I knowdiffusal dont work against golem no mo
its what made it painful
I knowdiffusal dont work against golem no mo
given how positive you have been about dota in the past, this is a very surprising thing to hear
I like the game right now, no one knows what is OP and the game feels fun/active. You can rice all day like arteezy and leverage that creep gold into kills in the midgame or you can go full gank mode. LD/NP/Lycan and other rats feel strong too, and naga is always viable.
edit: oh is following free. I thought you paid $$$
edit: oh is following free. I thought you paid $$$
I like the game right now, no one knows what is OP and the game feels fun/active. You can rice all day like arteezy and leverage that creep gold into kills in the midgame or you can go full gank mode. LD/NP/Lycan and other rats feel strong too, and naga is always viable.
dont lose your way baka !!i have lost my passion
I made a thingfollowing is free, subscrubing costs money.
you have never had to play when a sibling is uploading utau coversLuckily DotA actually requires very little when it comes to connection speed. I play (on the closest server) with a 1.6mbps\512kbps connection (~185KB/s down ~64KB/s up) and have almost no issues as long as nothing else is going on with my connection. I thought I read somewhere that 60KB/s down and 10KB/s was all the game needed, and unless your game ran more than an hour or so it was more like 40/10.
Patch looks like a ton of fun, three more days until I get muh bandwidth back to play ;_;
50k down 10k up is so slow, can't even stream twitch on mobile settings lol
I tried to just observe a game but it did not go wellLuckily DotA actually requires very little when it comes to connection speed. I play (on the closest server) with a 1.6mbps512kbps connection (~185KB/s down ~64KB/s up) and have almost no issues as long as nothing else is going on with my connection. I thought I read somewhere that 60KB/s down and 10KB/s was all the game needed, and unless your game ran more than an hour or so it was more like 40/10.
This is the greatest
Regional chat
Not too long. Depending on how old the replays are it might not be able to parse stuff but you can probably manually parse a few games to get the ball rolling.ALSO, how long does YASP take to hook up your shit cause I wanna get stats man.
Xdsounds like the tokyo and osaka chat is perfect for tusr
The Tokyo chat room is fucking sad, literally the dumbest manchildren on the planet.
Thank god for the local Japan chat rooms.
ALSO, how long does YASP take to hook up your shit cause I wanna get stats man.
Ogre in general is crazy right now. Nobody can actually stop him from diving people (I guess he's too dumb to register tower shots as painful?)Dual offlanes with Ogre are so fucking hot right now.
You see what that game you keep shilling does to people, Sera?Some Random said:So this game made me check out Earthbound... but I think Undertale spoiled me because I keep looking for ways to not kill enemies in Earthbound
Ogre in general is crazy right now. Nobody can actually stop him from diving people (I guess he's too dumb to register tower shots as painful?)
You see what that game you keep shilling does to people, Sera?
I'm not even gonna buy it cause I got spoiled and it's kinda antithetical to why I play video games (I like going for 100% completion
yeahI'm not even gonna buy it cause I got spoiled and it's kinda antithetical to why I play video games (I like going for 100% completion)and one of the endings, well
It's not even for the reason you think. I (theoretically) paid for it,yeah
you would definitely have a bad time
No thats what I guessedIt's not even for the reason you think. I (theoretically) paid for it,the game judging me for wanting to go for 100% completion or cutting me off from a proper happy ending for doing a genocide route permanently does not gel with me at all
For future reference HM & HM2 are some of my favourite games of all time if that gives you an idea of where I'm coming from
Where are these local Japan chat rooms you speak of? Not 2ch I hope -_-
YASP took like a week for me before it actually started parsing. Pass the initial wait, once you start visiting the site semi-regularly they get pretty good with parsing your games at a good clip.
I've been playing DOTA2 for some research at University, into how UI's can help players learn about others abilities in games where teamplay is important, where language barriers exist (famous example of Russians vs everyone else), or offensive chat is considered "normal" thanks to high pressure environment. You know, those game worlds where people don't really want to interact, but really they should because its beneficial (or in DOTA2's case, almost essential) to winning.
I know that the game gives you some small information on a players performance, such as MMR (I really hate points-based ratings) and how many times they've won with certain characters. But I wish the game could give more statistics.
Would you say it would be helpful to have more detailed stats on player behaviours with heroes, such as percentage spread of a players time in the three lanes in their game history, a recent win/loss ratio and other relevant stuff (dependent on game, obviously)? Through this, you could become better informed for the game ahead and be able to plan your own strategies around the known behaviours of team members despite language barriers or lack of communication.
Just looking at ways to release the boiler room feeling of intense games like DOTA2, and other competitive games. Just make them more enjoyable for the mid-core of players, after they've gotten through the tough start of getting knee deep in the game.
Any kinds of suggestions and thoughts are welcome. If there is any pro level thinking out there, or design-focused writing on it, I'd especially love that.
He farms quicker and ends the game before she reaches endgame.Yesterday, I had my 1st Spectre game on 6.85, lost the lane, team got 13k gold behind, everybody fed and then I got Radiance and we won.
http://www.dotabuff.com/matches/1827795945
Dispersion felt super strong. I went 1-4-4-1 which I think is likely the best skill build.
Also lost with mega creeps a game prior to that but never mind that lol.
One thing that does surprise me is the fact that AM supposedly has a positive winrate vs Spectre according to Dotabuff which kinda surprises me. I always felt Spectre was somewhat of a good match up.
Omfg the twitch app now has 30 seconds unskippable ads
Would you say it would be helpful to have more detailed stats on player behaviours with heroes, such as percentage spread of a players time in the three lanes in their game history, a recent win/loss ratio and other relevant stuff (dependent on game, obviously)? Through this, you could become better informed for the game ahead and be able to plan your own strategies around the known behaviours of team members despite language barriers or lack of communication.