TrAcEr_x90
Member
shit.......the addiction has set in. Never thought I could get into this game because of the high learning curve. But myself and a friend have been playing 3 games per day.....sometimes these are over an hour long.
shit.......the addiction has set in. Never thought I could get into this game because of the high learning curve. But myself and a friend have been playing 3 games per day.....sometimes these are over an hour long.
Dotabuff works.What is the best site for buildouts and item buys? So far i really like using the warlock. Not sure if thats a noob character to use but I dig him so far.
I thought this game was available for mac ;_;
Open beta or something I think.
DOTO WHY YOU DOWN?!
Looks like i'm back in to the trench, or can i blame the influx of new players? Every game, more and more south american players, every game I hit random hero, every game 5 man all carry teams.
I Phase Shifted a Finger of Death. Gifcam of that coming soon when the replay is available.
I chuckled at that
I'm totally addicted to smite right now. Will dota feel similar?
Treant is fucking broken now.
I need to go dig up my post from like 3 OTs ago about how Treant was a cool dude. Way before Milk was riding his woody.
pretty unlikely that it would, but maybe if you tell us why you like smite we would be more able to help youI'm totally addicted to smite right now. Will dota feel similar?
steve when are you going to carry me
pretty unlikely that it would, but maybe if you tell us why you like smite we would be more able to help you
i think bloodline champions and monday night combat are closer to smite is
I'm totally addicted to smite right now. Will dota feel similar?
Looks like i'm back in to the trench, or can i blame the influx of new players? Every game, more and more south american players, every game I hit random hero, every game 5 man all carry teams.
Is it super obvious how to enable guides in games?
Dotabuff works.
http://dotabuff.com/heroes/warlock/items
But they're contextless stats. If you're looking for actual guides you should try: http://www.dotafire.com/
I am buried somewhere deep in the trench. 8 losses in a row. Haven't won all day. Ugh, I need a break.
Is it super obvious how to enable guides in games?
So....I feel like Tide Hunter and Enigma are both in need of major reworks. I don't know why a player, in their right mind, would ever choose either of those heroes when Warlock is strictly better than both in every way shape and form. Warlock basically has Enigma's ult as a secondary ability (the slow), and he has his unbelievably superior ult to boot. When compared to tide hunter as well, Warlock wins on every level. It's crazy how irrelevant those two heroes are now (though tide can still give a good shake against the right team).
I'm in Seoul right now. how do I play dota here? I cannot!
Should i go to the next Nexon event thingys and wreck these kids?? huhuhu.
So....I feel like Tide Hunter and Enigma are both in need of major reworks. I don't know why a player, in their right mind, would ever choose either of those heroes when Warlock is strictly better than both in every way shape and form. Warlock basically has Enigma's ult as a secondary ability (the slow), and he has his unbelievably superior ult to boot. When compared to tide hunter as well, Warlock wins on every level. It's crazy how irrelevant those two heroes are now (though tide can still give a good shake against the right team).
It is, albeit still only a test version, until most major issues are fixed (see here for a list of issues)I thought this game was available for mac ;_;
upheaval=blackhole? Huh.
Warlock has zero lane presence and has to go mid to be relevant unless you're just gonna cripple your tri/dual lane. Enigma farms extremely fast in the jungle and can come out with mek and is very strong for pushing due to this+eidolons. Enigma can also offlane just fine, has really good late-game scaling because of midnight pulse and the ever-useful blackhole, and can actually GANK before level 6 and isn't reliant on a 180 cd ultimate to do so.
Tide is rly good in an offlane against a weaker trilane, and can even punish melee-heavy trilanes with anchor smash. Even when he's in the trilane, he offers alot of gank potential with gush, has alot more survivability with kraken shell, and his ulti is on a much shorter cd then chaotic offering.
Honestly dude, you're trying to compare apples to oranges. Just because these heroes all have aoe disables for ultimates, doesn't mean they're all played in the same way at all.
So....I feel like Tide Hunter and Enigma are both in need of major reworks. I don't know why a player, in their right mind, would ever choose either of those heroes when Warlock is strictly better than both in every way shape and form. Warlock basically has Enigma's ult as a secondary ability (the slow), and he has his unbelievably superior ult to boot. When compared to tide hunter as well, Warlock wins on every level. It's crazy how irrelevant those two heroes are now (though tide can still give a good shake against the right team).
So....I feel like Tide Hunter and Enigma are both in need of major reworks. I don't know why a player, in their right mind, would ever choose either of those heroes when Warlock is strictly better than both in every way shape and form. Warlock basically has Enigma's ult as a secondary ability (the slow), and he has his unbelievably superior ult to boot. When compared to tide hunter as well, Warlock wins on every level. It's crazy how irrelevant those two heroes are now (though tide can still give a good shake against the right team).
What is Fatal Bonds?
I do agree with the sentiment that there are a million better options than him.
fatal bonds is ass in a trilane and there's no reason anyone should think its better then an actual stun/disable/nuke
Yes, make us all proud sori.
upheaval=blackhole? Huh.
Warlock has zero lane presence and has to go mid to be relevant unless you're just gonna cripple your tri/dual lane. Enigma farms extremely fast in the jungle and can come out with mek and is very strong for pushing due to this+eidolons. Enigma can also offlane just fine, has really good late-game scaling because of midnight pulse and the ever-useful blackhole, and can actually GANK before level 6 and isn't reliant on a 180 cd ultimate to do so.
Tide is rly good in an offlane against a weaker trilane, and can even punish melee-heavy trilanes with anchor smash. Even when he's in the trilane, he offers alot of gank potential with gush, has alot more survivability with kraken shell, and his ulti is on a much shorter cd then chaotic offering.
Honestly dude, you're trying to compare apples to oranges. Just because these heroes all have aoe disables for ultimates, doesn't mean they're all played in the same way at all.
fatal bonds is ass in a trilane and there's no reason anyone should think its better then an actual stun/disable/nuke
Your reasoning kind of falls apart here because while Warlock's Ult might be preferable to Tide's or Enigma's in many cases, you're ignoring what they bring to the table with their other skills.But I am saying that their AOE disables as ultimates are an important link between them, and that in theory a player shouldn't want to choose one more often than the others.
This is such a horrible comparison I'm having trouble deciding where to begin. The strength of Black Hole is the ability to shut down carries using BKB and setup further AoE shenanigans. Upheavel is a mildly annoying slow that is useless against any sort of blinking/interruption/BKB, and also leaves him highly vulnerable. It's not often that Warlock gets BKB because it's simply not worth it. He's a one spell hero: Drop rock and get out, or die, it makes no difference so long as the rock is dropped.They perform exactly the same duties except one happens to be a hard mass stun (which is incredibly hard to get off without a. being stunned out of it, or b. getting more than 2 or 3 heroes without a blink dagger)
Your reasoning kind of falls apart here because while Warlock's Ult might be preferable to Tide's or Enigma's in many cases, you're missing the forest for the trees if you ignore what they each bring to the table with their other skills.
It's similar to the way people equate Tree to Tide because they're both melee STR heroes and they both have large range AoE ults so that justified giving the damage back to Overgrowth. While I would love to see that change, the comparison to Tide is the wrong way to go about it. They're different heroes that occupy different niches.
+ des0lar thanks (Idunno how to multiquote on mobile)There's a book icon, or some kind of icon, in the top left corner of the game.
I've been playing DOTA since Dota 1 came out so I don't think I'm "trying" to do anything. I especially am not saying that they are played the same way, that would be ridiculous. But I am saying that their AOE disables as ultimates are an important link between them, and that in theory a player shouldn't want to choose one more often than the others.
I'm making the point that when compared against each other, I'd much rather have a hero with an ult that can't be stopped with a stun, that does demonstrably more damage (if used correctly), oh and by the way keeps a demon around to do even more damage after the fact. Oh and by the way the hero has the ability to harass with 2 dot spells, one of which can heal his own teammates.
You may think that black hole is far superior to upheaval, but in most circumstances it isn't. They perform exactly the same duties except one happens to be a hard mass stun (which is incredibly hard to get off without a. being stunned out of it, or b. getting more than 2 or 3 heroes without a blink dagger), and the other happens to be a mass slow with the same drawbacks but a lot less pressure to get it right and more benefit if your demon / other heroes are milling about. Warlock regularly gets 3-4 heroes with his ult and with the corresponding demon damage afterward. I agree Enigma is a better pusher than Warlock, but I really don't think that aspect of Enigma is relevant to the discussion, especially when I'm not saying they are played the same. Tide is played differently too, but I'm still not feeling that his different play is superior play in most circumstances.
What I'm essentially saying is that when given a choice between the 3 heroes and the effect they'll have on a game, I always will choose warlock. No question. Even if I need a tanky hero, I will choose warlock and tank him up over Tide. He's absolutely crazy.
Tide can roam. Warlock cannot.If you want to test heroes based on niche skills such as pushing skills, or whatever skills one might think that Tide has (please name a few?), I'd be happy to do so. But as you state, they are niche. I loved tide for a very long time, but I realized in the end that unless you have opponents who play poorly, he falls apart as a real game changer when the opposing players counter / avoid him.