Dota 2 Beta Thread V: Real Talk Strikes Back [Tutorials]

Status
Not open for further replies.
Volvo pls gief Abaddon ;_;
I'm going to ask this question here as well:

Does DOTA2 use OpenAL or DirectSound3D like the old source games?
I want to activate CMSS 3D but not sure if I should inject ALchemy into the dota2 directory or activate something in the console.
 
What the heck?
Rubick is great

He is a better support than everyone else because he mirrors every (almost) skill with no cast time.
I love when someone picks Leshrac or Omniknight, and I pick Rubick afterwards.

It's lovely
 
Rubick is obviously better when the team has powerful non ultimate spells that you can steal early on.

Stuff like chaos bolt, stormbolt, wr's spells is obviously going to be better than something like stealing necrolyte or enchantress's spells.
 
Yeah, I love being able to steal those really powerful non-ultimate stuns/utility spells. Like Level 4 Anitmage blink is simply amazing utility on rubick.
 
bakJ1As.png


riot plz nerf alchemist he 2 op
A pearl of wisdom from Sanjay the other day for us mumble gaf was:

"Alchemist farms real good"
 
i dont see the point of trying to discredit how much im playing dota right now when i am not trying to make representations about the game

I feel like you are stating "facts" about Dota on a daily basis.

Anyway, the point is that there is no point. It was a sarcastic attempt to show you how pointless your own very dismissive post was, since you were pretty much doing exactly the same. You don't need to spend hours playing LoL on a regular basis to have an idea of how surrender affects the game. And that is ignoring the pretty significant fact that LoL is far from the only A-RTS with surrender.

I thought quoting the parallels in your post made it pretty obvious.
 
I think DotA is better without it. That said, the only way I can see it being implemented would be to have some determination of when/if the option is available that is related to the goal of the game. For instance, if a tower hasn't fallen on either side in a certain period of time.

This prevents a team from saying 'fuck all' to the game's objective and leaving the other team to just sit and wait. This of course only allows for the vote to happen. The vote can be denied in which the timer begins anew before the vote can be cast again. Unless a tower is destroyed (or think of it like the total towers of both sides added together) in which case the timer is restarted again.

edit: Having just time all but eliminates the big comebacks, which do happen and are quite fun.
 
Something I didn't know, you can actually purge off living armor. I just assumed it was one of those buffs that purge wouldn't remove. This means you could use blood seeker as a bit of a Treant counter.

Also, right now Life Stealer's Rage doesn't remove living armor.
 
Thread has gone down the shitter.

@Hylian: Use Poof. All your troubles can be solved by using Poof.

Creeps at low life? Run in, Poof to yourself. Run out.

Hit 6? Send a Meepo into the jungle and Poof both Meepos onto the easyt/medium camps, then go back to lane.

Hit 11? Send two Meepos into the jungle to poof creeps while your third (and usually main Meepo) farms the lane. Use Tranquil boots in between creep waves to keep your health up. And poof to either your jungle or lane meepo when people are calling missing.

Hit 16/Got Aghs? Send 3/4 Meepos into the ancients and have them farm that while your maine Meepo either jungles or lanes.

His farm is amazing. Sometimes it's so greedy that I get tempted to tell ellen pudge to stop farming EVERYTHING and leave some for our 2/3, cause they're always poor while his Meepo is bling'd out in swag.

You have the ability to safely farm two lanes and the jungle; three if you really wanted to push it. I say "safe" because only the most coordinated teams can gank every meepo clone simultaneously, otherwise you just poof to the safest one. Hell, you can even leave a Meepo in base once you're 11 to serve as a permanent anchor. Don't complain about "escapes" when Meepo has an effective 1.5 second fountain TP.

Learn to Blink - > Poof. With Aghs, that's 900 (!!!!!!!!) damage around your main target on initiation and 1800 damage every 6 seconds afterwards. Don't complain about his "gank" until you master Blink -> Pooof. He doesn't even need Blink if you have a good setup and netting.

Meepo is one of the hardest to play heroes in the game, requiring more micro than the creep dominators, and faster APM than Tinker/Invoker. If you're not making "progress", it's because you're still not at that level where you can even begin considering playing Meepo.
 
I like the way Smite's surrender option works. You can't surrender until at least ten minutes and there is a cooldown (I think 5 min) after each failed attempt to surrender.

That being said, I don't really want one in dota as it stands. I want to surrender maybe once every 50 games or so. Other than that it doesn't come up often enough to need one, at least in my experience.
 
Well, LoL's is a 20 minute surrender, and 3 minute cooldown. Maybe LoL could stand to have a longer cool down, but I don't really care.

The only thing I hope Valve copies from Riot is their ranked system. As rage inducing as it is, a TON of people really love it.

I think Valve will eventually do some sort of ranking system, they said the only reason they haven't implemented one of the existing ones is they don't think they give any meaningful feedback.
 
The problem with that being that the other team can choose to be jerks and farm for another 15 minutes, then camp the fountain until creeps finally kill your base. I was playing with 3 friends yesterday when I originally posted about a forfeit button and our game was 40mins+ when we were losing so horribly there was no coming back at the 20-25 min mark.

There isn't really a good solution to prevent people being rude, it's just frustrating because I want to play another game, not wait for 10-20 minutes to have creeps kill our ancient while we get fountain farmed.

I played a game two days ago where my team almost came back from a 20k gold deficit. The vast majority of us aren't playing professional players and there is a far greater chance of the enemies making really poor decisions and plays even when you're at a huge disadvantage. And in Dota, once you get to late game, losing a team fight can cost you a lot.

The game gets really "hopeless" once you've lost some barracks but at that point you don't even need the enemies to push to win. You can just stop attacking the creep waves and they'll take down your base even if the opposing team chooses to farm the jungle for 10-20 minutes.

Even if you get to the point where the enemies are fountain camping you, likely your base will fall from enemy creeps in 2-3 minutes. I think this is a small price to pay to save us from the negativity caused by surrender votes.

Edit: I'm not saying big comebacks are common, but neither do I think that games where the enemy team troll extends it 10-20 minutes are either.

i havent played the new major patch, whats your point? Treant was trash before and i know hes FOTM now, sure I had no clue why, but i shouldnt have to care if I dont have the the time to play. You shouldnt make your assumptions about people based on a recent change

i dont see the point of trying to discredit how much im playing dota right now when i am not trying to make representations about the game

Fyi, Treant's Living Armour was made a global active back in October 2012. Before that, it was a global aura.

I think Dinosaur Tamer is pointing out the inherent hypocrisy of claiming people don't know what they're talking about when discussing LoL vs Dota 2 when you don't either.
 
I played a game two days ago where my team almost came back from a 20k gold deficit. The vast majority of us aren't playing professional players and there is a far greater chance of the enemies making really poor decisions and plays even when you're at a huge disadvantage. And in Dota, once you get to late game, losing a team fight can cost you a lot.

This is the thing with Dota. You could be immensely in the lead, but the game can often turn on a dime. All you need is 1 team to make make a series of mistakes (lose a big team fight, spend too much time farming because they have a comfortable lead, get picked off, etc.) to regain the advantage. I've had plenty of games where we thought things were lost before snatching victory from the jaws of defeat. Those games also happen to be the most rewarding.

Conversely, I've played plenty of games where we were ahead and the other team managed to capitalize on our hubris. A surrender button would totally take out this HUGE portion of the game.

What Valve could do, to placate game whiners, is add a "surrender" mode. Filter out all the early gg'ers into a place similar to low-priority queue.
 
Remember when 90% of GAF/reddit/wherever kept calling Spectre trash even after they fixed her ultimate?

People were up on Spectre after her ultimate got fixed and dagger got changed but they didnt see if it would allow her to dominate mid game..
 
This is the thing with Dota. You could be immensely in the lead, but the game can often turn on a dime. All you need is 1 team to make make a series of mistakes (lose a big team fight, spend too much time farming because they have a comfortable lead, get picked off, etc.) to regain the advantage. I've had plenty of games where we thought things were lost before snatching victory from the jaws of defeat. Those games also happen to be the most rewarding.

Conversely, I've played plenty of games where we were ahead and the other team managed to capitalize on our hubris. A surrender button would totally take out this HUGE portion of the game.

What Valve could do, to placate game whiners, is add a "surrender" mode. Filter out all the early gg'ers into a place similar to low-priority queue.

That would just split the game population.
 
Also, adding new modes doesn't seem to really help when the bulk of people will use one. People whined for Solo match making for a year, Valve puts it in, it has stupid long queue times and normally the matches are even less balanced.
 
Also, adding new modes doesn't seem to really help when the bulk of people will use one. People whined for Solo match making for a year, Valve puts it in, it has stupid long queue times and normally the matches are even less balanced.

Yeah, I don't see why that just wasn't a 'mode' like AP, AR, RD, etc. Just have it be called Solo AP, or something. I sure hope that they can do that with all the other modes (like DM off the top of my head).
 

Hylian, you reallllyyyy gotta work on controlling your camera. I was watching your stream last night and too many times there was a fight going right by your meepo offscreen and you proceeded to go jungle instead of help out. You have got to pay more attention to your minimap.

Meepo-specific things I noticed:
-You never used poof to farm creeps in your lane. Do it! You're right, your base damage is awful, so use poof to farm if you have to, especially if you can score multiple creep kills.
-Say no to quelling blade, say yes to orb of venom. It stacks with geostrike.
-Two points in net early is good enough for roaming and killing, max your geostrike after poof.
-Please cancel your poofs if you are not going to hit creeps with them!
-Your poofs are coming out slowly. You'll improve on this with time, but I HIGHLY recommend using smart cast with Meepo.
-You must, MUST be using your second Meepo to do something useful. Stack a hard camp and clear a small camp with it. Roam it to another lane to gank. Use it to push your tower. Don't leave it at a small camp and call it a day! This is the most important one and is the biggest reason you end up so underleveled and underfarmed. You aren't using Meepo to the Meepo-est potential.
-If you're properly stacking and clearing with poof, you can get your Scepter and Blink very quickly. In a good game, I get both items before 20 minutes.

Unfortunately I don't have a lot of public Meepo replays available because I only really play him in private games, but you can check out a fairly recent one here: http://dotabuff.com/matches/219873817

Good luck on your Meepo skillz.
 
Also, adding new modes doesn't seem to really help when the bulk of people will use one. People whined for Solo match making for a year, Valve puts it in, it has stupid long queue times and normally the matches are even less balanced.

It seems like the queue times are due to their matchmaking system which should improve if more people are playing the game

Also if they add less 'balanced' or important modes they could relax matchmaking restrictions and find games in under a minute
 
Why dont you just choose the "Find a match solo" option?
Because that would mean he would have to wait another 5 or whatever minutes to find a match (less populated pool of players) and not waste the 9 other players' time. I can understand that playing against a stack can be frustrating or intimidating but I don't feel that's reason enough to dodge and queue again. Win or lose I'm sure there's something you can take out of the match to improve upon..
 
-If you're properly stacking and clearing with poof, you can get your Scepter and Blink very quickly. In a good game, I get both items before 20 minutes.
Good luck on your Meepo skillz.

I wish the replay for this game was still available; craziest Meepo I've seen. Scepter, Blink, and sheepstick in 20 minutes, with level 25 shortly afterwards.
 
not a good afternoon to be playing AP for me. Had way more xpm than enemy carry, still lose game.Then solo suicide tusk, team buys wards, proceeds to use it in trilane who can't farm if their life dependend on it, meanwhile naga + aa tryhard lane proceeds to get free farm.
 
No because most of gaf at the time was probably crying about PL or naix. P sure no one outside of pillow/ksan/me talked about spectre before she hit the spotlight.

I don't think I have ever seen GAF complain about him...

Hylian, you reallllyyyy gotta work on controlling your camera. I was watching your stream last night and too many times there was a fight going right by your meepo offscreen and you proceeded to go jungle instead of help out. You have got to pay more attention to your minimap.

Meepo-specific things I noticed:
-You never used poof to farm creeps in your lane. Do it! You're right, your base damage is awful, so use poof to farm if you have to, especially if you can score multiple creep kills.
-Say no to quelling blade, say yes to orb of venom. It stacks with geostrike.
-Two points in net early is good enough for roaming and killing, max your geostrike after poof.
-Please cancel your poofs if you are not going to hit creeps with them!
-Your poofs are coming out slowly. You'll improve on this with time, but I HIGHLY recommend using smart cast with Meepo.
-You must, MUST be using your second Meepo to do something useful. Stack a hard camp and clear a small camp with it. Roam it to another lane to gank. Use it to push your tower. Don't leave it at a small camp and call it a day! This is the most important one and is the biggest reason you end up so underleveled and underfarmed. You aren't using Meepo to the Meepo-est potential.
-If you're properly stacking and clearing with poof, you can get your Scepter and Blink very quickly. In a good game, I get both items before 20 minutes.

Unfortunately I don't have a lot of public Meepo replays available because I only really play him in private games, but you can check out a fairly recent one here: http://dotabuff.com/matches/219873817

Good luck on your Meepo skillz.

For some reason I have always found camera movement extremely difficult, as well as clicking on something and moving it, especially in a cluster, like a cluster of PL illusions that are blocking the real one for instance.

At one point on stream last night, someone asked why I click so much (can't remember if it was during a Meepo game or not. Is this not normal?
 
Man this concede bullshit comes up like every other month, and it's awful. I used to be 100% for concede until I truly noticed the difference in quality between HoN pub games and Dota pub games. You lose one teamfight in any tier of hon and the concede spams immediately come out, people will afk or troll just to get their team to concede. 3-4 stacks will bully the 1-2 players left if they refuse not to concede. It's just awful all around. Games almost always end prematurely around 15-25 minutes because one side barely lost the early game.

Sure, there are stomps in dota, it's going to happen sometimes. But with every patch, icefrog has made comebacks easier and easier, and a concede option will eliminate 90% of great comebacks, like mr. men's wearhouse, I GUARANTEE IT!
 
Status
Not open for further replies.
Top Bottom