most of the time what happens is the support pulls the ranged creep aggro when he tries to harass throwing off the equilibrium
how do you even prevent this, i do it in literally every game lol
most of the time what happens is the support pulls the ranged creep aggro when he tries to harass throwing off the equilibrium
how do you even prevent this, i do it in literally every game lol
this is a good read
https://medium.com/dota-2-notes/creep-aggro-12f7eb8ce982
i constantly do it too, sometimes you just lose the situational awareness in a chaotic lane
so you have to do it from >500 units away but not so far that you can't get an attack off within two seconds?
and if you're a melee hero?
so you have to do it from >500 units away but not so far that you can't get an attack off within two seconds?
and if you're a melee hero?
so you have to do it from >500 units away but not so far that you can't get an attack off within two seconds?
and if you're a melee hero?
so you have to do it from >500 units away but not so far that you can't get an attack off within two seconds?
and if you're a melee hero?
You need to be 500 range from the creep wave when you initiate your attack, so if you're melee you can still go behind the creep wave if the enemy hero is >500 range away from it, which is great as something like Ogre that can trade like no other.
Also the 500 range thing is pretty important for mid too, which I learned in this guide: https://chaqdota.wordpress.com/2013/09/05/chaqs-ultimate-guide-to-advanced-solo-middle/
how do you even prevent this, i do it in literally every game lol
so if your hero's attacks take less than 2 seconds
you can right click from outside aggro range, attack once, attack again, and then run away without drawing aggro?
yeah but that includes the walking distance to the targert
at what point does the aggro check register; is it as soon as your hero begins their attack animation or at the end of the backswing or is it based solely on clicking
as soon as
you can use this to draw aggro globally as well
example A : when playing axe just right click a hero in another lane, dont use taunt on creeps
example B; mid got a better block than you and is in fog of war up on the ramp. pan to another lane and right click enemy hero to draw aggro and creeps back into the river and off ramp.
so if my hero is locked into a rightclick (whatever this is called idk) but i've clicked somewhere else i wont aggro creeps even if the total time of the attack is over 2 seconds?
Terrorblade is a fun hero http://www.dotabuff.com/matches/1934140836
Makes me feel like a dirty illusion user
"- All places in the UI where ping times are displayed now display the network round trip time. Previously, different places displayed different measures of latency. For more details on this change, see this post on our dev forum: http://dev.dota2.com/showthread.php?t=184807"Did they change the way they display ping in-game or something? before it used to be that the ping check thing showed 70-80 for EUW, but it was actually 100-130 in-game, and it showed 150-160 for USE but it was 200 in-game, but now it shows me 70-75 for EUW and 150 for USE in-game
Did my ping actually improve somehow or what
tactical rosh feed
newbee Y playing crazy tight right now, real fun to watch but dang cmon secrets!
What a day to come back
Looks like vade figured out a way to go out with a bang
Nah I live on the west coast, people I know in Paris are safe
Glad to hear you are okay. Stay safe there.Nah I live on the west coast, people I know in Paris are safe