This chen game was quite something, I random this guy and just went along with it.
Next thing I know is I have four siege creeps pushing like crazy, moving them around the map working as portable wards when not. By the end our throne was like 1/3 of HP from falling and even the NP tried to be sneaky taking the throne by himself but I manage to take him 1 on 1 easily, after that we have the numbers advantage and break through the base like a knife on butter.
It's a riveting feel beating a WR and NP in their own game with a character that I barely got any idea on how to use.
There should be a drawback from missing the thing or from not latching to anything, I'm thinking something like how SS electric vortex slows him down.
That or nerf the latch range. I feel like I keep getting latched to trees I feel like I'm far away enough from, but NOPE latches anyway.