No one else cares about Merlot? Ok, next one that I came up with a while back, the Spy.
Lore: He's the TF2 Spy!!1 If he loses the game he will say "I never really was on your side", and join the enemy team, free wins! Has the ability to change his primary attribute and his ult allows him to Feign Death.
Melee Int Hero
17 + 2 Strength
17 + 2 Agility
17 + 2 Int
310 move speeds.
Q: Revolver. A 750 ranged orb attack, allows the spy shoots his enemy from afar. No Mana cost in Strength, no Cooldown in Int, double bonus damage in Agility.
5/4/3/2 second cooldown
50 mana
20/30/40/50 bonus damage
W: Sapper. Will slow the enemy down, and drain the attribute the spy is using at time of cast, until destroyed. Once destroyed, the attribute will slowly come back. In Strength form the Sapper will have double HP. In Agi, it will have 15 armor. In Int, it will have 75% magic resistance.
125/250/375/500 HP
Rate of 1 point stolem per 1/1/.5/.5 seconds.
10%/15%/20%/25% slow
150 mana
60/50/40/30 second cooldown
W(And Ability 5): Disguise: The Spy is able to change his Primary attribute with his trusty disguise kit. Will gain extra stats in the attribute he currently is disguised as, and will gain an additional passive in each form.
10/9/6/3 second cooldown
0 Mana
+3/6/9/12 to primary attribute
In Strength form, gains 1/1.5/2/2.5 HP regen, 75/150/225/300 bonus HP
In Agi Form, gains 2/3/4/5 armor, 5/10/15/20 move speed, and 10/20/30/40 attack speed
In Int Form, gains +50%/100%/150%/200% Mana Regen, 10%/15%/20%/25% bonus magic resistance.
Ult: Feign Death. The Spy pretends to die, by actually doing so. If activated, will give XP and Gold as if he was really killed. But the spy will not actually be dead, but in an invisible "ghost" form (Which can not be detected), where he will have 500/500 sight, is able to move around, and gain a bonus HP and Mana regen. He is not able to harm his enemies in this form unless he toggles it off early. He can still take damage and get affected by AoE abilities but can not die. When Feign Death is broken, gains bonus attack speed, armor, and magic immunity for several seconds.
Duration: 15 seconds
30/60/90 bonus HP/Mana per second
+100 Move speed
50/100/150 bonus attack speed for 4 seconds
+5/10/15 armor for 4 seconds
Magic Immunity for 4 seconds
180/120/60 second cooldown.