So I noticed on this week's
Fails of the Week in the first clip, a Faceless Void missed under his Chronosphere. I remember watching a video that illustrated that he can't miss under a Chronosphere. In this play, he had Drunken Haze on him, the Centaur he hit didn't have evasion. Is this working correctly? Does this mean Drunken Haze can disable MKB's True Strike? How exactly does the miss prevention under Chronosphere work anyway, is it True Strike or just disabling evasion?
The little things in doto really make it unique.
On another note, I watched
Alan's video of the old 27 spell Invoker. First off, why does this guy seem to get ignored in the Dota community? His videos are pretty good, especially the Dota history ones. Second, I never realized why the old Invoker was so impractical, it was a combination of the ridiculous amount of spells, and that there was only one level of Invoke that had a 12 second cooldown, and didn't have an Aghanim's Scepter upgrade. There was no second invoked spell slot, and many of the spells were either useless or extremely overpowered. There was one that creates an illusion of you that cannot move or attack. There was no real point to it since everyone would know that a real hero would not stand still and not defend himself. There was a spell that was a passive and would basically unleash a Dragon Knight Breathe Fire toward your attacker on EACH attack. It didn't matter if it was a creep or hero or whatever. The main issue was the fact that you could only get two spells off in a typical teamfight due to that cooldown on Invoke. Like today's Invoker, you were supposed to specialize with your Q/W/E points, and wouldn't be using all 27 spells all game, but the percentage of spells you would actually use is so ridiculously low. On today's Invoker you are likely to use 50% of the spells for most of the game, and none of them are useless.
I really need to learn Invoker. He is the only hero I cannot play decently. Yes, that means my Meepo and Chen are better than my Invoker. I'm just uncomfortable with the skill builds, since there are a million ways you can do it. On top of that I usually run into the situations where I end up only using the same 2 or 3 spells and my team says "Why aren't you using X?!" and I facepalm and realize I didn't think about using said spell.