So I just lost a game as dazzle, and I was wondering if I could get some advice. I was laning top as dire with an ursa and we ended up being against a weaver Luna lane. I didn't check till a couple minutes in but from what I could tell they both had higher damage than us so I thought just play it safe, keep ursa topped up with health cus I know he will get harassed and pull if I can. But as soon as we get there weaver starts auto attacking the shit out of ursa. And instead of backing off he goes full YOLO on me and charges in. Whilst I misplayed harder than he did in the following skirmish, I'm right in thinking that we should never have commited against a stun and shukuchi right? The end result was that we both died and weaver got two kills.
What were the other two lanes like? BH solo in the shortlane, Clinkz mid? Where was clockwork in all this? I think a better way to lane this is to put Ursa mid, Clinkz / Dazzle safe lane-better escape and can last hit under towers ok, BH solo offlane, and a safe lane pulling/jungling clockwerk that you go along with in a wrap-around smoke ganking in your safe lane and replaces BH in the offlane as soon as BH gets 6, which shouldn't take all that long given it's hard to zone out BH with the safe lane heroes radiant had.
Your midgame > their midgame if you team fight and lane decently. You can just trade kills in fights and pull ahead via track gold.
As it was laned, your Ursa needed to play conservative and just not die. Sharing shortlane XP, Luna and Weaver absolutely positively needed kills or they were going to feed track gold hardcore midgame. Your dual lane wasn't bad, but your Ursa went all ham even though he is really squishy vs. that dual lane and fed. Should have just tried to last hit under tower and you could just try to pull whenever you felt like you could. If you two can just not die you should be OK, Luna without levels and without dedicated lane farm is complete garbage and you can gank that lane all day after BH gets 6.
Lastly, in one fight I shallow graved ursa and almost saved him (and did allow him to get a kill as well) but clock complained that I should have done it for him so who is my priority here?
Clock does little in a team fight after he hooks/ cogs/battery assualt for initiation compared to Ursa's sustained DPS. I think you shallow grave'd the right hero.