richard garfield worked on solforge, doesn't get any purer
pure garbage that is
yeah thats because gary games are kinda crap at reigning him in
but look at this HERITAGE
Jonathan Chey
Game designer and programmer. Co-founder of Irrational Games, director of development on BioShock, producer of System Shock 2 and designer of Freedom Force. Cut his chops at Looking Glass where he worked on Thief and Flight Unlimited 2, and wrote 5 lines of code for Terra Nova.
Joe McDonagh
Game designer and writer. Previously Production Director and Peggle Studio Franchise Director at PopCap Games. Prior to that, company Creative Director for LucasArts. Spent five years at Irrational Games, eventually as Director of Creative Development. Co-recipient of GDCs 2007 award for Best Writing in a Video Game for BioShock.
Dorian Hart
Game designer and Dungeon Master extraordinaire. Veteran of Irrational Games and Looking Glass Studios. Game credits include: Ultima Underworld II, System Shock I and II, Thief and BioShock among others.
Ben Lee
Art director and executive vice president of laundry services. While at Irrational Games, used his super-powers to create the art for Freedom Force and many other games. I TOLD YOU NO STARCH!!!
i mean look at that fucking resume
bioshock? system shock? thief? you think arthas farmsimulator 2000 makers, blizzard can hold a candle to that?!
and look at this art ITS LIKE A REAL BOARD.
shiiiit
now look at this giant gaudy ui and a playspace thats like 1/4 of your screen. and wtf are these PRIMARY COLOURS? this game is clearly designed for league of legends players
theres really only one choice right now.
its www.cardhunter.com