Says it's Starladder? They're already participating in a league?Fnatic (HoN) vs Darer on right now (No English stream)
Fnatic (HoN) vs Darer on right now (No English stream)
I have a beta key if anyone wants it.
Steam ID: Warrior Poet
.He's a garbage hero who needs something...
Valve was supposed to be sending out extra keys from players at USW, USE and EU in that order. I assume the USW keys are the only ones doled out so far as I have played >600 hours and I haven't got extra keys.
Tell that to Artstyle.
f1 x2Is there any way to set a hotkey to jump the camera back to your hero?
Games won doesn't mean anything.Man Matchmaking is so hillariously broken it boggles the mind. Dorkimoe and I just had a match where the difference in wins between the teams was: 453 games.
Games won doesn't mean anything.
Games won doesn't mean anything.
Yeah definitely, but that's a problem that's different from mm. You can't place new players at a low enough mmr value that existing players wont fall under.I'm quite sure I shouldn't be matched with someone who had to ask if swap was in the game yet. Regardless our crushing defeat was rewarded with a pub stomp the next game we played. :/
Swings and roundabouts I guess.![]()
Win loss ratio also isn't an indicator of player skill because it doesn't tell you who they're playing with or against.No, but ratio does, and when the enemy team consistently has a worse win-loss ratio than your own team, something's up. (To calculate an approximate ratio, check game history, multiply page number by 7, subtract wins, and you have your losses, plus up to six.)
And maybe even that wouldn't matter, except we're constantly destroying the other team (this is when I'm playing with a premade of 3-5 people). I have won probably three times as many games as I've lost in the past few weeks, and every time, most of the enemy team has played less than 100 games, sometimes less than 50, and has lost significantly more than they've won...
I'm sure someone has pointed this out but I've never head of a discussion in regards to this. Last night, I managed to accidently pull the middle creep lane using the large neutral creep camp (red arrow) on Radiant side. I'm curious as to why this isn't exploited more as opposed to the normal medium neutral creep camp closest to the safe lane? Stacking and pulling this camp for a jungler would not only benefit in tanking creeps but also deny the opposing mid lane from getting experience and levels (plus it's hard to stop since it's close to a tier 2 tower..
Nope.re: pre-made, if I have a group of 3, does the game look for an opposing team that has a group of 3 as well?
re: pre-made, if I have a group of 3, does the game look for an opposing team that has a group of 3 as well?
So who is ready for Brewmasternext week?and Phantom Lancer![]()
Win loss ratio also isn't an indicator of player skill because it doesn't tell you who they're playing with or against.
Not directly, but given that [someone here said] Valve has said their goal with matchmaking is to create the most even matches possible as per the makeup of the team, the win-loss ratio should end up relatively even. That is somewhat true for me right now, but not for my enemies. The fact that it's not means something is wrong. And the fact that I'm repeatedly being matched up against similar teams means something is wrong.
I basically responded to this in my original post. Well, I forgot to mention that players who just start playing dota 2 can range from people who have never played a MOBA in their life, to lol players who have some experince, to dota pro players who have played over ten thousand games.Not directly, but given that [someone here said] Valve has said their goal with matchmaking is to create the most even matches possible as per the makeup of the team, the win-loss ratio should end up relatively even. That is somewhat true for me right now, but not for my enemies. The fact that it's not means something is wrong. And the fact that I'm repeatedly being matched up against similar teams means something is wrong.
No, but ratio does, and when the enemy team consistently has a worse win-loss ratio than your own team, something's up. (To calculate an approximate ratio, check game history, multiply page number by 7, subtract wins, and you have your losses, plus up to six.)
I basically responded to this in my original post. Well, I forgot to mention that players who just start playing dota 2 can range from people who have never played a MOBA in their life, to lol players who have some experince, to dota pro players who have played over ten thousand games.
Valve should add a "new player zone" where new players are slotted into for their first say ~20 games as a probation period and afterwards they're assigned a mmr depending on their win rate. This helps against smurfs, people who overvalue(or undervalue) their skill and it keeps players who have been playing for a while from having to be part of this mmr sorting process.
This approximation gets horribly flawed when people load games solo against bots to mess around, not sure if IH's track on them either.
Applying imperfect math to matchmaking probably isn't going to help make a case for what should be fixed, let alone figure out what's broken.
Those actually don't show up in your public game history. Also of note is that I believe the maximum number of pages is 72. Or at least, that is the maximum number that the game history tab will display. (72 x 7 = 504, which is much fewer total games than I or some of my friends have played, and yet it says there are only 72 pages.)
Win loss ratio also isn't an indicator of player skill because it doesn't tell you who they're playing with or against.
I see practice matches in my history.
They haven't. I was wondering why I saw a friend playing and then checked his history but saw nothing. Figured he was playing bot games.Public. You can't see others'. Unless they changed it recently.
False. Team EG.GNRZ is undefeated and is the undisputed #1. Logic bro.
In all seriousness though, win/loss is honestly the closest thing you can get to gauging skill--it's better than ward count, k/d, etc... If you have 60%+ win, you're doing something right.
The only measure of skill is gpm.