Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

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Yes, all boils down to THIS as my main gripe with the hero. Its so easy to lose him in a teamfight or waste mana/health fighting the wrong one. But I cant think of anything to fix this without hurting the other illusion users (Naga, CK, manta pickers...)

Like I said, I think it would be a very reasonable change to have something like Bounty Hunter's track arrow appear over the real PL if you have detection on an area. It's pretty absurd that late game PL becomes virtually immune to strong single-target abilities like Doom, BR Lasso, etc. because you can't really be sure that you're using it on a proper target. You can't really afford to simply roll the dice with those abilities and hope you're targeting the right one.
 
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I like this s
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hirt.
 
Yes and then you have 4 illusions around you and you can't even move.
Less surface area, harder for illusions to replicate as fast as they do now. If you do get surrounded in such a fashion, and furthermore, somehow fail to break out of that immediately... you deserve to die. You've been selected.
 
Less surface area, harder for illusions to replicate as fast as they do now. If you do get surrounded in such a fashion, and furthermore, somehow fail to break out of that immediately... you deserve to die. You've been selected.

Then it's not only reverting the collision size, isn't it? Also how do you break out of that immediately? Same way you do when Shadow Demon and a buddy surround you with illusions?
 
Solution to PL is simple. Either play CM and ban him or All Pick and pick him before the other team can then repick. It's 100 gold less but it's worth it. And I aint ashamed to do it. It's the kind of people that would pick PL that should be ashamed.
 
Then it's not only reverting the collision size, isn't it? Also how do you break out of that immediately? Same way you do when Shadow Demon and a buddy surround you with illusions?
What I said is a consequence of increasing the collision size, illusions can't stand as close to one another and will tend to spend a little more time turning and the like to attack their target. And even assuming you stood still long enough for an illusion pack to kick your ass (insert funny gif of a silly Magnus who should have known better), reach for your nearest stun or nuke to open a corridor. In most cases you should be aware enough to back up and reduce the effective autoattacks (and illusion procs) you take whilst kiting it down.
 
That was a shame, I would've liked to see how razor performed in a game that wasn't lost by the time the team fights even started.

That trilane was godawful. Would've been much better to run it defensively and put dark seer in the jungle and sack the offlane. All they did bot was feed repeatedly, including bonus gold from tombstones and zombies.
 
That was a shame, I would've liked to see how razor performed in a game that wasn't lost by the time the team fights even started.

That trilane was godawful. Would've been much better to run it defensively and put dark seer in the jungle and sack the offlane. All they did bot was feed repeatedly, including bonus gold from tombstones and zombies.

CK was 2/8 15mins in. :(
 
He doesn't need a stun. He need a bit more Strength and a slightly longer break range on this link.

I think he meant he needed a stun on his team, not that the hero himself needs a stun.

I dunno if I even agree with that though, getting the link off isn't the problem, it was that the other members of his team were so far behind in levels and farm because of the failure of that bottom lane that there were 3 dead by the time the link went off. leaving him no backup.
 
Opinions from Reddit:
You must understand that making all champions available to play from the beginning would also give players no motivation to play a lot, since they kinda don't have much to farm for. And again it would still be a pretty big cut to what riot gains through RP purchases.
 
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