oh god please no never ever noMaybe in the future we can create heroes for the workshop and Valve will implement the highest rated ones.
give me a list of heroes to play tonight, i think i'm done doing all randoming. I'm back to playing tidehunter for 50 games.
Can this team beat alliance or navi?
Man this thread is so dead since ti3.
Can this team beat alliance or navi?
No
goku
q - ka
w - me
e - ha
r - me (press r again for ha)
Unless navi and alliance are stupid enough to stay in china for months to give them a taste of their playstyle - no fucking way anything changes. Same boring strats, same 4 protect 1, same farm all game mentality I'm expecting.Yes
depending on the state of the chinese Dota 2 scene in 2014
Unless navi and alliance are stupid enough to stay in china for months to give them a taste of their playstyle - no fucking way anything changes. Same boring strats, same 4 protect 1, same farm all game mentality I'm expecting.
Things I have come to accept after 43 hours:
1. I am bad at this game and improvement is slow.
2. No amount of guides will help me figure out where the second ward goes at the start and I will thus panic and throw it down anywhere
3. Memorizing the map is going to take a while.
4. I will never have a tp scroll when I need it.
4a. If I do by chance have a scroll, I will arrive just as the fight ends/ everyone else dies.
5. The courier is always in use when I want it.
6. I will forget what I'm supposed to buy at least once per game.
6a. I will do something useful and then die shortly afterwards because I'm standing in the middle of the river staring at the shop page as I remind myself which objects I need to build thing x or y and which shop they are in.
7. Sometimes running away is the best option.
8. I am having way more fun with this game than I ever expected.
In more pleasant news
Casting surge on Ursa and watching him tear across the map/ through enemies is more fun than it probably should be.
normalThings I have come to accept after 43 hours:
1. I am bad at this game and improvement is slow.
protect your carry from gank spots....if dire under top tierr 1 in woods....radiant above tier 1 in woods but this can be handled with 1 ward next to medium camp to cover gank/rune. or for spawn blocking, theres a few good vids that explain the basics....Like everything else time and youll get used to it2. No amount of guides will help me figure out where the second ward goes at the start and I will thus panic and throw it down anywhere
its square this comes with time as well3. Memorizing the map is going to take a while.
always have a tp usually i have 24. I will never have a tp scroll when I need it.
with time youll be able to figure out if your tp will help or if its too late4a. If I do by chance have a scroll, I will arrive just as the fight ends/ everyone else dies.
if you in solo mm be happy theres even a courier5. The courier is always in use when I want it.
time6. I will forget what I'm supposed to buy at least once per game.
you shouldnt be just standing in river anyhoo....just hide for a sec to shop till you get used to it6a. I will do something useful and then die shortly afterwards because I'm standing in the middle of the river staring at the shop page as I remind myself which objects I need to build thing x or y and which shop they are in.
yes7. Sometimes running away is the best option.
it only gets more addicting8. I am having way more fun with this game than I ever expected.
Things I have come to accept after 43 hours:
1. I am bad at this game and improvement is slow.
2. No amount of guides will help me figure out where the second ward goes at the start and I will thus panic and throw it down anywhere
3. Memorizing the map is going to take a while.
4. I will never have a tp scroll when I need it.
4a. If I do by chance have a scroll, I will arrive just as the fight ends/ everyone else dies.
5. The courier is always in use when I want it.
6. I will forget what I'm supposed to buy at least once per game.
6a. I will do something useful and then die shortly afterwards because I'm standing in the middle of the river staring at the shop page as I remind myself which objects I need to build thing x or y and which shop they are in.
7. Sometimes running away is the best option.
8. I am having way more fun with this game than I ever expected.
In more pleasant news
Casting surge on Ursa and watching him tear across the map/ through enemies is more fun than it probably should be.
5. The courier is always in use when I want it.
That's one scary ass team on paper..
Things I have come to accept after 43 hours:
1. I am bad at this game and improvement is slow.
2. No amount of guides will help me figure out where the second ward goes at the start and I will thus panic and throw it down anywhere
3. Memorizing the map is going to take a while.
4. I will never have a tp scroll when I need it.
4a. If I do by chance have a scroll, I will arrive just as the fight ends/ everyone else dies.
5. The courier is always in use when I want it.
6. I will forget what I'm supposed to buy at least once per game.
6a. I will do something useful and then die shortly afterwards because I'm standing in the middle of the river staring at the shop page as I remind myself which objects I need to build thing x or y and which shop they are in.
7. Sometimes running away is the best option.
8. I am having way more fun with this game than I ever expected.
In more pleasant news
Casting surge on Ursa and watching him tear across the map/ through enemies is more fun than it probably should be.
dota's hard guys but its also smart it knows what kind of mm pool u should be in its just time until u accept it and then u can start improving but until then u will always be the dunning-krugers so just relax guys ull be good one day just keep practicing and keep a positive attitude in all ur games
6. I will forget what I'm supposed to buy at least once per game.
6a. I will do something useful and then die shortly afterwards because I'm standing in the middle of the river staring at the shop page as I remind myself which objects I need to build thing x or y and which shop they are in.
The quick buy feature is good for this. Queue up the items you want to buy when you have the time and once you have enough gold to buy an item from the list you get a little alert.
Best team.
dota's hard guys but its also smart it knows what kind of mm pool u should be in its just time until u accept it and then u can start improving but until then u will always be the dunning-krugers so just relax guys ull be good one day just keep practicing and keep a positive attitude in all ur games
It's true. I started a smurf account some time back and now it's pretty much locked into Very High after only 100 games.
Can this team beat alliance or navi?
No
Damn, new roster has me hype.
The playstyle evolves when there's more tournaments and games to play, which was my point. The only way they can catch up to the west (hell, Fnatic could prove to be a title contender next year) is by playing more, we both know isn't possible with the way china is right now.
I think the funny part is that I can't get through half the post before losing comprehension.I think the funny part is 109 saying it.
Vaaaalve where's the patch, I'm going crazy over here
TA kinda fun level 1-8 then she kinda falls out in a team fight. Do i max psi blade range first with shield or not?
Vaaaalve where's the patch, I'm going crazy over here
Bit of a missed opportunity here, his E could be take form of enemy/allied hero and their primary attribute.No one else cares about Merlot? Ok, next one that I came up with a while back, the Spy.
Lore: He's the TF2 Spy!!1 If he loses the game he will say "I never really was on your side", and join the enemy team, free wins! Has the ability to change his primary attribute and his ult allows him to Feign Death.
Melee Int Hero
17 + 2 Strength
17 + 2 Agility
17 + 2 Int
310 move speeds.
Q: Revolver. A 750 ranged orb attack, allows the spy shoots his enemy from afar. No Mana cost in Strength, no Cooldown in Int, double bonus damage in Agility.
5/4/3/2 second cooldown
50 mana
20/30/40/50 bonus damage
W: Sapper. Will slow the enemy down, and drain the attribute the spy is using at time of cast, until destroyed. Once destroyed, the attribute will slowly come back. In Strength form the Sapper will have double HP. In Agi, it will have 15 armor. In Int, it will have 75% magic resistance.
125/250/375/500 HP
Rate of 1 point stolem per 1/1/.5/.5 seconds.
10%/15%/20%/25% slow
150 mana
60/50/40/30 second cooldown
W(And Ability 5): Disguise: The Spy is able to change his Primary attribute with his trusty disguise kit. Will gain extra stats in the attribute he currently is disguised as, and will gain an additional passive in each form.
10/9/6/3 second cooldown
0 Mana
+3/6/9/12 to primary attribute
In Strength form, gains 1/1.5/2/2.5 HP regen, 75/150/225/300 bonus HP
In Agi Form, gains 2/3/4/5 armor, 5/10/15/20 move speed, and 10/20/30/40 attack speed
In Int Form, gains +50%/100%/150%/200% Mana Regen, 10%/15%/20%/25% bonus magic resistance.
Ult: Feign Death. The Spy pretends to die, by actually doing so. If activated, will give XP and Gold as if he was really killed. But the spy will not actually be dead, but in an invisible "ghost" form (Which can not be detected), where he will have 500/500 sight, is able to move around, and gain a bonus HP and Mana regen. He is not able to harm his enemies in this form unless he toggles it off early. He can still take damage and get affected by AoE abilities but can not die. When Feign Death is broken, gains bonus attack speed, armor, and magic immunity for several seconds.
Duration: 15 seconds
30/60/90 bonus HP/Mana per second
+100 Move speed
50/100/150 bonus attack speed for 4 seconds
+5/10/15 armor for 4 seconds
Magic Immunity for 4 seconds
180/120/60 second cooldown.