grow up.
These posts are so dumb. IGN is not a hivemind. Fuck.
As someone else who thought Fury Road was meh, this game is great so far. Do not know what IGN is seeing that I am missing...Fury Road was meh but i think i'm down for this.
Excellent review. He really does a great job explaining the game's design.
The absolute easiest fights in DOOM are the ones which take place in a perfectly flat circle arena like the fight you're describing.
The reason that final fight in the VEGA Processing Core is so fucking hard is because the arena is laid out in as frustrating and awful a manner as possible. In a game where stopping for 1 second means something instagibs you from behind, getting caught on the level in aggravating ways and suddenly dying repeatedly like on that VEGA fight is controller-throwing levels of fury.
If the game has flaws, it's when arenas have a lot of verticality and the really dodgy auto-climb and mantling in this game comes into play. Most of my deaths in the game were either from being headbutted by a fucking Pinky, or getting caught on the geometry or making a long jump which I should obviously have made and auto-climbed up the platform but instead I fall down and I'm looking at a wall and I get instagibbed while trying to extricate myself in the 1 second I have before something catches up with me and instantly kills me.
This is great. It's encouraging a good number of reviewers were still able to appreciate it even though it's not a cinematic corridor shooter. Doom doesn't try to be art in the movie sense, but it really is the perfect expression of the craft of videogames when it comes to the interactive quality that defines the medium.Updated the OP with this little bit of goodness from the official Doom Twitter account
I think they mean speed metal.
Updated the OP with this little bit of goodness from the official Doom Twitter account
That slant review (I've never heard of them either) is terrible. Talk about someone that doesn't get it. He's in the camp of 'everything must be innovative' and probably won't get why it's so successful.
Obviously gunning for an out of touch game publisher position.
Updated the OP with this little bit of goodness from the official Doom Twitter account
The concept of hanging out behind cover certainly doesn't exist in this game.
This is great! Love their analysis of the game's design.Previously Recorded review: https://www.youtube.com/watch?v=_uvbO3kLkgw
Rich and Jack are gushing over this game (especially Rich), they both love it.
Did you read the response from Max Scoville?
Saw that coming. They couldn't stop gushing on the podcast. Could be a real GOTY contender for them
His "response" just scream of "plz stop criticizing us" yet said outlet makes a business out of criticism. The review was bad, and the CoD review clearly was them sucking the dick of a large publisher. Their objectively is being rightly questioned, and he omitted addressing that.
Any links to video of the GB discussion, or is it only available to subscribers?Saw that coming. They couldn't stop gushing on the podcast. Could be a real GOTY contender for them
Any links to video of the GB discussion, or is it only available to subscribers?