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Dota 2 |OT| To Hell and Back and Back to Hell

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Randdalf

Member
You can play carries who don't really need to be babysat as much like Lifestealer. I really don't like playing Anti-Mage for that reason. Your lineup in that match doesn't really work either. No stuns, not much in the way of nukes or AOE to work with a vacuum/wall. And Dazzle gives nice sustain in lane but can't harass a whole lot espcially with a shorter attack range than Skywrath.

I'm just watching the start of the match now as well and I think you need to work on your last hits. Just practice with bots for a bit with a carry you want to play as until you are sure you can get at least 50 by 10 minutes (might not have it as easy against human players).

I've only managed this once in a real game, I think. I can get 70 against bots but a combination of over aggressive lane supports, enemies constantly harassing me and a safe lane that is far from a safe lane always causes me to get less. It's also common for me to get supports who think they should auto attack the creeps and/or steal last hits. I've also been trying to work on keeping the lane static but that is so hard to do in a real setting, you need a support helping you to be certain.

Unless you get lucky with randoms or you're stacking, trying to play carry "properly" rarely works out (for me at least).
 

GorillaJu

Member
Alch and Sven both suck for new players. They're deceptively complicated. Sven's low mana pool, and knowing when to stun is harder than it would seem given how simple his abilities are. You have to be really aware, positionally, which is something new players aren't usually good at. Alch is way too squishy, with his pathetic armor amount, his base damage is balls too, and if you're new to the game you'll have a hell of a time getting around his stun and being able to catch people with it successfully.

Lifestealer and Chaos Knight are better - Chaos Knight has two direct damage abilities and removes the element of positioning because of his teleport skill, and is just as tanky as Sven.

Lone Druid doesn't require a babysitter and would be a good mention if it weren't for the fact that you're controlling two units, and one of them gives 300 gold on death.
 

Kade

Member
Even though I lost, this was a really awesome match. Valve should add a support/detection item tutorial.

53ED14FC50A3A9A59659AC2BB29D29866546E2A6
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
You can play carries who don't really need to be babysat as much like Lifestealer. I really don't like playing Anti-Mage for that reason. Your lineup in that match doesn't really work either. No stuns, not much in the way of nukes or AOE to work with a vacuum/wall. And Dazzle gives nice sustain in lane but can't harass a whole lot espcially with a shorter attack range than Skywrath.

I'm just watching the start of the match now as well and I think you need to work on your last hits. Just practice with bots for a bit with a carry you want to play as until you are sure you can get at least 50 by 10 minutes (might not have it as easy against human players).

Yeah that was a particularly bad time last hitting for me. I usually have a real hard time with characters I don't play often and I forget to get a quelling blade at the start. It's just excuses, but I'm not always that bad. The OD game I played yesterday I went mid and did pretty well on last hits. I'm inconsistent I guess. It agitates me when a friend of mine plays carry types all the time and fudges his way thru games just by auto attacking and pushing the lane up and I actually try that hard and whiff so much.

Even though I lost, this was a really awesome match. Valve should add a support/detection item tutorial.

Jesus you went 30-3 and the other guys had an AFKer and your team STILL managed to outfeed the other guys! Fricken Dota, man...
 

Snowdrift

Member
I don't carry much, but if I have too, I like to pick Gyro because I find he is easy to farm with, can man up and fight a 1v2 situation if forced to, and is effective in the laning stage. I completely ignore Homing Missile until Rocket Barrage and Flak Cannon are maxed, and go for Helm as my first item.
 

The Technomancer

card-carrying scientician
Another fairly simple carry is Luna. She can transition into and out of farming very quickly at any stage of the game if she's absolutely needed at a fight and the range on her nuke is ri-goddamn-diculous
 

GorillaJu

Member
Yeah that was a particularly bad time last hitting for me. I usually have a real hard time with characters I don't play often and I forget to get a quelling blade at the start. It's just excuses, but I'm not always that bad. The OD game I played yesterday I went mid and did pretty well on last hits. I'm inconsistent I guess. It agitates me when a friend of mine plays carry types all the time and fudges his way thru games just by auto attacking and pushing the lane up and I actually try that hard and whiff so much.

Looking at your Lifestealer replay you put up, the only way I could see your team losing that game (if I saw it from the pick screen) is if the enemy pugna was exceptionally good, but it wouldn't appear to be the case, given that he has a Mek (along with your Lich, who has higher GPM so I assume Lich got it first and Pubna just wasnt paying attention). Your Bounty Hunter teammate had a force staff and phase boots.. I can only hope that he sold all his other items to build the force and push enemy heroes into your fountain while they camped you at the end of the game :p

You don't need hatchet on Lifestealer, he has great base damage, and you should get Treads instead of phase. Phase is fine on Naix if you're able to run the enemy team over in the early game, and generally you need Drums or Armlet to go along side it because you're sacrificing some HP and attack speed by going with Phase. Also it looked like you were planning to go basher, which is a bad idea because basher requires attack speed to be effective and you had no attack speed items. Naix does have naturally high attack speed for a few seconds under rage, but you still want to have some kind of +AS, like the aforementioned drums, armlet, treads, etc.

That hatchet costs you 225 gold you could have used for healing items items so you can keep your HP up and last hit more confidently. Also, you were laning against either ES, Abaddon or DK. All those heroes are easy to sneak little swipes here and there to drain HP with feast, though if you were against an abaddon, getting kills in your lane would be really difficult, you should still be able to farm up just fine.
 

Red UFO

Member
What's a good counter against Phantom Lancer? Just had a game where he carried his entire team? Once he gets his illusions going my friends and I were powerless to stop him.
 
I've only managed this once in a real game, I think. I can get 70 against bots but a combination of over aggressive lane supports, enemies constantly harassing me and a safe lane that is far from a safe lane always causes me to get less. It's also common for me to get supports who think they should auto attack the creeps and/or steal last hits. I've also been trying to work on keeping the lane static but that is so hard to do in a real setting, you need a support helping you to be certain.

Unless you get lucky with randoms or you're stacking, trying to play carry "properly" rarely works out (for me at least).

Yeah, unfortunately when I say against human players I also mean your teammates. It's so infuriating when I try to play a hard support but when I'm the carry I get a CM nuking the creep waves for last hits or something.

Another fairly simple carry is Luna. She can transition into and out of farming very quickly at any stage of the game if she's absolutely needed at a fight and the range on her nuke is ri-goddamn-diculous
I think she's possibly my favourite carry. Nice early game magic damage, her aura at level 1 makes those last hits easier and glaives is great for farming and helps you come back if you do have a bad start.

Yeah that was a particularly bad time last hitting for me. I usually have a real hard time with characters I don't play often and I forget to get a quelling blade at the start. It's just excuses, but I'm not always that bad. The OD game I played yesterday I went mid and did pretty well on last hits. I'm inconsistent I guess. It agitates me when a friend of mine plays carry types all the time and fudges his way thru games just by auto attacking and pushing the lane up and I actually try that hard and whiff so much.

Watching it on and off. I'm at about 25 mins and I'm not too fond of your skill build. 1 point in doppel and maxing juxtapose doesn't really make sense to me. Levelling doppel makes your escape way more spammable. And those 2 blades of alacrity could have been a drum. You really need the extra HP and just a bracer earlier could have saved your life sometimes.
 

aeolist

Banned
What's a good counter against Phantom Lancer? Just had a game where he carried his entire team? Once he gets his illusions going my friends and I were powerless to stop him.

gank him early because he's absolute shit for the laning stage and midgame, sentries + dust are your friends

also aoe and cleave
 

ViviOggi

Member
gank him early because he's absolute shit for the laning stage and midgame, sentries + dust are your friends

This and try to keep up the pressure on the entire map, a few ganks on PL alone won't cut it, he'll get his farm eventually. Unless you've got perfect counters that also scale well into the late game on your team you pretty much have to finish before it gets late. If it gets really late you can have a farmed Kunkka or Sven and still get fucked over by the split push.

Hero makes for boring and unnecessarily long games you've got a good chance of ultimately losing if your team doesn't fully commit to early pushing, which randoms seldom do (in my experience at least).
 
What's a good counter against Phantom Lancer? Just had a game where he carried his entire team? Once he gets his illusions going my friends and I were powerless to stop him.

he's a late game carry, but he's better at making it there than other ones are (medusa, spectre, am, void and so on) because he has a much larger lane presence with his nuke and a good escape.

go for a team fight/pushing hero lineup. You want to end the game before 30 minutes. You want to control the map, get into their jungle, ward it up, stop him from farming.
 

1.09

Low Tier
You could try Alchemist, he's very good at recovering from an early game deficit if you have the space to farm.

no hes not alchemist excels because he farms more efficiently then other carries and can flash farm with acid spray hes really susceptible to ganks and honestly doesnt scale as hard as other carries he only wins because he outcarries the due to his overwhelming amount of items he gets because of greevils greed if hes not ahead in farm hell just keep getting ganked if the enemy team is any decent and then he becomes useless so hes not as good as people make him out to be :)
 

M.D

Member
Do you guys have any tips for Templar Assassin? I got to play her for two single draft matches, and I liked her, but felt useless for most of the game

I dunno why but it feels really hard to kill with her. I don't think we had disables or stuns except for my friend who played Jakiro in the first game and used his Ice Path really well, so it was a case of either chasing someone or a team fight

I was able to farm really well and get my items - I got Phase Boots, Desolator and Daedalus for damage which led to insane farming, but I think I could give up one of these for another item which will provide more stats and make me more tanky, or even something to disable?

I think I got a BKB right at the end of the first game (would have probably helped me earlier), and a Blink in the second game which I didn't get to use very much. What's the trick with TA and Blink?
 

Des0lar

will learn eventually
I think I got a BKB right at the end of the first game (would have probably helped me earlier), and a Blink in the second game which I didn't get to use very much. What's the trick with TA and Blink?

You activate the nearest trap that hits, blink next to your target, meld instantly, hit them with meldshot, hit them with your refraction charges, chase, next meld -> target should be dead.

Tried him last week. Result was poor: http://dotabuff.com/matches/293392004

The few times I've had success with carries of any kind have been mostly one sided domination where the rest of my team seemed to be doing well and/or we were facing off against a bunch of unorganized newbies, like these:

http://dotabuff.com/matches/301210318
http://dotabuff.com/matches/285129047

There have been many many more failures than successes tho and I'm not sure if that's my fault, my team's fault, a problem of team composition, or if we're just getting the raw end of the matchmaking.

I'll take a look at your naix game and comment on that later if that's ok
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Practice that blink/run + meld hit, it's the cornerstone of her playstyle.

Also helps if you learn how to detonate traps without using her D. What do you is, immediately after laying down a trap you square select it and hit Q so that the trap detonates itself while TA is still moving. This will save a lot of time for chases instead of going through the D cast animation.
 

The Technomancer

card-carrying scientician
Do you guys have any tips for Templar Assassin? I got to play her for two single draft matches, and I liked her, but felt useless for most of the game

I dunno why but it feels really hard to kill with her. I don't think we had disables or stuns except for my friend who played Jakiro in the first game and used his Ice Path really well, so it was a case of either chasing someone or a team fight

I was able to farm really well and get my items - I got Phase Boots, Desolator and Daedalus for damage which led to insane farming, but I think I could give up one of these for another item which will provide more stats and make me more tanky, or even something to disable?

I think I got a BKB right at the end of the first game (would have probably helped me earlier), and a Blink in the second game which I didn't get to use very much. What's the trick with TA and Blink?
Use your Meld offensively. Remember that it gives bonus damage if you attack out of it, so go invis for just a split second and then right click for a massive attack.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Watching it on and off. I'm at about 25 mins and I'm not too fond of your skill build. 1 point in doppel and maxing juxtapose doesn't really make sense to me. Levelling doppel makes your escape way more spammable. And those 2 blades of alacrity could have been a drum. You really need the extra HP and just a bracer earlier could have saved your life sometimes.

I was just going by what the top guide was suggesting. I don't know PL (or most non-support characters for that matter) well enough to have any kind of opinion one way or the other on how to build them but in thinking back on it I don't think there were any times where I needed dopple and it wasn't available, tho there was at least one or two times when I should have used it and didn't react fast enough.
 

ViviOggi

Member
Do you guys have any tips for Templar Assassin? I got to play her for two single draft matches, and I liked her, but felt useless for most of the game

I dunno why but it feels really hard to kill with her. I don't think we had disables or stuns except for my friend who played Jakiro in the first game and used his Ice Path really well, so it was a case of either chasing someone or a team fight

I was able to farm really well and get my items - I got Phase Boots, Desolator and Daedalus for damage which led to insane farming, but I think I could give up one of these for another item which will provide more stats and make me more tanky, or even something to disable?

I think I got a BKB right at the end of the first game (would have probably helped me earlier), and a Blink in the second game which I didn't get to use very much. What's the trick with TA and Blink?

TA's not a hard carry or good flash farmer, you need to be active during the early+mid game to secure a lead and get those damage items up through hero and tower kills and then gain even more map control. Kind of a like a Night Stalker but with more burst and less tank.

If your side lanes lack disables you'll most likely need a decent rune to make something happen without a Blink. The combo is Refraction (> Use/Detonate Trap) > Blink next to enemy > Meld > Right click, ideally shift-queued.
Your item progression highly depends on the enemy lineup, generally Phase/Treads+Blink will be your core, followed by either Deso or a BKB. Some players skip Blink and go for something like Phase+Drums but that never really worked for me personally.
 

M.D

Member
Landed a good ice path today, pretty proud:

i5qcia3a6TCoz.gif

You activate the nearest trap that hits, blink next to your target, meld instantly, hit them with meldshot, hit them with your refraction charges, chase, next meld -> target should be dead.



I'll take a look at your naix game and comment on that later if that's ok

Oh my, you're all here ;p

Use your Meld offensively. Remember that it gives bonus damage if you attack out of it, so go invis for just a split second and then right click for a massive attack.

TA's not a hard carry or good flash farmer, you need to be active during the early+mid game to secure a lead and get those damage items up through hero and tower kills and then gain even more map control. Kind of a like a Night Stalker but with more burst and less tank.

If your side lanes lack disables you'll most likely need a decent rune to make something happen without a Blink. The combo is Refraction (> Use/Detonate Trap) > Blink next to enemy > Meld > Right click, ideally shift-queued.
Your item progression highly depends on the enemy lineup, generally Phase/Treads+Blink will be your core, followed by either Deso or a BKB. Some players skip Blink and go for something like Phase+Drums but that never really worked for me personally.

Thanks. I'll try to practice that in a bot match

What do you guys think about items after the Phase + Blink + Deso/BKB? Assuming we are doing well and I have the gold for it, go for pure damage or maybe something like Manta or Butterfly?
 

ViviOggi

Member
Thanks. I'll try to practice that in a bot match

What do you guys think about items after the Phase + Blink + Deso/BKB? Assuming we are doing well and I have the gold for it, go for pure damage or maybe something like Manta or Butterfly?

Whatever counters the biggest danger to you. If I'm really ahead I tend to go for Daedalus, against a carry with evasion you'll want an MKB, Manta if there's spells to split out of and for the push potential, Bfly if the enemy relies on physical dps. If you feel that your damage output is sufficient and generally want to tank up a Heart or even Linken's might be worth looking into, finally an AC provides you with a nice mix between the two plus a great aura for your team.
 
dw guys kaipi is just hiding their true power level. they're gonna turn ssj god now

also, ee thinks he so smart with his buyback "tactic". i've seen him doing it on stream before, but i didn't think he'd actually try it on a tournament game. he tells his team "dw guys i'll bait their skills then buy back" and then just dies first. he did that at the radiant t2, except by the time he was back there everyone had died and it was just him and orange so he couldn't do anything. hurr durr. maybe if he was playing spectre at least. i guess he thinks of it as his "signature move"
 

shira

Member
did no one else sign up for this tournament?

All the tier C teams did
http://www.dotatalk.com/brackets/steelseries-euro-cup-playoff-2

One of the facts in the Fnatic/VP game is that the average time for a battlefury on AM is 16.45. I'm guessing that's just from pro games, right? I'm never entirely sure what the timing for big items in pub games should be.
Trench tier rule of thumb,
Big item by 30 minutes,
Or you're dumb.
 
One of the facts in the Fnatic/VP game is that the average time for a battlefury on AM is 16.45. I'm guessing that's just from pro games, right? I'm never entirely sure what the timing for big items in pub games should be.
 

War Peaceman

You're a big guy.
I don't think I've ever seen a pubber juggernaut (Pubbernaut?) do anything remotely good. They are always terrible. Bloodseekers aren't much better and the only occasions they are is when I face them.
 
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